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9C9E: Graphic Layout Data: Boney
Boney's skull graphic layout. Boney's layout field at Pointer_BoneyGraphicLayout points here in the snapshot and is restored by D82F / DA04 after Bad Tempered Thing dialogue.
layout-9c9e
GraphicLayout_Boney 9C9E DEFB $F4,$03 Set the graphic set to 03.
9CA0 DEFB $F9,$02,$01,$03,$03,$C4,$9C,$03,$03,$F6,$9C Jump to a time-weighted random layout address (GraphicLayout_Boney_FrameB, GraphicLayout_Boney_FrameD).
layout-9cab
GraphicLayout_Boney_FrameA 9CAB DEFB $01,$07,$21 Draw tile 01 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper.
9CAE DEFB $02,$06,$1F Draw tile 02 with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper.
9CB1 DEFB $03,$07,$21 Draw tile 03 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper.
9CB4 DEFB $04,$06,$1F Draw tile 04 with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper.
9CB7 DEFB $05,$07,$21 Draw tile 05 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper.
9CBA DEFB $06,$06,$1F Draw tile 06 with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper.
9CBD DEFB $07,$07,$21 Draw tile 07 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper.
9CC0 DEFB $08,$06,$1F Draw tile 08 with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper.
9CC3 DEFB $FF Load the stored coordinates and return.
layout-9cc4
GraphicLayout_Boney_FrameB 9CC4 DEFB $09,$07,$21 Draw tile 09 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper.
9CC7 DEFB $0A,$06,$1F Draw tile 0A with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper.
9CCA DEFB $0B,$07,$21 Draw tile 0B with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper.
9CCD DEFB $0C,$06,$1F Draw tile 0C with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper.
9CD0 DEFB $0D,$07,$21 Draw tile 0D with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper.
9CD3 DEFB $0E,$06,$1F Draw tile 0E with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper.
9CD6 DEFB $0F,$07,$21 Draw tile 0F with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper.
9CD9 DEFB $10,$06,$1F Draw tile 10 with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper.
9CDC DEFB $FF Load the stored coordinates and return.
layout-9cdd
GraphicLayout_Boney_FrameC 9CDD DEFB $02,$87,$21 Draw tile 02 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper.
9CE0 DEFB $01,$86,$1F Draw tile 01 with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper.
9CE3 DEFB $04,$87,$21 Draw tile 04 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper.
9CE6 DEFB $03,$86,$1F Draw tile 03 with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper.
9CE9 DEFB $06,$87,$21 Draw tile 06 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper.
9CEC DEFB $05,$86,$1F Draw tile 05 with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper.
9CEF DEFB $08,$87,$21 Draw tile 08 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper.
9CF2 DEFB $07,$86,$1F Draw tile 07 with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper.
9CF5 DEFB $FF Load the stored coordinates and return.
layout-9cf6
GraphicLayout_Boney_FrameD 9CF6 DEFB $0A,$87,$21 Draw tile 0A with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper.
9CF9 DEFB $09,$86,$1F Draw tile 09 with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper.
9CFC DEFB $0C,$87,$21 Draw tile 0C with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper.
9CFF DEFB $0B,$86,$1F Draw tile 0B with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper.
9D02 DEFB $0E,$87,$21 Draw tile 0E with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper.
9D05 DEFB $0D,$86,$1F Draw tile 0D with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper.
9D08 DEFB $10,$87,$21 Draw tile 10 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper.
9D0B DEFB $0F,$86,$1F Draw tile 0F with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper.
9D0E DEFB $FF Load the stored coordinates and return.
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