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8B69: State Data: Simple Entities
Table of simple entity state records (000E bytes each; 40 entries). Field names follow readers: flags byte 1 at F2EA (IX+01), flags byte 2 at B1BE (IX+02), flags byte 3 at Update_Berk_ReadControls (IX+03), plus room/position readers at PopulateDisplayBuffer_VisibleEntitiesContinue / Process_GraphicLayoutData_Entity / F2FA / F301 / F30F, direction / state at B344 / Update_Berk_Movement_And_Script_PartA, and extra state at B3A9 / ScriptRoutine_TaskFourRandomiseExtra / ScriptRoutine_TaskFourStepToward. The table ends on a type byte of FF (tested at Test_EntityOverlap_ScanSlot), not on the final word of each record.
Blue staircase (type 32, room 00, layout GraphicLayout_BlueStaircase).
StateData_SimpleEntities 8B69 DEFB $32 Type: 32.
8B6A DEFB $00 Flags byte 1: 00.
8B6B DEFB $00 Flags byte 2: 00.
8B6C DEFB $00 Flags byte 3: 00.
8B6D DEFB $00 Room: 00.
8B6E DEFB $1C Y coordinate: 1C.
8B6F DEFB $23 Y extent: 23.
8B70 DEFB $38 X coordinate: 38.
8B71 DEFB $3D X extent: 3D.
8B72 DEFB $00 Direction / state: 00.
8B73 DEFW GraphicLayout_BlueStaircase Layout: GraphicLayout_BlueStaircase.
8B75 DEFW $0000 Extra state.
Blue staircase (type 32, room 00, layout GraphicLayout_BlueStaircase).
8B77 DEFB $32 Type: 32.
8B78 DEFB $00 Flags byte 1: 00.
8B79 DEFB $00 Flags byte 2: 00.
8B7A DEFB $00 Flags byte 3: 00.
8B7B DEFB $00 Room: 00.
8B7C DEFB $1C Y coordinate: 1C.
8B7D DEFB $23 Y extent: 23.
8B7E DEFB $22 X coordinate: 22.
8B7F DEFB $27 X extent: 27.
8B80 DEFB $00 Direction / state: 00.
8B81 DEFW GraphicLayout_BlueStaircase Layout: GraphicLayout_BlueStaircase.
8B83 DEFW $0000 Extra state.
Blue staircase (type 32, room 00, layout GraphicLayout_BlueStaircase).
8B85 DEFB $32 Type: 32.
8B86 DEFB $00 Flags byte 1: 00.
8B87 DEFB $00 Flags byte 2: 00.
8B88 DEFB $00 Flags byte 3: 00.
8B89 DEFB $00 Room: 00.
8B8A DEFB $1C Y coordinate: 1C.
8B8B DEFB $23 Y extent: 23.
8B8C DEFB $58 X coordinate: 58.
8B8D DEFB $5D X extent: 5D.
8B8E DEFB $00 Direction / state: 00.
8B8F DEFW GraphicLayout_BlueStaircase Layout: GraphicLayout_BlueStaircase.
8B91 DEFW $0000 Extra state.
Blue staircase (type 32, room 00, layout GraphicLayout_BlueStaircase).
8B93 DEFB $32 Type: 32.
8B94 DEFB $00 Flags byte 1: 00.
8B95 DEFB $00 Flags byte 2: 00.
8B96 DEFB $00 Flags byte 3: 00.
8B97 DEFB $00 Room: 00.
8B98 DEFB $1C Y coordinate: 1C.
8B99 DEFB $23 Y extent: 23.
8B9A DEFB $8D X coordinate: 8D.
8B9B DEFB $92 X extent: 92.
8B9C DEFB $00 Direction / state: 00.
8B9D DEFW GraphicLayout_BlueStaircase Layout: GraphicLayout_BlueStaircase.
8B9F DEFW $0000 Extra state.
Blue staircase (type 32, room 00, layout GraphicLayout_BlueStaircase).
8BA1 DEFB $32 Type: 32.
8BA2 DEFB $00 Flags byte 1: 00.
8BA3 DEFB $00 Flags byte 2: 00.
8BA4 DEFB $00 Flags byte 3: 00.
8BA5 DEFB $00 Room: 00.
8BA6 DEFB $1C Y coordinate: 1C.
8BA7 DEFB $23 Y extent: 23.
8BA8 DEFB $AB X coordinate: AB.
8BA9 DEFB $B0 X extent: B0.
8BAA DEFB $00 Direction / state: 00.
8BAB DEFW GraphicLayout_BlueStaircase Layout: GraphicLayout_BlueStaircase.
8BAD DEFW $0000 Extra state.
Blue staircase (type 32, room 00, layout GraphicLayout_BlueStaircase).
8BAF DEFB $32 Type: 32.
8BB0 DEFB $00 Flags byte 1: 00.
8BB1 DEFB $00 Flags byte 2: 00.
8BB2 DEFB $00 Flags byte 3: 00.
8BB3 DEFB $00 Room: 00.
8BB4 DEFB $1C Y coordinate: 1C.
8BB5 DEFB $23 Y extent: 23.
8BB6 DEFB $AB X coordinate: AB.
8BB7 DEFB $B0 X extent: B0.
8BB8 DEFB $00 Direction / state: 00.
8BB9 DEFW GraphicLayout_BlueStaircase Layout: GraphicLayout_BlueStaircase.
8BBB DEFW $0000 Extra state.
Blue staircase (type 50, room 00, layout GraphicLayout_BlueStaircase).
8BBD DEFB $50 Type: 50.
8BBE DEFB $00 Flags byte 1: 00.
8BBF DEFB $00 Flags byte 2: 00.
8BC0 DEFB $00 Flags byte 3: 00.
8BC1 DEFB $00 Room: 00.
8BC2 DEFB $1C Y coordinate: 1C.
8BC3 DEFB $23 Y extent: 23.
8BC4 DEFB $E2 X coordinate: E2.
