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Room scenery layout referenced from simple entity state at 8D45.
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| GraphicLayout_Room1SceneryB | A8F6 | DEFB $F4,$02 | Set the graphic set to 02. | ||
| A8F8 | DEFB $F2,$04 | Set the current attribute to INK: GREEN, PAPER: BLACK (04). | |||
| A8FA | DEFB $19,$A1 | Draw tile 19 and move right by 01, keeping black paper. | |||
| A8FC | DEFB $1D,$1F | Draw tile 1D and move left by 01 and down by 01, keeping the background paper. | |||
| A8FE | DEFB $1F,$A0 | Draw tile 1F and move down by 01, keeping black paper. | |||
| A900 | DEFB $1B,$21 | Draw tile 1B and move right by 01, keeping the background paper. | |||
| A902 | DEFB $1C,$9F | Draw tile 1C and move left by 01 and down by 01, keeping black paper. | |||
| A904 | DEFB $20,$A0 | Draw tile 20 and move down by 01, keeping black paper. | |||
| A906 | DEFB $1A,$A1 | Draw tile 1A and move right by 01, keeping black paper. | |||
| A908 | DEFB $1E,$21 | Draw tile 1E and move right by 01, keeping the background paper. | |||
| A90A | DEFB $FF | Load the stored coordinates and return. | |||
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Alternate room-01 scenery-block layout (entity at 8D99).
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| GraphicLayout_SceneryBlock_Alt | A90B | DEFB $EE,$07 | Start a loop of count 07. | ||
| A90D | DEFB $00,$00,$A1 | Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper. | |||
| A910 | DEFB $00,$00,$A1 | Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper. | |||
| A913 | DEFB $00,$00,$A1 | Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper. | |||
| A916 | DEFB $00,$00,$A1 | Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper. | |||
| A919 | DEFB $00,$00,$A1 | Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper. | |||
| A91C | DEFB $00,$00,$9B | Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move left by 05 and down by 01, keeping black paper. | |||
| A91F | DEFB $EF | End the current loop. | |||
| A920 | DEFB $FF | Load the stored coordinates and return. | |||
| A921 | DEFB $F2,$12 | Set the current attribute to INK: RED, PAPER: RED (12). | |||
| A923 | DEFB $EE,$20 | Start a loop of count 20. | |||
| A925 | DEFB $00,$21 | Draw tile 00 and move right by 01. | |||
| A927 | DEFB $EF | End the current loop. | |||
| A928 | DEFB $FF | Load the stored coordinates and return. | |||
| Prev: A8CC | Up: Map | Next: A929 |