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8EF7: State Data: Complex Entities
Complex entity state records after Boney (000E bytes each). The table begins at StateData_Boney and is backed up to Buffer_EntityStateBackup by Backup_Entity_And_Game_State. Field names match StateData_SimpleEntities and StateData_Boney.
StateData_Drutt 8EF7 DEFB $87,$1F,$00,$00,$05,$26,$27,$45 Drutt (type 87, room 05, layout GraphicLayout_Bullet (the bullet)). Drutt's script and animation data is at Data_DruttScriptAnim.
8EFF DEFB $45,$00,$37,$9E,$47,$90
StateData_Complex_02 8F05 DEFB $00,$1F,$00,$00,$04,$26,$27,$44 Inactive slot (type 00, room 04).
8F0D DEFB $45,$00,$00,$00,$00,$00
StateData_Complex_03 8F13 DEFB $89,$17,$80,$00,$05,$26,$27,$EA Slimies (type 89, room 05, layout GraphicLayout_Slimies).
8F1B DEFB $EB,$00,$F8,$A1,$00,$00
StateData_Complex_04 8F21 DEFB $89,$17,$80,$00,$05,$26,$27,$EA Slimies (type 89, room 05, layout GraphicLayout_Slimies).
8F29 DEFB $EB,$00,$F8,$A1,$00,$00
StateData_Complex_05 8F2F DEFB $89,$17,$80,$00,$05,$26,$27,$EA Slimies (type 89, room 05, layout GraphicLayout_Slimies).
8F37 DEFB $EB,$00,$F8,$A1,$00,$00
StateData_Complex_06 8F3D DEFB $89,$17,$80,$00,$05,$26,$27,$EA Slimies (type 89, room 05, layout GraphicLayout_Slimies).
8F45 DEFB $EB,$00,$F8,$A1,$00,$00
StateData_Complex_07 8F4B DEFB $8D,$1F,$80,$00,$00,$00,$00,$04 Collectible eyeball (type 8D, room 00, layout GraphicLayout_CollectibleEyeball).
8F53 DEFB $04,$00,$33,$A0,$1D,$90
StateData_Complex_08 8F59 DEFB $8D,$1F,$80,$00,$00,$00,$00,$06 Collectible eyeball (type 8D, room 00, layout GraphicLayout_CollectibleEyeball).
8F61 DEFB $06,$00,$33,$A0,$1D,$90
StateData_Complex_09 8F67 DEFB $8D,$1F,$80,$00,$00,$00,$00,$08 Collectible eyeball (type 8D, room 00, layout GraphicLayout_CollectibleEyeball).
8F6F DEFB $08,$00,$33,$A0,$1D,$90
StateData_Complex_10 8F75 DEFB $0F,$03,$02,$00,$04,$24,$26,$25 Plant pot (type 0F, room 04, layout GraphicLayout_PlantPot).
8F7D DEFB $27,$00,$82,$A0,$00,$00
StateData_Complex_11 8F83 DEFB $0F,$03,$02,$00,$03,$23,$25,$2E Plant pot (type 0F, room 03, layout GraphicLayout_PlantPot).
8F8B DEFB $30,$00,$82,$A0,$00,$00
StateData_Complex_12 8F91 DEFB $0F,$03,$02,$00,$04,$24,$26,$38 Plant pot (type 0F, room 04, layout GraphicLayout_PlantPot).
8F99 DEFB $3A,$00,$82,$A0,$00,$00
StateData_Complex_13 8F9F DEFB $00,$17,$80,$00,$00,$00,$00,$00 Inactive slot (type 00, room 00).
8FA7 DEFB $00,$00,$00,$00,$00,$00
StateData_Complex_14 8FAD DEFB $00,$17,$80,$00,$00,$00,$00,$00 Inactive slot (type 00, room 00).
8FB5 DEFB $00,$00,$00,$00,$00,$00
StateData_Complex_15 8FBB DEFB $00,$17,$80,$00,$00,$00,$00,$00 Inactive slot (type 00, room 00).
8FC3 DEFB $00,$00,$00,$00,$00,$00
StateData_Complex_16 8FC9 DEFB $0C,$03,$80,$00,$05,$27,$27,$78 Crusher / hazard (type 0C, room 05, layout Data_DruttScriptAnim).