8BC5 DEFB $E7 X extent: E7.
8BC6 DEFB $00 Direction / state: 00.
8BC7 DEFW GraphicLayout_BlueStaircase Layout: GraphicLayout_BlueStaircase.
8BC9 DEFW $0000 Extra state.
Swamp wrap scenery (type 32, room 00, layout GraphicLayout_SwampDrippingWater) at x EA-FF.
8BCB DEFB $32 Type: 32.
8BCC DEFB $02 Flags byte 1: 02.
8BCD DEFB $00 Flags byte 2: 00.
8BCE DEFB $00 Flags byte 3: 00.
8BCF DEFB $00 Room: 00.
8BD0 DEFB $14 Y coordinate: 14.
8BD1 DEFB $23 Y extent: 23.
8BD2 DEFB $EA X coordinate: EA.
8BD3 DEFB $FF X extent: FF.
8BD4 DEFB $00 Direction / state: 00.
8BD5 DEFW GraphicLayout_SwampDrippingWater Layout: GraphicLayout_SwampDrippingWater.
8BD7 DEFW $0000 Extra state.
Scenery decor (type 36, room 00, layout GraphicLayout_SmallDecor).
8BD9 DEFB $36 Type: 36.
8BDA DEFB $02 Flags byte 1: 02.
8BDB DEFB $04 Flags byte 2: 04.
8BDC DEFB $00 Flags byte 3: 00.
8BDD DEFB $00 Room: 00.
8BDE DEFB $18 Y coordinate: 18.
8BDF DEFB $18 Y extent: 18.
8BE0 DEFB $45 X coordinate: 45.
8BE1 DEFB $47 X extent: 47.
8BE2 DEFB $00 Direction / state: 00.
8BE3 DEFW GraphicLayout_SmallDecor Layout: GraphicLayout_SmallDecor.
8BE5 DEFW $0000 Extra state.
Scenery decor (type 36, room 00, layout GraphicLayout_SmallDecor).
8BE7 DEFB $36 Type: 36.
8BE8 DEFB $02 Flags byte 1: 02.
8BE9 DEFB $04 Flags byte 2: 04.
8BEA DEFB $00 Flags byte 3: 00.
8BEB DEFB $00 Room: 00.
8BEC DEFB $18 Y coordinate: 18.
8BED DEFB $18 Y extent: 18.
8BEE DEFB $4B X coordinate: 4B.
8BEF DEFB $4D X extent: 4D.
8BF0 DEFB $00 Direction / state: 00.
8BF1 DEFW GraphicLayout_SmallDecor Layout: GraphicLayout_SmallDecor.
8BF3 DEFW $0000 Extra state.
Shared tile (type 66, room 00, layout GraphicLayout_SharedScenery).
8BF5 DEFB $66 Type: 66.
8BF6 DEFB $02 Flags byte 1: 02.
8BF7 DEFB $00 Flags byte 2: 00.
8BF8 DEFB $00 Flags byte 3: 00.
8BF9 DEFB $00 Room: 00.
8BFA DEFB $14 Y coordinate: 14.
8BFB DEFB $14 Y extent: 14.
8BFC DEFB $E0 X coordinate: E0.
8BFD DEFB $E9 X extent: E9.
8BFE DEFB $00 Direction / state: 00.
8BFF DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8C01 DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_RoomSceneryBlockB).
8C03 DEFB $32 Type: 32.
8C04 DEFB $00 Flags byte 1: 00.
8C05 DEFB $00 Flags byte 2: 00.
8C06 DEFB $00 Flags byte 3: 00.
8C07 DEFB $01 Room: 01.
8C08 DEFB $14 Y coordinate: 14.
8C09 DEFB $18 Y extent: 18.
8C0A DEFB $2A X coordinate: 2A.
8C0B DEFB $35 X extent: 35.
8C0C DEFB $00 Direction / state: 00.
8C0D DEFW GraphicLayout_RoomSceneryBlockB Layout: GraphicLayout_RoomSceneryBlockB.
8C0F DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_FloorStrip).
8C11 DEFB $32 Type: 32.
8C12 DEFB $00 Flags byte 1: 00.
8C13 DEFB $00 Flags byte 2: 00.
8C14 DEFB $00 Flags byte 3: 00.
8C15 DEFB $01 Room: 01.
8C16 DEFB $24 Y coordinate: 24.
8C17 DEFB $27 Y extent: 27.
8C18 DEFB $20 X coordinate: 20.
8C19 DEFB $3F X extent: 3F.
8C1A DEFB $00 Direction / state: 00.
8C1B DEFW GraphicLayout_FloorStrip Layout: GraphicLayout_FloorStrip.
8C1D DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_RoomSceneryBlock).
8C1F DEFB $32 Type: 32.
8C20 DEFB $02 Flags byte 1: 02.
8C21 DEFB $00 Flags byte 2: 00.
8C22 DEFB $00 Flags byte 3: 00.
8C23 DEFB $01 Room: 01.
8C24 DEFB $1A Y coordinate: 1A.
8C25 DEFB $23 Y extent: 23.
8C26 DEFB $2A X coordinate: 2A.
8C27 DEFB $35 X extent: 35.
8C28 DEFB $00 Direction / state: 00.
8C29 DEFW GraphicLayout_RoomSceneryBlock Layout: GraphicLayout_RoomSceneryBlock.
8C2B DEFW $0000 Extra state.
Platform / ledge (type 64, room 01, layout GraphicLayout_SharedScenery).
8C2D DEFB $64 Type: 64.
8C2E DEFB $01 Flags byte 1: 01.
8C2F DEFB $00 Flags byte 2: 00.
8C30 DEFB $00 Flags byte 3: 00.
8C31 DEFB $01 Room: 01.
8C32 DEFB $19 Y coordinate: 19.
8C33 DEFB $1B Y extent: 1B.
8C34 DEFB $36 X coordinate: 36.
