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Game status buffer |
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Three 3-byte records used by Update_Collectibles Update Collectibles. Each record is a script-position word plus a per-slot counter; Update_Collectibles walks the table, copies a record through Pointer_ActiveScriptCursor / CollectibleCounter, calls Collect_Entity, then writes the updated values back.
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| CollectibleSlotState | 72DF | DEFB $00,$00,$00 | ||
| 72E2 | DEFB $00,$00,$00 | |||
| 72E5 | DEFB $00,$00,$00 | |||
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