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Red plant pot. Written by the type-0F pot entities at StateData_Complex_10, StateData_Complex_11 and StateData_Complex_12.
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| GraphicLayout_PlantPot | A082 | DEFB $F4,$03 | Set the graphic set to 03. | ||
| A084 | DEFB $00,$12,$21 | Draw tile 00 with INK: RED, PAPER: RED (12) and move right by 01. | |||
| A087 | DEFB $00,$12,$21 | Draw tile 00 with INK: RED, PAPER: RED (12) and move right by 01. | |||
| A08A | DEFB $00,$12,$1E | Draw tile 00 with INK: RED, PAPER: RED (12) and move left by 02 and down by 01. | |||
| A08D | DEFB $37,$42,$21 | Draw tile 37 with INK: RED, PAPER: BLACK (42) and move right by 01, keeping the background paper. | |||
| A090 | DEFB $00,$12,$21 | Draw tile 00 with INK: RED, PAPER: RED (12) and move right by 01. | |||
| A093 | DEFB $37,$C2,$1E | Draw tile 37 with INK: RED, PAPER: BLACK, MIRRORED (C2) and move left by 02 and down by 01, keeping the background paper. | |||
| A096 | DEFB $38,$42,$21 | Draw tile 38 with INK: RED, PAPER: BLACK (42) and move right by 01, keeping the background paper. | |||
| A099 | DEFB $00,$12,$21 | Draw tile 00 with INK: RED, PAPER: RED (12) and move right by 01. | |||
| A09C | DEFB $38,$C2,$21 | Draw tile 38 with INK: RED, PAPER: BLACK, MIRRORED (C2) and move right by 01, keeping the background paper. | |||
| A09F | DEFB $FF | Load the stored coordinates and return. | |||
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Eyeball plant growth level 01.
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| GraphicLayout_EyeballPlantLevel1 | A0A0 | DEFB $FB,$82,$A0 | Process the nested layout at GraphicLayout_PlantPot, then return to the base coordinates. | ||
| A0A3 | DEFB $FE,$FF,$00 | Move the cursor by 00 horizontally and -01 vertically, and store as the base coordinates. | |||
| A0A6 | DEFB $F8,$0A,$A1 | Jump to the layout at GraphicLayout_EyeballPlantTip. | |||
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Eyeball plant growth level 02.
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| GraphicLayout_EyeballPlantLevel2 | A0A9 | DEFB $FB,$A0,$A0 | Process the nested layout at GraphicLayout_EyeballPlantLevel1, then return to the base coordinates. | ||
| A0AC | DEFB $F8,$0A,$A1 | Jump to the layout at GraphicLayout_EyeballPlantTip. | |||
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Eyeball plant growth level 03.
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| GraphicLayout_EyeballPlantLevel3 | A0AF | DEFB $FB,$A9,$A0 | Process the nested layout at GraphicLayout_EyeballPlantLevel2, then return to the base coordinates. | ||
| A0B2 | DEFB $F8,$0A,$A1 | Jump to the layout at GraphicLayout_EyeballPlantTip. | |||
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Eyeball plant growth level 04.
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| GraphicLayout_EyeballPlantLevel4 | A0B5 | DEFB $FB,$AF,$A0 | Process the nested layout at GraphicLayout_EyeballPlantLevel3, then return to the base coordinates. | ||
| A0B8 | DEFB $F8,$0A,$A1 | Jump to the layout at GraphicLayout_EyeballPlantTip. | |||
| A0BB | DEFB $FB,$AF,$A0 | Process the nested layout at GraphicLayout_EyeballPlantLevel3, then return to the base coordinates. | |||
| A0BE | DEFB $FB,$0A,$A1 | Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates. | |||
| A0C1 | DEFB $FA,$00,$01 | Move the cursor by 01 horizontally and 00 vertically. | |||
| A0C4 | DEFB $F5,$04,$8A,$8B,$8C,$8D | Set the next graphic index from a random list. | |||
| A0CA | DEFB $00,$07,$21 | Draw a random tile from the list at A0C4 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper. | |||
| A0CD | DEFB $FF | Load the stored coordinates and return. | |||
| A0CE | DEFB $FB,$AF,$A0 | Process the nested layout at GraphicLayout_EyeballPlantLevel3, then return to the base coordinates. | |||
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Collectible eyeball frame 01.