8C35 DEFB $3F X extent: 3F.
8C36 DEFB $00 Direction / state: 00.
8C37 DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8C39 DEFW $0000 Extra state.
Platform / ledge (type 64, room 01, layout GraphicLayout_SharedScenery).
8C3B DEFB $64 Type: 64.
8C3C DEFB $03 Flags byte 1: 03.
8C3D DEFB $00 Flags byte 2: 00.
8C3E DEFB $00 Flags byte 3: 00.
8C3F DEFB $01 Room: 01.
8C40 DEFB $1A Y coordinate: 1A.
8C41 DEFB $23 Y extent: 23.
8C42 DEFB $20 X coordinate: 20.
8C43 DEFB $29 X extent: 29.
8C44 DEFB $00 Direction / state: 00.
8C45 DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8C47 DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_DoorFrameVariant).
8C49 DEFB $32 Type: 32.
8C4A DEFB $04 Flags byte 1: 04.
8C4B DEFB $00 Flags byte 2: 00.
8C4C DEFB $00 Flags byte 3: 00.
8C4D DEFB $01 Room: 01.
8C4E DEFB $14 Y coordinate: 14.
8C4F DEFB $1D Y extent: 1D.
8C50 DEFB $36 X coordinate: 36.
8C51 DEFB $37 X extent: 37.
8C52 DEFB $00 Direction / state: 00.
8C53 DEFW GraphicLayout_DoorFrameVariant Layout: GraphicLayout_DoorFrameVariant.
8C55 DEFW $0000 Extra state.
Platform / ledge (type 64, room 01, layout GraphicLayout_DoorFrame).
8C57 DEFB $64 Type: 64.
8C58 DEFB $02 Flags byte 1: 02.
8C59 DEFB $00 Flags byte 2: 00.
8C5A DEFB $00 Flags byte 3: 00.
8C5B DEFB $01 Room: 01.
8C5C DEFB $1C Y coordinate: 1C.
8C5D DEFB $23 Y extent: 23.
8C5E DEFB $36 X coordinate: 36.
8C5F DEFB $3F X extent: 3F.
8C60 DEFB $00 Direction / state: 00.
8C61 DEFW GraphicLayout_DoorFrame Layout: GraphicLayout_DoorFrame.
8C63 DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_DoorFrame).
8C65 DEFB $32 Type: 32.
8C66 DEFB $04 Flags byte 1: 04.
8C67 DEFB $00 Flags byte 2: 00.
8C68 DEFB $00 Flags byte 3: 00.
8C69 DEFB $01 Room: 01.
8C6A DEFB $14 Y coordinate: 14.
8C6B DEFB $1D Y extent: 1D.
8C6C DEFB $28 X coordinate: 28.
8C6D DEFB $29 X extent: 29.
8C6E DEFB $00 Direction / state: 00.
8C6F DEFW GraphicLayout_DoorFrame Layout: GraphicLayout_DoorFrame.
8C71 DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_DoorFrameVariant).
8C73 DEFB $32 Type: 32.
8C74 DEFB $04 Flags byte 1: 04.
8C75 DEFB $00 Flags byte 2: 00.
8C76 DEFB $00 Flags byte 3: 00.
8C77 DEFB $01 Room: 01.
8C78 DEFB $1C Y coordinate: 1C.
8C79 DEFB $23 Y extent: 23.
8C7A DEFB $28 X coordinate: 28.
8C7B DEFB $29 X extent: 29.
8C7C DEFB $00 Direction / state: 00.
8C7D DEFW GraphicLayout_DoorFrameVariant Layout: GraphicLayout_DoorFrameVariant.
8C7F DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_FloorStrip).
8C81 DEFB $32 Type: 32.
8C82 DEFB $00 Flags byte 1: 00.
8C83 DEFB $00 Flags byte 2: 00.
8C84 DEFB $00 Flags byte 3: 00.
8C85 DEFB $01 Room: 01.
8C86 DEFB $24 Y coordinate: 24.
8C87 DEFB $27 Y extent: 27.
8C88 DEFB $40 X coordinate: 40.
8C89 DEFB $5F X extent: 5F.
8C8A DEFB $00 Direction / state: 00.
8C8B DEFW GraphicLayout_FloorStrip Layout: GraphicLayout_FloorStrip.
8C8D DEFW $0000 Extra state.
Platform / ledge (type 64, room 01, layout GraphicLayout_SharedScenery).
8C8F DEFB $64 Type: 64.
8C90 DEFB $01 Flags byte 1: 01.
8C91 DEFB $00 Flags byte 2: 00.
8C92 DEFB $00 Flags byte 3: 00.
8C93 DEFB $01 Room: 01.
8C94 DEFB $19 Y coordinate: 19.
8C95 DEFB $1B Y extent: 1B.
8C96 DEFB $56 X coordinate: 56.
8C97 DEFB $5F X extent: 5F.
8C98 DEFB $00 Direction / state: 00.
8C99 DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8C9B DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_LongPlatform).
8C9D DEFB $32 Type: 32.
8C9E DEFB $01 Flags byte 1: 01.
8C9F DEFB $00 Flags byte 2: 00.
8CA0 DEFB $00 Flags byte 3: 00.
8CA1 DEFB $01 Room: 01.
8CA2 DEFB $1B Y coordinate: 1B.
8CA3 DEFB $1D Y extent: 1D.
8CA4 DEFB $41 X coordinate: 41.
8CA5 DEFB $57 X extent: 57.
8CA6 DEFB $00 Direction / state: 00.
8CA7 DEFW GraphicLayout_LongPlatform Layout: GraphicLayout_LongPlatform.
8CA9 DEFW $0000 Extra state.
Platform / ledge (type 64, room 01, layout GraphicLayout_DoorFrame).
8CAB DEFB $64 Type: 64.
8CAC DEFB $02 Flags byte 1: 02.
8CAD DEFB $00 Flags byte 2: 00.
8CAE DEFB $00 Flags byte 3: 00.
