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Data |
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Script and graphic layout data used while Boney turns and interacts. Boney's current layout pointer is held at StateData_Boney + 10.
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| GraphicLayoutScript_BoneyActions | 40074 | DEFB 243,0,2,145,156,158,156 | Increment the index and jump to one of GraphicLayout_BoneyActions_Skull, GraphicLayout_Boney. | |||
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| GraphicLayout_BoneyActions_Skull | 40081 | DEFB 244,3 | Set the graphic set to 3. | |||
| 40083 | DEFB 249,2,1,2,2,171,156,2,2,221,156 | Jump to a time-weighted random layout address (GraphicLayout_Boney_FrameA, GraphicLayout_Boney_FrameC). | ||||
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