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| Prev: 9C8A | Up: Map | Next: 9D0F |
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Boney's skull graphic layout. Boney's layout field at Pointer_BoneyGraphicLayout points here in the snapshot and is restored by D82F / DA04 after Bad Tempered Thing dialogue.
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| GraphicLayout_Boney | 9C9E | DEFB $F4,$03 | Set the graphic set to 03. | ||
| 9CA0 | DEFB $F9,$02,$01,$03,$03,$C4,$9C,$03,$03,$F6,$9C | Jump to a time-weighted random layout address (GraphicLayout_Boney_FrameB, GraphicLayout_Boney_FrameD). | |||
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| GraphicLayout_Boney_FrameA | 9CAB | DEFB $01,$07,$21 | Draw tile 01 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper. | ||
| 9CAE | DEFB $02,$06,$1F | Draw tile 02 with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper. | |||
| 9CB1 | DEFB $03,$07,$21 | Draw tile 03 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper. | |||
| 9CB4 | DEFB $04,$06,$1F | Draw tile 04 with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper. | |||
| 9CB7 | DEFB $05,$07,$21 | Draw tile 05 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper. | |||
| 9CBA | DEFB $06,$06,$1F | Draw tile 06 with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper. | |||
| 9CBD | DEFB $07,$07,$21 | Draw tile 07 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper. | |||
| 9CC0 | DEFB $08,$06,$1F | Draw tile 08 with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper. | |||
| 9CC3 | DEFB $FF | Load the stored coordinates and return. | |||
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| GraphicLayout_Boney_FrameB | 9CC4 | DEFB $09,$07,$21 | Draw tile 09 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper. | ||
| 9CC7 | DEFB $0A,$06,$1F | Draw tile 0A with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper. | |||
| 9CCA | DEFB $0B,$07,$21 | Draw tile 0B with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper. | |||
| 9CCD | DEFB $0C,$06,$1F | Draw tile 0C with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper. | |||
| 9CD0 | DEFB $0D,$07,$21 | Draw tile 0D with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper. | |||
| 9CD3 | DEFB $0E,$06,$1F | Draw tile 0E with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper. | |||
| 9CD6 | DEFB $0F,$07,$21 | Draw tile 0F with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper. | |||
| 9CD9 | DEFB $10,$06,$1F | Draw tile 10 with INK: YELLOW, PAPER: BLACK (06) and move left by 01 and down by 01, keeping the background paper. | |||
| 9CDC | DEFB $FF | Load the stored coordinates and return. | |||
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| GraphicLayout_Boney_FrameC | 9CDD | DEFB $02,$87,$21 | Draw tile 02 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper. | ||
| 9CE0 | DEFB $01,$86,$1F | Draw tile 01 with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper. | |||
| 9CE3 | DEFB $04,$87,$21 | Draw tile 04 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper. | |||
| 9CE6 | DEFB $03,$86,$1F | Draw tile 03 with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper. | |||
| 9CE9 | DEFB $06,$87,$21 | Draw tile 06 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper. | |||
| 9CEC | DEFB $05,$86,$1F | Draw tile 05 with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper. | |||
| 9CEF | DEFB $08,$87,$21 | Draw tile 08 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper. | |||
| 9CF2 | DEFB $07,$86,$1F | Draw tile 07 with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper. | |||
| 9CF5 | DEFB $FF | Load the stored coordinates and return. | |||
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| GraphicLayout_Boney_FrameD | 9CF6 | DEFB $0A,$87,$21 | Draw tile 0A with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper. | ||
| 9CF9 | DEFB $09,$86,$1F | Draw tile 09 with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper. | |||
| 9CFC | DEFB $0C,$87,$21 | Draw tile 0C with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper. | |||
| 9CFF | DEFB $0B,$86,$1F | Draw tile 0B with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper. | |||
| 9D02 | DEFB $0E,$87,$21 | Draw tile 0E with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper. | |||
| 9D05 | DEFB $0D,$86,$1F | Draw tile 0D with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper. | |||
| 9D08 | DEFB $10,$87,$21 | Draw tile 10 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper. | |||
| 9D0B | DEFB $0F,$86,$1F | Draw tile 0F with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 01 and down by 01, keeping the background paper. | |||
| 9D0E | DEFB $FF | Load the stored coordinates and return. | |||
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