8CAF DEFB $01 Room: 01.
8CB0 DEFB $1C Y coordinate: 1C.
8CB1 DEFB $23 Y extent: 23.
8CB2 DEFB $56 X coordinate: 56.
8CB3 DEFB $5F X extent: 5F.
8CB4 DEFB $00 Direction / state: 00.
8CB5 DEFW GraphicLayout_DoorFrame Layout: GraphicLayout_DoorFrame.
8CB7 DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_DoorFrame).
8CB9 DEFB $32 Type: 32.
8CBA DEFB $00 Flags byte 1: 00.
8CBB DEFB $00 Flags byte 2: 00.
8CBC DEFB $00 Flags byte 3: 00.
8CBD DEFB $01 Room: 01.
8CBE DEFB $1C Y coordinate: 1C.
8CBF DEFB $23 Y extent: 23.
8CC0 DEFB $5E X coordinate: 5E.
8CC1 DEFB $5F X extent: 5F.
8CC2 DEFB $00 Direction / state: 00.
8CC3 DEFW GraphicLayout_DoorFrame Layout: GraphicLayout_DoorFrame.
8CC5 DEFW $0000 Extra state.
Scenery decor (type 36, room 01, layout GraphicLayout_SmallDecor).
8CC7 DEFB $36 Type: 36.
8CC8 DEFB $02 Flags byte 1: 02.
8CC9 DEFB $04 Flags byte 2: 04.
8CCA DEFB $00 Flags byte 3: 00.
8CCB DEFB $01 Room: 01.
8CCC DEFB $21 Y coordinate: 21.
8CCD DEFB $21 Y extent: 21.
8CCE DEFB $45 X coordinate: 45.
8CCF DEFB $47 X extent: 47.
8CD0 DEFB $00 Direction / state: 00.
8CD1 DEFW GraphicLayout_SmallDecor Layout: GraphicLayout_SmallDecor.
8CD3 DEFW $0000 Extra state.
Scenery decor (type 36, room 01, layout GraphicLayout_SmallDecor).
8CD5 DEFB $36 Type: 36.
8CD6 DEFB $02 Flags byte 1: 02.
8CD7 DEFB $04 Flags byte 2: 04.
8CD8 DEFB $00 Flags byte 3: 00.
8CD9 DEFB $01 Room: 01.
8CDA DEFB $20 Y coordinate: 20.
8CDB DEFB $21 Y extent: 21.
8CDC DEFB $4B X coordinate: 4B.
8CDD DEFB $4D X extent: 4D.
8CDE DEFB $00 Direction / state: 00.
8CDF DEFW GraphicLayout_SmallDecor Layout: GraphicLayout_SmallDecor.
8CE1 DEFW $0000 Extra state.
Scenery decor (type 36, room 01, layout GraphicLayout_SmallDecor).
8CE3 DEFB $36 Type: 36.
8CE4 DEFB $02 Flags byte 1: 02.
8CE5 DEFB $04 Flags byte 2: 04.
8CE6 DEFB $00 Flags byte 3: 00.
8CE7 DEFB $01 Room: 01.
8CE8 DEFB $21 Y coordinate: 21.
8CE9 DEFB $21 Y extent: 21.
8CEA DEFB $51 X coordinate: 51.
8CEB DEFB $53 X extent: 53.
8CEC DEFB $00 Direction / state: 00.
8CED DEFW GraphicLayout_SmallDecor Layout: GraphicLayout_SmallDecor.
8CEF DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_Room1Scenery).
8CF1 DEFB $32 Type: 32.
8CF2 DEFB $04 Flags byte 1: 04.
8CF3 DEFB $00 Flags byte 2: 00.
8CF4 DEFB $00 Flags byte 3: 00.
8CF5 DEFB $01 Room: 01.
8CF6 DEFB $14 Y coordinate: 14.
8CF7 DEFB $1B Y extent: 1B.
8CF8 DEFB $67 X coordinate: 67.
8CF9 DEFB $69 X extent: 69.
8CFA DEFB $00 Direction / state: 00.
8CFB DEFW GraphicLayout_Room1Scenery Layout: GraphicLayout_Room1Scenery.
8CFD DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_Room1SceneryBlock).
8CFF DEFB $32 Type: 32.
8D00 DEFB $03 Flags byte 1: 03.
8D01 DEFB $00 Flags byte 2: 00.
8D02 DEFB $00 Flags byte 3: 00.
8D03 DEFB $01 Room: 01.
8D04 DEFB $1D Y coordinate: 1D.
8D05 DEFB $23 Y extent: 23.
8D06 DEFB $60 X coordinate: 60.
8D07 DEFB $7F X extent: 7F.
8D08 DEFB $00 Direction / state: 00.
8D09 DEFW GraphicLayout_Room1SceneryBlock Layout: GraphicLayout_Room1SceneryBlock.
8D0B DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_DecorSmall).
8D0D DEFB $32 Type: 32.
8D0E DEFB $00 Flags byte 1: 00.
8D0F DEFB $00 Flags byte 2: 00.
8D10 DEFB $00 Flags byte 3: 00.
8D11 DEFB $01 Room: 01.
8D12 DEFB $18 Y coordinate: 18.
8D13 DEFB $1D Y extent: 1D.
8D14 DEFB $63 X coordinate: 63.
8D15 DEFB $68 X extent: 68.
8D16 DEFB $00 Direction / state: 00.
8D17 DEFW GraphicLayout_DecorSmall Layout: GraphicLayout_DecorSmall.
8D19 DEFW $0000 Extra state.
Scenery decor (type 36, room 01, layout GraphicLayout_DecorWide).
8D1B DEFB $36 Type: 36.
8D1C DEFB $02 Flags byte 1: 02.
8D1D DEFB $04 Flags byte 2: 04.
8D1E DEFB $00 Flags byte 3: 00.
8D1F DEFB $01 Room: 01.
8D20 DEFB $1E Y coordinate: 1E.
