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A8CC: Graphic Layout Data: Room 1 Scenery
Room scenery layout referenced from simple entity state at 8CF1 and 8E09.
layout-a8cc
GraphicLayout_Room1Scenery A8CC DEFB $F4,$02 Set the graphic set to 02.
A8CE DEFB $19,$04,$21 Draw tile 19 with INK: GREEN, PAPER: BLACK (04) and move right by 01, keeping the background paper.
A8D1 DEFB $16,$04,$21 Draw tile 16 with INK: GREEN, PAPER: BLACK (04) and move right by 01, keeping the background paper.
A8D4 DEFB $1D,$04,$9F Draw tile 1D with INK: GREEN, PAPER: BLACK (04) and move left by 01 and down by 01, keeping black paper.
A8D7 DEFB $00,$00,$A1 Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper.
A8DA DEFB $1F,$04,$9D Draw tile 1F with INK: GREEN, PAPER: BLACK (04) and move left by 03 and down by 01, keeping black paper.
A8DD DEFB $20,$04,$22 Draw tile 20 with INK: GREEN, PAPER: BLACK (04) and move right by 02, keeping the background paper.
A8E0 DEFB $1A,$04,$A1 Draw tile 1A with INK: GREEN, PAPER: BLACK (04) and move right by 01, keeping black paper.
A8E3 DEFB $1C,$04,$9F Draw tile 1C with INK: GREEN, PAPER: BLACK (04) and move left by 01 and down by 01, keeping black paper.
A8E6 DEFB $00,$00,$A1 Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper.
A8E9 DEFB $20,$04,$9F Draw tile 20 with INK: GREEN, PAPER: BLACK (04) and move left by 01 and down by 01, keeping black paper.
A8EC DEFB $1B,$04,$A1 Draw tile 1B with INK: GREEN, PAPER: BLACK (04) and move right by 01, keeping black paper.
A8EF DEFB $1E,$04,$9F Draw tile 1E with INK: GREEN, PAPER: BLACK (04) and move left by 01 and down by 01, keeping black paper.
A8F2 DEFB $00,$00,$A1 Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper.
A8F5 DEFB $FF Load the stored coordinates and return.
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