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A28B: Graphic Layout Data: Room Scenery
Room scenery layout referenced from simple entity state.
layout-a28b
GraphicLayout_RoomSceneryBlock A28B DEFB $F4,$02 Set the graphic set to 02.
A28D DEFB $FA,$01,$08 Move the cursor by 08 horizontally and 01 vertically.
A290 DEFB $F2,$04 Set the current attribute to INK: GREEN, PAPER: BLACK (04).
A292 DEFB $19,$21 Draw tile 19 and move right by 01, keeping the background paper.
A294 DEFB $1E,$21 Draw tile 1E and move right by 01, keeping the background paper.
A296 DEFB $FA,$05,$F8 Move the cursor by -08 horizontally and 05 vertically.
A299 DEFB $1A,$21 Draw tile 1A and move right by 01, keeping the background paper.
A29B DEFB $1D,$20 Draw tile 1D and move down by 01, keeping the background paper.
A29D DEFB $1F,$23 Draw tile 1F and move right by 03, keeping the background paper.
A29F DEFB $20,$1F Draw tile 20 and move left by 01 and down by 01, keeping the background paper.
A2A1 DEFB $1B,$21 Draw tile 1B and move right by 01, keeping the background paper.
A2A3 DEFB $17,$21 Draw tile 17 and move right by 01, keeping the background paper.
A2A5 DEFB $1C,$21 Draw tile 1C and move right by 01, keeping the background paper.
A2A7 DEFB $FF Load the stored coordinates and return.
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