8D21 DEFB $1E Y extent: 1E.
8D22 DEFB $63 X coordinate: 63.
8D23 DEFB $66 X extent: 66.
8D24 DEFB $00 Direction / state: 00.
8D25 DEFW GraphicLayout_DecorWide Layout: GraphicLayout_DecorWide.
8D27 DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_FloorStrip_Alt).
8D29 DEFB $32 Type: 32.
8D2A DEFB $00 Flags byte 1: 00.
8D2B DEFB $00 Flags byte 2: 00.
8D2C DEFB $00 Flags byte 3: 00.
8D2D DEFB $01 Room: 01.
8D2E DEFB $24 Y coordinate: 24.
8D2F DEFB $27 Y extent: 27.
8D30 DEFB $60 X coordinate: 60.
8D31 DEFB $7F X extent: 7F.
8D32 DEFB $00 Direction / state: 00.
8D33 DEFW GraphicLayout_FloorStrip_Alt Layout: GraphicLayout_FloorStrip_Alt.
8D35 DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_FloorStrip).
8D37 DEFB $32 Type: 32.
8D38 DEFB $00 Flags byte 1: 00.
8D39 DEFB $00 Flags byte 2: 00.
8D3A DEFB $00 Flags byte 3: 00.
8D3B DEFB $01 Room: 01.
8D3C DEFB $24 Y coordinate: 24.
8D3D DEFB $27 Y extent: 27.
8D3E DEFB $80 X coordinate: 80.
8D3F DEFB $9F X extent: 9F.
8D40 DEFB $00 Direction / state: 00.
8D41 DEFW GraphicLayout_FloorStrip Layout: GraphicLayout_FloorStrip.
8D43 DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_Room1SceneryB).
8D45 DEFB $32 Type: 32.
8D46 DEFB $04 Flags byte 1: 04.
8D47 DEFB $00 Flags byte 2: 00.
8D48 DEFB $00 Flags byte 3: 00.
8D49 DEFB $01 Room: 01.
8D4A DEFB $14 Y coordinate: 14.
8D4B DEFB $1B Y extent: 1B.
8D4C DEFB $96 X coordinate: 96.
8D4D DEFB $97 X extent: 97.
8D4E DEFB $00 Direction / state: 00.
8D4F DEFW GraphicLayout_Room1SceneryB Layout: GraphicLayout_Room1SceneryB.
8D51 DEFW $0000 Extra state.
Platform / ledge (type 64, room 01, layout GraphicLayout_SharedScenery).
8D53 DEFB $64 Type: 64.
8D54 DEFB $01 Flags byte 1: 01.
8D55 DEFB $00 Flags byte 2: 00.
8D56 DEFB $00 Flags byte 3: 00.
8D57 DEFB $01 Room: 01.
8D58 DEFB $19 Y coordinate: 19.
8D59 DEFB $1B Y extent: 1B.
8D5A DEFB $8A X coordinate: 8A.
8D5B DEFB $95 X extent: 95.
8D5C DEFB $00 Direction / state: 00.
8D5D DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8D5F DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_RoomSceneryBlock).
8D61 DEFB $32 Type: 32.
8D62 DEFB $02 Flags byte 1: 02.
8D63 DEFB $00 Flags byte 2: 00.
8D64 DEFB $00 Flags byte 3: 00.
8D65 DEFB $01 Room: 01.
8D66 DEFB $1C Y coordinate: 1C.
8D67 DEFB $23 Y extent: 23.
8D68 DEFB $80 X coordinate: 80.
8D69 DEFB $8A X extent: 8A.
8D6A DEFB $00 Direction / state: 00.
8D6B DEFW GraphicLayout_RoomSceneryBlock Layout: GraphicLayout_RoomSceneryBlock.
8D6D DEFW $0000 Extra state.
Stove lit (type 15, room 02, layout GraphicLayout_StoveLit).
8D6F DEFB $15 Type: 15.
8D70 DEFB $07 Flags byte 1: 07.
8D71 DEFB $04 Flags byte 2: 04.
8D72 DEFB $00 Flags byte 3: 00.
8D73 DEFB $02 Room: 02.
8D74 DEFB $21 Y coordinate: 21.
8D75 DEFB $24 Y extent: 24.
8D76 DEFB $83 X coordinate: 83.
8D77 DEFB $88 X extent: 88.
8D78 DEFB $00 Direction / state: 00.
8D79 DEFW GraphicLayout_StoveLit Layout: GraphicLayout_StoveLit.
8D7B DEFW $0000 Extra state.
Dumb waiter (type 3D, room 00, layout GraphicLayout_DumbWaiter). The extra-state word at 8D89 is the trap door entity pointer (see ADA6).
8D7D DEFB $3D Type: 3D.
8D7E DEFB $02 Flags byte 1: 02.
8D7F DEFB $00 Flags byte 2: 00.
8D80 DEFB $00 Flags byte 3: 00.
8D81 DEFB $00 Room: 00.
8D82 DEFB $1D Y coordinate: 1D.
8D83 DEFB $23 Y extent: 23.
8D84 DEFB $98 X coordinate: 98.
8D85 DEFB $9D X extent: 9D.
8D86 DEFB $00 Direction / state: 00.
8D87 DEFW GraphicLayout_DumbWaiter Layout: GraphicLayout_DumbWaiter.
8D89 DEFW $0000 Extra state.
Lever scenery (type 38, room 01, layout GraphicLayout_LeverClosedLeft).
8D8B DEFB $38 Type: 38.
8D8C DEFB $04 Flags byte 1: 04.
8D8D DEFB $00 Flags byte 2: 00.
8D8E DEFB $00 Flags byte 3: 00.
8D8F DEFB $01 Room: 01.
8D90 DEFB $16 Y coordinate: 16.
8D91 DEFB $18 Y extent: 18.
8D92 DEFB $94 X coordinate: 94.
8D93 DEFB $95 X extent: 95.
