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A8F6: Graphic Layout Data: Room 1 Scenery
Room scenery layout referenced from simple entity state at 8D45.
layout-a8f6
GraphicLayout_Room1SceneryB A8F6 DEFB $F4,$02 Set the graphic set to 02.
A8F8 DEFB $F2,$04 Set the current attribute to INK: GREEN, PAPER: BLACK (04).
A8FA DEFB $19,$A1 Draw tile 19 and move right by 01, keeping black paper.
A8FC DEFB $1D,$1F Draw tile 1D and move left by 01 and down by 01, keeping the background paper.
A8FE DEFB $1F,$A0 Draw tile 1F and move down by 01, keeping black paper.
A900 DEFB $1B,$21 Draw tile 1B and move right by 01, keeping the background paper.
A902 DEFB $1C,$9F Draw tile 1C and move left by 01 and down by 01, keeping black paper.
A904 DEFB $20,$A0 Draw tile 20 and move down by 01, keeping black paper.
A906 DEFB $1A,$A1 Draw tile 1A and move right by 01, keeping black paper.
A908 DEFB $1E,$21 Draw tile 1E and move right by 01, keeping the background paper.
A90A DEFB $FF Load the stored coordinates and return.
Alternate room-01 scenery-block layout (entity at 8D99).
layout-a90b
GraphicLayout_SceneryBlock_Alt A90B DEFB $EE,$07 Start a loop of count 07.
A90D DEFB $00,$00,$A1 Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper.
A910 DEFB $00,$00,$A1 Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper.
A913 DEFB $00,$00,$A1 Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper.
A916 DEFB $00,$00,$A1 Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper.
A919 DEFB $00,$00,$A1 Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper.
A91C DEFB $00,$00,$9B Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move left by 05 and down by 01, keeping black paper.
A91F DEFB $EF End the current loop.
A920 DEFB $FF Load the stored coordinates and return.
A921 DEFB $F2,$12 Set the current attribute to INK: RED, PAPER: RED (12).
A923 DEFB $EE,$20 Start a loop of count 20.
A925 DEFB $00,$21 Draw tile 00 and move right by 01.
A927 DEFB $EF End the current loop.
A928 DEFB $FF Load the stored coordinates and return.
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