![]() |
Data |
| Prev: A28B | Up: Map | Next: A2F1 |
|
Room scenery layout referenced from simple entity state at 8C03.
|
|||||
|
|||||
| GraphicLayout_RoomSceneryBlockB | A2A8 | DEFB $F4,$02 | Set the graphic set to 02. | ||
| A2AA | DEFB $FA,$FF,$00 | Move the cursor by 00 horizontally and -01 vertically. | |||
| A2AD | DEFB $FB,$E6,$A2 | Process the nested layout at GraphicLayout_Sky, then return to the base coordinates. | |||
| A2B0 | DEFB $FB,$E6,$A2 | Process the nested layout at GraphicLayout_Sky, then return to the base coordinates. | |||
| A2B3 | DEFB $FB,$E6,$A2 | Process the nested layout at GraphicLayout_Sky, then return to the base coordinates. | |||
| A2B6 | DEFB $FB,$E6,$A2 | Process the nested layout at GraphicLayout_Sky, then return to the base coordinates. | |||
| A2B9 | DEFB $F2,$28 | Set the current attribute to INK: BLACK, PAPER: CYAN (28). | |||
| A2BB | DEFB $EE,$0C | Start a loop of count 0C. | |||
| A2BD | DEFB $8C,$A1 | Draw tile 8C and move right by 01. | |||
| A2BF | DEFB $EF | End the current loop. | |||
| A2C0 | DEFB $FA,$01,$F4 | Move the cursor by -0C horizontally and 01 vertically. | |||
| A2C3 | DEFB $EE,$0C | Start a loop of count 0C. | |||
| A2C5 | DEFB $8D,$A1 | Draw tile 8D and move right by 01. | |||
| A2C7 | DEFB $EF | End the current loop. | |||
| A2C8 | DEFB $FA,$01,$F4 | Move the cursor by -0C horizontally and 01 vertically. | |||
| A2CB | DEFB $F2,$04 | Set the current attribute to INK: GREEN, PAPER: BLACK (04). | |||
|
A row of twelve ground tiles drawn left to right along the bottom of the railings picture in the GraphicLayout_RoomSceneryBlockB layout. Each entry is a tile from graphic set 02 plus a one-column step. There is no per-tile attribute because A2CB has already set one.
|
|||||
| A2CD | DEFB $19,$21 | Draw tile 19 and move right by 01, keeping the background paper. | |||
| A2CF | DEFB $16,$21 | Draw tile 16 and move right by 01, keeping the background paper. | |||
| A2D1 | DEFB $17,$21 | Draw tile 17 and move right by 01, keeping the background paper. | |||
| A2D3 | DEFB $17,$21 | Draw tile 17 and move right by 01, keeping the background paper. | |||
| A2D5 | DEFB $1D,$21 | Draw tile 1D and move right by 01, keeping the background paper. | |||
| A2D7 | DEFB $1A,$21 | Draw tile 1A and move right by 01, keeping the background paper. | |||
| A2D9 | DEFB $1E,$21 | Draw tile 1E and move right by 01, keeping the background paper. | |||
| A2DB | DEFB $1B,$21 | Draw tile 1B and move right by 01, keeping the background paper. | |||
| A2DD | DEFB $17,$21 | Draw tile 17 and move right by 01, keeping the background paper. | |||
| A2DF | DEFB $16,$21 | Draw tile 16 and move right by 01, keeping the background paper. | |||
| A2E1 | DEFB $16,$21 | Draw tile 16 and move right by 01, keeping the background paper. | |||
| A2E3 | DEFB $1D,$21 | Draw tile 1D and move right by 01, keeping the background paper. | |||
| A2E5 | DEFB $FF | Load the stored coordinates and return. | |||
|
Sky.
|
|||||
| GraphicLayout_Sky | A2E6 | DEFB $F2,$2D | Set the current attribute to INK: CYAN, PAPER: CYAN (2D). | ||
| A2E8 | DEFB $FE,$01,$00 | Move the cursor by 00 horizontally and 01 vertically, and store as the base coordinates. | |||
| A2EB | DEFB $EE,$0C | Start a loop of count 0C. | |||
| A2ED | DEFB $00,$21 | Draw tile 00 and move right by 01. | |||
| A2EF | DEFB $EF | End the current loop. | |||
| A2F0 | DEFB $FF | Load the stored coordinates and return. | |||
| Prev: A28B | Up: Map | Next: A2F1 |