8D94 DEFB $00 Direction / state: 00.
8D95 DEFW GraphicLayout_LeverClosedLeft Layout: GraphicLayout_LeverClosedLeft.
8D97 DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_SceneryBlock_Alt).
8D99 DEFB $32 Type: 32.
8D9A DEFB $00 Flags byte 1: 00.
8D9B DEFB $00 Flags byte 2: 00.
8D9C DEFB $00 Flags byte 3: 00.
8D9D DEFB $01 Room: 01.
8D9E DEFB $14 Y coordinate: 14.
8D9F DEFB $1A Y extent: 1A.
8DA0 DEFB $98 X coordinate: 98.
8DA1 DEFB $9D X extent: 9D.
8DA2 DEFB $00 Direction / state: 00.
8DA3 DEFW GraphicLayout_SceneryBlock_Alt Layout: GraphicLayout_SceneryBlock_Alt.
8DA5 DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_SharedScenery_Alt).
8DA7 DEFB $32 Type: 32.
8DA8 DEFB $02 Flags byte 1: 02.
8DA9 DEFB $00 Flags byte 2: 00.
8DAA DEFB $00 Flags byte 3: 00.
8DAB DEFB $01 Room: 01.
8DAC DEFB $16 Y coordinate: 16.
8DAD DEFB $19 Y extent: 19.
8DAE DEFB $9A X coordinate: 9A.
8DAF DEFB $9F X extent: 9F.
8DB0 DEFB $00 Direction / state: 00.
8DB1 DEFW GraphicLayout_SharedScenery_Alt Layout: GraphicLayout_SharedScenery_Alt.
8DB3 DEFW $0000 Extra state.
Mossy arch (type 68, room 01, layout GraphicLayout_MossyArch).
8DB5 DEFB $68 Type: 68.
8DB6 DEFB $02 Flags byte 1: 02.
8DB7 DEFB $00 Flags byte 2: 00.
8DB8 DEFB $00 Flags byte 3: 00.
8DB9 DEFB $01 Room: 01.
8DBA DEFB $1B Y coordinate: 1B.
8DBB DEFB $23 Y extent: 23.
8DBC DEFB $97 X coordinate: 97.
8DBD DEFB $9E X extent: 9E.
8DBE DEFB $00 Direction / state: 00.
8DBF DEFW GraphicLayout_MossyArch Layout: GraphicLayout_MossyArch.
8DC1 DEFW $0000 Extra state.
Green arch bottom (type 64, room 01, layout GraphicLayout_GreenArchBottom).
8DC3 DEFB $64 Type: 64.
8DC4 DEFB $02 Flags byte 1: 02.
8DC5 DEFB $00 Flags byte 2: 00.
8DC6 DEFB $00 Flags byte 3: 00.
8DC7 DEFB $01 Room: 01.
8DC8 DEFB $1E Y coordinate: 1E.
8DC9 DEFB $23 Y extent: 23.
8DCA DEFB $8B X coordinate: 8B.
8DCB DEFB $94 X extent: 94.
8DCC DEFB $00 Direction / state: 00.
8DCD DEFW GraphicLayout_GreenArchBottom Layout: GraphicLayout_GreenArchBottom.
8DCF DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_FloorStrip).
8DD1 DEFB $32 Type: 32.
8DD2 DEFB $00 Flags byte 1: 00.
8DD3 DEFB $00 Flags byte 2: 00.
8DD4 DEFB $00 Flags byte 3: 00.
8DD5 DEFB $01 Room: 01.
8DD6 DEFB $24 Y coordinate: 24.
8DD7 DEFB $27 Y extent: 27.
8DD8 DEFB $A0 X coordinate: A0.
8DD9 DEFB $BF X extent: BF.
8DDA DEFB $00 Direction / state: 00.
8DDB DEFW GraphicLayout_FloorStrip Layout: GraphicLayout_FloorStrip.
8DDD DEFW $0000 Extra state.
Platform / ledge (type 64, room 01, layout GraphicLayout_SharedScenery).
8DDF DEFB $64 Type: 64.
8DE0 DEFB $01 Flags byte 1: 01.
8DE1 DEFB $00 Flags byte 2: 00.
8DE2 DEFB $00 Flags byte 3: 00.
8DE3 DEFB $01 Room: 01.
8DE4 DEFB $19 Y coordinate: 19.
8DE5 DEFB $1B Y extent: 1B.
8DE6 DEFB $A6 X coordinate: A6.
8DE7 DEFB $B4 X extent: B4.
8DE8 DEFB $00 Direction / state: 00.
8DE9 DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8DEB DEFW $0000 Extra state.
Green arch bottom (type 32, room 01, layout GraphicLayout_GreenArchBottom).
8DED DEFB $32 Type: 32.
8DEE DEFB $00 Flags byte 1: 00.
8DEF DEFB $00 Flags byte 2: 00.
8DF0 DEFB $00 Flags byte 3: 00.
8DF1 DEFB $01 Room: 01.
8DF2 DEFB $1E Y coordinate: 1E.
8DF3 DEFB $23 Y extent: 23.
8DF4 DEFB $A9 X coordinate: A9.
8DF5 DEFB $B2 X extent: B2.
8DF6 DEFB $00 Direction / state: 00.
8DF7 DEFW GraphicLayout_GreenArchBottom Layout: GraphicLayout_GreenArchBottom.
8DF9 DEFW $0000 Extra state.
Platform / ledge (type 64, room 01, layout GraphicLayout_SharedScenery).
8DFB DEFB $64 Type: 64.
8DFC DEFB $02 Flags byte 1: 02.
8DFD DEFB $00 Flags byte 2: 00.
8DFE DEFB $00 Flags byte 3: 00.
8DFF DEFB $01 Room: 01.
8E00 DEFB $1E Y coordinate: 1E.
8E01 DEFB $23 Y extent: 23.
8E02 DEFB $A0 X coordinate: A0.
