![]() |
Data |
| Prev: A272 | Up: Map | Next: A2A8 |
|
Room scenery layout referenced from simple entity state.
|
|||||
|
|||||
| GraphicLayout_RoomSceneryBlock | A28B | DEFB $F4,$02 | Set the graphic set to 02. | ||
| A28D | DEFB $FA,$01,$08 | Move the cursor by 08 horizontally and 01 vertically. | |||
| A290 | DEFB $F2,$04 | Set the current attribute to INK: GREEN, PAPER: BLACK (04). | |||
| A292 | DEFB $19,$21 | Draw tile 19 and move right by 01, keeping the background paper. | |||
| A294 | DEFB $1E,$21 | Draw tile 1E and move right by 01, keeping the background paper. | |||
| A296 | DEFB $FA,$05,$F8 | Move the cursor by -08 horizontally and 05 vertically. | |||
| A299 | DEFB $1A,$21 | Draw tile 1A and move right by 01, keeping the background paper. | |||
| A29B | DEFB $1D,$20 | Draw tile 1D and move down by 01, keeping the background paper. | |||
| A29D | DEFB $1F,$23 | Draw tile 1F and move right by 03, keeping the background paper. | |||
| A29F | DEFB $20,$1F | Draw tile 20 and move left by 01 and down by 01, keeping the background paper. | |||
| A2A1 | DEFB $1B,$21 | Draw tile 1B and move right by 01, keeping the background paper. | |||
| A2A3 | DEFB $17,$21 | Draw tile 17 and move right by 01, keeping the background paper. | |||
| A2A5 | DEFB $1C,$21 | Draw tile 1C and move right by 01, keeping the background paper. | |||
| A2A7 | DEFB $FF | Load the stored coordinates and return. | |||
| Prev: A272 | Up: Map | Next: A2A8 |