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9D0F: Graphic Layout: Basket
Basket layout. Written by entity init at StateData_Complex_25 and pointed by Script_OpenDoor_Basket.
layout-9d0f
GraphicLayout_Basket 9D0F DEFB $F4,$03 Set the graphic set to 03.
9D11 DEFB $19,$06,$A1 Draw tile 19 with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper.
9D14 DEFB $1A,$06,$A1 Draw tile 1A with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper.
9D17 DEFB $1B,$06,$9E Draw tile 1B with INK: YELLOW, PAPER: BLACK (06) and move left by 02 and down by 01, keeping black paper.
9D1A DEFB $1C,$06,$A1 Draw tile 1C with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper.
9D1D DEFB $1D,$06,$A1 Draw tile 1D with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper.
9D20 DEFB $1C,$86,$9E Draw tile 1C with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move left by 02 and down by 01, keeping black paper.
9D23 DEFB $1E,$06,$A1 Draw tile 1E with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper.
9D26 DEFB $1F,$06,$A1 Draw tile 1F with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper.
9D29 DEFB $1E,$86,$A1 Draw tile 1E with INK: YELLOW, PAPER: BLACK, MIRRORED (86) and move right by 01, keeping black paper.
9D2C DEFB $FF Load the stored coordinates and return.
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