8E03 DEFB $BB X extent: BB.
8E04 DEFB $00 Direction / state: 00.
8E05 DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8E07 DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_Room1Scenery).
8E09 DEFB $32 Type: 32.
8E0A DEFB $07 Flags byte 1: 07.
8E0B DEFB $00 Flags byte 2: 00.
8E0C DEFB $00 Flags byte 3: 00.
8E0D DEFB $01 Room: 01.
8E0E DEFB $14 Y coordinate: 14.
8E0F DEFB $18 Y extent: 18.
8E10 DEFB $A6 X coordinate: A6.
8E11 DEFB $A7 X extent: A7.
8E12 DEFB $00 Direction / state: 00.
8E13 DEFW GraphicLayout_Room1Scenery Layout: GraphicLayout_Room1Scenery.
8E15 DEFW $0000 Extra state.
Room-five platform stub (type 33, room 05, layout GraphicLayout_SharedScenery).
8E17 DEFB $33 Type: 33.
8E18 DEFB $07 Flags byte 1: 07.
8E19 DEFB $00 Flags byte 2: 00.
8E1A DEFB $00 Flags byte 3: 00.
8E1B DEFB $05 Room: 05.
8E1C DEFB $14 Y coordinate: 14.
8E1D DEFB $27 Y extent: 27.
8E1E DEFB $E1 X coordinate: E1.
8E1F DEFB $E1 X extent: E1.
8E20 DEFB $00 Direction / state: 00.
8E21 DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8E23 DEFW $0000 Extra state.
Room-five platform stub (type 33, room 05, layout GraphicLayout_SharedScenery).
8E25 DEFB $33 Type: 33.
8E26 DEFB $07 Flags byte 1: 07.
8E27 DEFB $00 Flags byte 2: 00.
8E28 DEFB $00 Flags byte 3: 00.
8E29 DEFB $05 Room: 05.
8E2A DEFB $14 Y coordinate: 14.
8E2B DEFB $27 Y extent: 27.
8E2C DEFB $FF X coordinate: FF.
8E2D DEFB $FF X extent: FF.
8E2E DEFB $00 Direction / state: 00.
8E2F DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8E31 DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_SharedScenery).
8E33 DEFB $32 Type: 32.
8E34 DEFB $04 Flags byte 1: 04.
8E35 DEFB $00 Flags byte 2: 00.
8E36 DEFB $00 Flags byte 3: 00.
8E37 DEFB $01 Room: 01.
8E38 DEFB $14 Y coordinate: 14.
8E39 DEFB $23 Y extent: 23.
8E3A DEFB $E8 X coordinate: E8.
8E3B DEFB $E9 X extent: E9.
8E3C DEFB $00 Direction / state: 00.
8E3D DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8E3F DEFW $0000 Extra state.
Shared-tile stub (type 33, room 01, layout GraphicLayout_SharedScenery).
8E41 DEFB $33 Type: 33.
8E42 DEFB $02 Flags byte 1: 02.
8E43 DEFB $00 Flags byte 2: 00.
8E44 DEFB $00 Flags byte 3: 00.
8E45 DEFB $01 Room: 01.
8E46 DEFB $22 Y coordinate: 22.
8E47 DEFB $22 Y extent: 22.
8E48 DEFB $EA X coordinate: EA.
8E49 DEFB $FF X extent: FF.
8E4A DEFB $00 Direction / state: 00.
8E4B DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8E4D DEFW $0000 Extra state.
Green arch top (type 32, room 01, layout GraphicLayout_GreenArchTop).
8E4F DEFB $32 Type: 32.
8E50 DEFB $00 Flags byte 1: 00.
8E51 DEFB $00 Flags byte 2: 00.
8E52 DEFB $00 Flags byte 3: 00.
8E53 DEFB $01 Room: 01.
8E54 DEFB $12 Y coordinate: 12.
8E55 DEFB $15 Y extent: 15.
8E56 DEFB $E3 X coordinate: E3.
8E57 DEFB $E9 X extent: E9.
8E58 DEFB $00 Direction / state: 00.
8E59 DEFW GraphicLayout_GreenArchTop Layout: GraphicLayout_GreenArchTop.
8E5B DEFW $0000 Extra state.
Green arch bottom (type 32, room 01, layout GraphicLayout_GreenArchBottom).
8E5D DEFB $32 Type: 32.
8E5E DEFB $00 Flags byte 1: 00.
8E5F DEFB $00 Flags byte 2: 00.
8E60 DEFB $00 Flags byte 3: 00.
8E61 DEFB $01 Room: 01.
8E62 DEFB $16 Y coordinate: 16.
8E63 DEFB $1B Y extent: 1B.
8E64 DEFB $E0 X coordinate: E0.
8E65 DEFB $E9 X extent: E9.
8E66 DEFB $00 Direction / state: 00.
8E67 DEFW GraphicLayout_GreenArchBottom Layout: GraphicLayout_GreenArchBottom.
8E69 DEFW $0000 Extra state.
Scenery block (type 32, room 01, layout GraphicLayout_DoorFrameVariant).
8E6B DEFB $32 Type: 32.
8E6C DEFB $07 Flags byte 1: 07.
8E6D DEFB $00 Flags byte 2: 00.
8E6E DEFB $00 Flags byte 3: 00.
8E6F DEFB $01 Room: 01.
8E70 DEFB $1C Y coordinate: 1C.
8E71 DEFB $23 Y extent: 23.
8E72 DEFB $E8 X coordinate: E8.
8E73 DEFB $E9 X extent: E9.
8E74 DEFB $00 Direction / state: 00.
8E75 DEFW GraphicLayout_DoorFrameVariant Layout: GraphicLayout_DoorFrameVariant.
8E77 DEFW $0000 Extra state.
Platform / ledge (type 64, room 01, layout GraphicLayout_DoorFrame).
8E79 DEFB $64 Type: 64.
8E7A DEFB $02 Flags byte 1: 02.