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| GraphicLayout_CollectibleEyeballFrame1 | A0D1 | DEFB $FB,$0A,$A1 | Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates. | ||
| A0D4 | DEFB $FA,$FF,$00 | Move the cursor by 00 horizontally and -01 vertically. | |||
| A0D7 | DEFB $F8,$1B,$A1 | Jump to the layout at GraphicLayout_CollectibleEyeballFrame2. | |||
| A0DA | DEFB $FB,$B5,$A0 | Process the nested layout at GraphicLayout_EyeballPlantLevel4, then return to the base coordinates. | |||
| A0DD | DEFB $FB,$0A,$A1 | Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates. | |||
| A0E0 | DEFB $F8,$D1,$A0 | Jump to the layout at GraphicLayout_CollectibleEyeballFrame1. | |||
| A0E3 | DEFB $FB,$B5,$A0 | Process the nested layout at GraphicLayout_EyeballPlantLevel4, then return to the base coordinates. | |||
| A0E6 | DEFB $FB,$0A,$A1 | Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates. | |||
| A0E9 | DEFB $FB,$0A,$A1 | Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates. | |||
| A0EC | DEFB $FB,$0A,$A1 | Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates. | |||
| A0EF | DEFB $F8,$D1,$A0 | Jump to the layout at GraphicLayout_CollectibleEyeballFrame1. | |||
| A0F2 | DEFB $FB,$F8,$A0 | Process the nested layout at GraphicLayout_EyeballPlantLevel5, then return to the base coordinates. | |||
| A0F5 | DEFB $F8,$1B,$A1 | Jump to the layout at GraphicLayout_CollectibleEyeballFrame2. | |||
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Eyeball plant growth level 05.
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| GraphicLayout_EyeballPlantLevel5 | A0F8 | DEFB $FB,$B5,$A0 | Process the nested layout at GraphicLayout_EyeballPlantLevel4, then return to the base coordinates. | ||
| A0FB | DEFB $FB,$0A,$A1 | Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates. | |||
| A0FE | DEFB $FB,$0A,$A1 | Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates. | |||
| A101 | DEFB $FB,$0A,$A1 | Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates. | |||
| A104 | DEFB $FB,$0A,$A1 | Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates. | |||
| A107 | DEFB $FB,$0A,$A1 | Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates. | |||
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Eyeball plant tip.
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| GraphicLayout_EyeballPlantTip | A10A | DEFB $F2,$03 | Set the current attribute to INK: MAGENTA, PAPER: BLACK (03). | ||
| A10C | DEFB $FE,$FF,$00 | Move the cursor by 00 horizontally and -01 vertically, and store as the base coordinates. | |||
| A10F | DEFB $FA,$00,$01 | Move the cursor by 01 horizontally and 00 vertically. | |||
| A112 | DEFB $36,$1F | Draw tile 36 and move left by 01 and down by 01, keeping the background paper. | |||
| A114 | DEFB $39,$21 | Draw tile 39 and move right by 01, keeping the background paper. | |||
| A116 | DEFB $3A,$21 | Draw tile 3A and move right by 01, keeping the background paper. | |||
| A118 | DEFB $8F,$1F | Draw tile 8F and move left by 01 and down by 01, keeping the background paper. | |||
| A11A | DEFB $FF | Load the stored coordinates and return. | |||
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Collectible eyeball frame 02.
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| GraphicLayout_CollectibleEyeballFrame2 | A11B | DEFB $F4,$03 | