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Boney's skull graphic layout. Boney's layout field at Pointer_BoneyGraphicLayout points here in the snapshot and is restored by 55343 / 55812 after Bad Tempered Thing dialogue.
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| GraphicLayout_Boney | 40094 | DEFB 244,3 | Set the graphic set to 3. | ||
| 40096 | DEFB 249,2,1,3,3,196,156,3,3,246,156 | Jump to a time-weighted random layout address (GraphicLayout_Boney_FrameB, GraphicLayout_Boney_FrameD). | |||
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| GraphicLayout_Boney_FrameA | 40107 | DEFB 1,7,33 | Draw tile 1 with INK: WHITE, PAPER: BLACK (7) and move right by 1, keeping the background paper. | ||
| 40110 | DEFB 2,6,31 | Draw tile 2 with INK: YELLOW, PAPER: BLACK (6) and move left by 1 and down by 1, keeping the background paper. | |||
| 40113 | DEFB 3,7,33 | Draw tile 3 with INK: WHITE, PAPER: BLACK (7) and move right by 1, keeping the background paper. | |||
| 40116 | DEFB 4,6,31 | Draw tile 4 with INK: YELLOW, PAPER: BLACK (6) and move left by 1 and down by 1, keeping the background paper. | |||
| 40119 | DEFB 5,7,33 | Draw tile 5 with INK: WHITE, PAPER: BLACK (7) and move right by 1, keeping the background paper. | |||
| 40122 | DEFB 6,6,31 | Draw tile 6 with INK: YELLOW, PAPER: BLACK (6) and move left by 1 and down by 1, keeping the background paper. | |||
| 40125 | DEFB 7,7,33 | Draw tile 7 with INK: WHITE, PAPER: BLACK (7) and move right by 1, keeping the background paper. | |||
| 40128 | DEFB 8,6,31 | Draw tile 8 with INK: YELLOW, PAPER: BLACK (6) and move left by 1 and down by 1, keeping the background paper. | |||
| 40131 | DEFB 255 | Load the stored coordinates and return. | |||
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| GraphicLayout_Boney_FrameB | 40132 | DEFB 9,7,33 | Draw tile 9 with INK: WHITE, PAPER: BLACK (7) and move right by 1, keeping the background paper. | ||
| 40135 | DEFB 10,6,31 | Draw tile 10 with INK: YELLOW, PAPER: BLACK (6) and move left by 1 and down by 1, keeping the background paper. | |||
| 40138 | DEFB 11,7,33 | Draw tile 11 with INK: WHITE, PAPER: BLACK (7) and move right by 1, keeping the background paper. | |||
| 40141 | DEFB 12,6,31 | Draw tile 12 with INK: YELLOW, PAPER: BLACK (6) and move left by 1 and down by 1, keeping the background paper. | |||
| 40144 | DEFB 13,7,33 | Draw tile 13 with INK: WHITE, PAPER: BLACK (7) and move right by 1, keeping the background paper. | |||
| 40147 | DEFB 14,6,31 | Draw tile 14 with INK: YELLOW, PAPER: BLACK (6) and move left by 1 and down by 1, keeping the background paper. | |||
| 40150 | DEFB 15,7,33 | Draw tile 15 with INK: WHITE, PAPER: BLACK (7) and move right by 1, keeping the background paper. | |||
| 40153 | DEFB 16,6,31 | Draw tile 16 with INK: YELLOW, PAPER: BLACK (6) and move left by 1 and down by 1, keeping the background paper. | |||
| 40156 | DEFB 255 | Load the stored coordinates and return. | |||
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| GraphicLayout_Boney_FrameC | 40157 | DEFB 2,135,33 | Draw tile 2 with INK: WHITE, PAPER: BLACK, MIRRORED (135) and move right by 1, keeping the background paper. | ||
| 40160 | DEFB 1,134,31 | Draw tile 1 with INK: YELLOW, PAPER: BLACK, MIRRORED (134) and move left by 1 and down by 1, keeping the background paper. | |||
| 40163 | DEFB 4,135,33 | Draw tile 4 with INK: WHITE, PAPER: BLACK, MIRRORED (135) and move right by 1, keeping the background paper. | |||
| 40166 | DEFB 3,134,31 | Draw tile 3 with INK: YELLOW, PAPER: BLACK, MIRRORED (134) and move left by 1 and down by 1, keeping the background paper. | |||
| 40169 | DEFB 6,135,33 | Draw tile 6 with INK: WHITE, PAPER: BLACK, MIRRORED (135) and move right by 1, keeping the background paper. | |||
| 40172 | DEFB 5,134,31 | Draw tile 5 with INK: YELLOW, PAPER: BLACK, MIRRORED (134) and move left by 1 and down by 1, keeping the background paper. | |||
| 40175 | DEFB 8,135,33 | Draw tile 8 with INK: WHITE, PAPER: BLACK, MIRRORED (135) and move right by 1, keeping the background paper. | |||
| 40178 | DEFB 7,134,31 | Draw tile 7 with INK: YELLOW, PAPER: BLACK, MIRRORED (134) and move left by 1 and down by 1, keeping the background paper. | |||
| 40181 | DEFB 255 | Load the stored coordinates and return. | |||
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| GraphicLayout_Boney_FrameD | 40182 | DEFB 10,135,33 | Draw tile 10 with INK: WHITE, PAPER: BLACK, MIRRORED (135) and move right by 1, keeping the background paper. | ||
| 40185 | DEFB 9,134,31 | Draw tile 9 with INK: YELLOW, PAPER: BLACK, MIRRORED (134) and move left by 1 and down by 1, keeping the background paper. | |||
| 40188 | DEFB 12,135,33 | Draw tile 12 with INK: WHITE, PAPER: BLACK, MIRRORED (135) and move right by 1, keeping the background paper. | |||
| 40191 | DEFB 11,134,31 | Draw tile 11 with INK: YELLOW, PAPER: BLACK, MIRRORED (134) and move left by 1 and down by 1, keeping the background paper. | |||
| 40194 | DEFB 14,135,33 | Draw tile 14 with INK: WHITE, PAPER: BLACK, MIRRORED (135) and move right by 1, keeping the background paper. | |||
| 40197 | DEFB 13,134,31 | Draw tile 13 with INK: YELLOW, PAPER: BLACK, MIRRORED (134) and move left by 1 and down by 1, keeping the background paper. | |||
| 40200 | DEFB 16,135,33 | Draw tile 16 with INK: WHITE, PAPER: BLACK, MIRRORED (135) and move right by 1, keeping the background paper. | |||
| 40203 | DEFB 15,134,31 | Draw tile 15 with INK: YELLOW, PAPER: BLACK, MIRRORED (134) and move left by 1 and down by 1, keeping the background paper. | |||
| 40206 | DEFB 255 | Load the stored coordinates and return. | |||
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