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A426: Graphic Layout: Open Trap Door
Open trap door. Referenced from simple entity state at 8EB1.
layout-a426
GraphicLayout_TrapDoorOpen A426 DEFB $F4,$02 Set the graphic set to 02.
A428 DEFB $00,$09,$21 Draw tile 00 with INK: BLUE, PAPER: BLUE (09) and move right by 01.
A42B DEFB $7B,$20,$9F Draw tile 7B with INK: BLACK, PAPER: GREEN (20) and move left by 01 and down by 01.
A42E DEFB $00,$09,$21 Draw tile 00 with INK: BLUE, PAPER: BLUE (09) and move right by 01.
A431 DEFB $7C,$20,$9F Draw tile 7C with INK: BLACK, PAPER: GREEN (20) and move left by 01 and down by 01.
A434 DEFB $00,$09,$21 Draw tile 00 with INK: BLUE, PAPER: BLUE (09) and move right by 01.
A437 DEFB $7D,$20,$9F Draw tile 7D with INK: BLACK, PAPER: GREEN (20) and move left by 01 and down by 01.
A43A DEFB $00,$09,$21 Draw tile 00 with INK: BLUE, PAPER: BLUE (09) and move right by 01.
A43D DEFB $7E,$20,$9F Draw tile 7E with INK: BLACK, PAPER: GREEN (20) and move left by 01 and down by 01.
A440 DEFB $00,$09,$21 Draw tile 00 with INK: BLUE, PAPER: BLUE (09) and move right by 01.
A443 DEFB $7F,$20,$9F Draw tile 7F with INK: BLACK, PAPER: GREEN (20) and move left by 01 and down by 01.
A446 DEFB $00,$09,$21 Draw tile 00 with INK: BLUE, PAPER: BLUE (09) and move right by 01.
A449 DEFB $80,$20,$9F Draw tile 80 with INK: BLACK, PAPER: GREEN (20) and move left by 01 and down by 01.
A44C DEFB $7A,$41,$21 Draw tile 7A with INK: BLUE, PAPER: BLACK (41) and move right by 01, keeping the background paper.
A44F DEFB $81,$20,$A1 Draw tile 81 with INK: BLACK, PAPER: GREEN (20) and move right by 01.
A452 DEFB $FF Load the stored coordinates and return.
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