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43212: Graphic Layout Data: Room 1 Scenery
Room scenery layout referenced from simple entity state at 36081 and 36361.
layout-a8cc
GraphicLayout_Room1Scenery 43212 DEFB 244,2 Set the graphic set to 2.
43214 DEFB 25,4,33 Draw tile 25 with INK: GREEN, PAPER: BLACK (4) and move right by 1, keeping the background paper.
43217 DEFB 22,4,33 Draw tile 22 with INK: GREEN, PAPER: BLACK (4) and move right by 1, keeping the background paper.
43220 DEFB 29,4,159 Draw tile 29 with INK: GREEN, PAPER: BLACK (4) and move left by 1 and down by 1, keeping black paper.
43223 DEFB 0,0,161 Draw tile 0 with INK: BLACK, PAPER: BLACK (0) and move right by 1, keeping black paper.
43226 DEFB 31,4,157 Draw tile 31 with INK: GREEN, PAPER: BLACK (4) and move left by 3 and down by 1, keeping black paper.
43229 DEFB 32,4,34 Draw tile 32 with INK: GREEN, PAPER: BLACK (4) and move right by 2, keeping the background paper.
43232 DEFB 26,4,161 Draw tile 26 with INK: GREEN, PAPER: BLACK (4) and move right by 1, keeping black paper.
43235 DEFB 28,4,159 Draw tile 28 with INK: GREEN, PAPER: BLACK (4) and move left by 1 and down by 1, keeping black paper.
43238 DEFB 0,0,161 Draw tile 0 with INK: BLACK, PAPER: BLACK (0) and move right by 1, keeping black paper.
43241 DEFB 32,4,159 Draw tile 32 with INK: GREEN, PAPER: BLACK (4) and move left by 1 and down by 1, keeping black paper.
43244 DEFB 27,4,161 Draw tile 27 with INK: GREEN, PAPER: BLACK (4) and move right by 1, keeping black paper.
43247 DEFB 30,4,159 Draw tile 30 with INK: GREEN, PAPER: BLACK (4) and move left by 1 and down by 1, keeping black paper.
43250 DEFB 0,0,161 Draw tile 0 with INK: BLACK, PAPER: BLACK (0) and move right by 1, keeping black paper.
43253 DEFB 255 Load the stored coordinates and return.
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