Prev: 9B67 Up: Map Next: 9C9E
9C8A: Graphic Layout / Script Data: Boney Actions
Script and graphic layout data used while Boney turns and interacts. Boney's current layout pointer is held at StateData_Boney + 0A.
script-9c8a
layout-9c8a
GraphicLayoutScript_BoneyActions 9C8A DEFB $F3,$00,$02,$91,$9C,$9E,$9C Increment the index and jump to one of GraphicLayout_BoneyActions_Skull, GraphicLayout_Boney.
layout-9c91
GraphicLayout_BoneyActions_Skull 9C91 DEFB $F4,$03 Set the graphic set to 03.
9C93 DEFB $F9,$02,$01,$02,$02,$AB,$9C,$02,$02,$DD,$9C Jump to a time-weighted random layout address (GraphicLayout_Boney_FrameA, GraphicLayout_Boney_FrameC).
Prev: 9B67 Up: Map Next: 9C9E