8E7B DEFB $00 Flags byte 2: 00.
8E7C DEFB $00 Flags byte 3: 00.
8E7D DEFB $01 Room: 01.
8E7E DEFB $1C Y coordinate: 1C.
8E7F DEFB $23 Y extent: 23.
8E80 DEFB $E0 X coordinate: E0.
8E81 DEFB $E9 X extent: E9.
8E82 DEFB $00 Direction / state: 00.
8E83 DEFW GraphicLayout_DoorFrame Layout: GraphicLayout_DoorFrame.
8E85 DEFW $0000 Extra state.
Open/close stamp slot (type B2, room 02, layout GraphicLayout_TrapDoorFloor).
8E87 DEFB $B2 Type: B2.
8E88 DEFB $03 Flags byte 1: 03.
8E89 DEFB $00 Flags byte 2: 00.
8E8A DEFB $00 Flags byte 3: 00.
8E8B DEFB $02 Room: 02.
8E8C DEFB $24 Y coordinate: 24.
8E8D DEFB $24 Y extent: 24.
8E8E DEFB $6D X coordinate: 6D.
8E8F DEFB $71 X extent: 71.
8E90 DEFB $00 Direction / state: 00.
8E91 DEFW GraphicLayout_TrapDoorFloor Layout: GraphicLayout_TrapDoorFloor.
8E93 DEFW $0000 Extra state.
Open/close stamp slot (type B2, room 03, layout GraphicLayout_SharedScenery).
8E95 DEFB $B2 Type: B2.
8E96 DEFB $07 Flags byte 1: 07.
8E97 DEFB $00 Flags byte 2: 00.
8E98 DEFB $00 Flags byte 3: 00.
8E99 DEFB $03 Room: 03.
8E9A DEFB $25 Y coordinate: 25.
8E9B DEFB $26 Y extent: 26.
8E9C DEFB $6D X coordinate: 6D.
8E9D DEFB $71 X extent: 71.
8E9E DEFB $00 Direction / state: 00.
8E9F DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8EA1 DEFW $0000 Extra state.
Open/close stamp slot (type B2, room 03, layout GraphicLayout_SharedScenery).
8EA3 DEFB $B2 Type: B2.
8EA4 DEFB $07 Flags byte 1: 07.
8EA5 DEFB $00 Flags byte 2: 00.
8EA6 DEFB $00 Flags byte 3: 00.
8EA7 DEFB $03 Room: 03.
8EA8 DEFB $20 Y coordinate: 20.
8EA9 DEFB $26 Y extent: 26.
8EAA DEFB $72 X coordinate: 72.
8EAB DEFB $73 X extent: 73.
8EAC DEFB $00 Direction / state: 00.
8EAD DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8EAF DEFW $0000 Extra state.
Open/close stamp slot (type B2, room 04, layout GraphicLayout_TrapDoorOpen).
8EB1 DEFB $B2 Type: B2.
8EB2 DEFB $07 Flags byte 1: 07.
8EB3 DEFB $00 Flags byte 2: 00.
8EB4 DEFB $00 Flags byte 3: 00.
8EB5 DEFB $04 Room: 04.
8EB6 DEFB $20 Y coordinate: 20.
8EB7 DEFB $26 Y extent: 26.
8EB8 DEFB $72 X coordinate: 72.
8EB9 DEFB $73 X extent: 73.
8EBA DEFB $00 Direction / state: 00.
8EBB DEFW GraphicLayout_TrapDoorOpen Layout: GraphicLayout_TrapDoorOpen.
8EBD DEFW $0000 Extra state.
Open/close stamp slot (type B2, room 04, layout GraphicLayout_SharedScenery).
8EBF DEFB $B2 Type: B2.
8EC0 DEFB $07 Flags byte 1: 07.
8EC1 DEFB $00 Flags byte 2: 00.
8EC2 DEFB $00 Flags byte 3: 00.
8EC3 DEFB $04 Room: 04.
8EC4 DEFB $26 Y coordinate: 26.
8EC5 DEFB $26 Y extent: 26.
8EC6 DEFB $6D X coordinate: 6D.
8EC7 DEFB $71 X extent: 71.
8EC8 DEFB $00 Direction / state: 00.
8EC9 DEFW GraphicLayout_SharedScenery Layout: GraphicLayout_SharedScenery.
8ECB DEFW $0000 Extra state.
Trap door hatch (type 3A, room 02, layout GraphicLayout_TrapDoorClosed).
8ECD DEFB $3A Type: 3A.
8ECE DEFB $00 Flags byte 1: 00.
8ECF DEFB $00 Flags byte 2: 00.
8ED0 DEFB $00 Flags byte 3: 00.
8ED1 DEFB $02 Room: 02.
8ED2 DEFB $25 Y coordinate: 25.
8ED3 DEFB $26 Y extent: 26.
8ED4 DEFB $6C X coordinate: 6C.
8ED5 DEFB $73 X extent: 73.
8ED6 DEFB $00 Direction / state: 00.
8ED7 DEFW GraphicLayout_TrapDoorClosed Layout: GraphicLayout_TrapDoorClosed.
8ED9 DEFW $0000 Extra state.
Scenery block (type 32, room 04, layout GraphicLayout_TrapDoorEdge).
8EDB DEFB $32 Type: 32.
8EDC DEFB $00 Flags byte 1: 00.
8EDD DEFB $00 Flags byte 2: 00.
8EDE DEFB $00 Flags byte 3: 00.
8EDF DEFB $04 Room: 04.
8EE0 DEFB $27 Y coordinate: 27.
8EE1 DEFB $27 Y extent: 27.
8EE2 DEFB $6C X coordinate: 6C.
8EE3 DEFB $72 X extent: 72.
8EE4 DEFB $00 Direction / state: 00.
8EE5 DEFW GraphicLayout_TrapDoorEdge Layout: GraphicLayout_TrapDoorEdge.
8EE7 DEFW $0000 Extra state.
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