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Script and graphic layout data used while Boney turns and interacts. Boney's current layout pointer is held at StateData_Boney + 0A.
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| GraphicLayoutScript_BoneyActions | 9C8A | DEFB $F3,$00,$02,$91,$9C,$9E,$9C | Increment the index and jump to one of GraphicLayout_BoneyActions_Skull, GraphicLayout_Boney. | |||
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| GraphicLayout_BoneyActions_Skull | 9C91 | DEFB $F4,$03 | Set the graphic set to 03. | |||
| 9C93 | DEFB $F9,$02,$01,$02,$02,$AB,$9C,$02,$02,$DD,$9C | Jump to a time-weighted random layout address (GraphicLayout_Boney_FrameA, GraphicLayout_Boney_FrameC). | ||||
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