8FD1 DEFB $78,$00,$34,$D2,$00,$00
StateData_Complex_17 8FD7 DEFB $86,$1F,$00,$00,$03,$00,$00,$00 White orb helper (type 86, room 03, layout GraphicLayout_WhiteOrb).
8FDF DEFB $00,$00,$B3,$9D,$00,$00
StateData_Complex_18 8FE5 DEFB $A1,$07,$00,$00,$03,$25,$2B,$6E Task-three entity (type A1, room 03, layout Data_TaskHelperLayouts).
8FED DEFB $71,$00,$02,$C1,$00,$00
StateData_Complex_19 8FF3 DEFB $A3,$00,$00,$00,$03,$2A,$2D,$6C Task-three entity (type A3, room 03, layout CCBA).
8FFB DEFB $71,$00,$BA,$CC,$00,$00
StateData_Complex_20 9001 DEFB $00,$00,$00,$00,$03,$26,$29,$6E Inactive slot (type 00, room 03, ghost layout GraphicLayout_Ghost).
9009 DEFB $70,$00,$C3,$BD,$00,$00
StateData_Complex_21 900F DEFB $11,$1F,$00,$00,$01,$1D,$20,$45 Empty bottle (type 11, room 01, layout GraphicLayout_EmptyBottle).
9017 DEFB $47,$00,$51,$A0,$00,$00
StateData_Complex_22 901D DEFB $90,$1F,$02,$00,$05,$00,$01,$00 Seed box (type 90, room 05, layout GraphicLayout_SeedBox).
9025 DEFB $01,$00,$3F,$A1,$39,$90
StateData_Complex_23 902B DEFB $08,$1F,$02,$00,$01,$1D,$1F,$4C Worm can (type 08, room 01, layout GraphicLayout_WormCan).
9033 DEFB $4D,$00,$A2,$9D,$00,$00
StateData_Complex_24 9039 DEFB $05,$1F,$02,$00,$00,$15,$17,$4C Yellow cup (type 05, room 00, layout GraphicLayout_YellowCup).
9041 DEFB $4D,$00,$69,$9D,$00,$00
StateData_Complex_25 9047 DEFB $03,$1F,$02,$00,$00,$15,$17,$45 Basket (type 03, room 00, layout GraphicLayout_Basket).
904F DEFB $47,$00,$0F,$9D,$00,$00
StateData_Complex_26 9055 DEFB $04,$1F,$02,$00,$01,$20,$20,$51 Pan (type 04, room 01, layout GraphicLayout_Pan).
905D DEFB $54,$00,$07,$9E,$00,$00
StateData_Complex_27 9063 DEFB $14,$0F,$02,$00,$03,$22,$25,$48 Cauldron (type 14, room 03, layout GraphicLayout_Cauldron).
906B DEFB $4C,$00,$9D,$9F,$00,$00
StateData_Complex_28 9071 DEFB $16,$0F,$02,$00,$04,$1D,$26,$54 Vat (type 16, room 04, layout GraphicLayout_Vat).
9079 DEFB $59,$00,$8B,$A1,$00,$00
StateData_Complex_29 907F DEFB $00,$0F,$00,$00,$00,$11,$15,$99 Inactive slot (type 00, room 00, layout GraphicLayout_Safe).
9087 DEFB $9C,$00,$E2,$9E,$00,$00
StateData_Complex_30 908D DEFB $37,$03,$00,$00,$03,$14,$25,$AB Weight chain (type 37, room 03, layout GraphicLayout_WeightChain).
9095 DEFB $B1,$00,$61,$9E,$00,$00
StateData_Berk 909B DEFB $1F,$07,$00,$00,$04,$21,$27,$62 Berk (type 1F, room 04, layout GraphicLayout_BerkFacingOut_Idle). Camera-follow entity that holds Berk's live layout pointer.
90A3 DEFB $67,$00,$47,$96,$00,$00
StateData_Complex_32 90A9 DEFB $00,$07,$00,$00,$03,$26,$2D,$6D Inactive slot (type 00, room 03, mobile flamer layout GraphicLayout_MobileFlamer).
90B1 DEFB $71,$00,$0E,$C7,$00,$00
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