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9DA2: Graphic Layout Data: Worm Can
Worm-can layout (used when collecting worms). Written by entity init at StateData_Complex_23 and pointed by ECC7 / Script_DoorBehind_Type08.
layout-9da2
GraphicLayout_WormCan 9DA2 DEFB $F4,$03 Set the graphic set to 03.
9DA4 DEFB $F2,$07 Set the current attribute to INK: WHITE, PAPER: BLACK (07).
9DA6 DEFB $59,$A1 Draw tile 59 and move right by 01, keeping black paper.
9DA8 DEFB $5A,$9F Draw tile 5A and move left by 01 and down by 01, keeping black paper.
9DAA DEFB $5B,$A1 Draw tile 5B and move right by 01, keeping black paper.
9DAC DEFB $5C,$9F Draw tile 5C and move left by 01 and down by 01, keeping black paper.
9DAE DEFB $5D,$A1 Draw tile 5D and move right by 01, keeping black paper.
9DB0 DEFB $5E,$A1 Draw tile 5E and move right by 01, keeping black paper.
9DB2 DEFB $FF Load the stored coordinates and return.
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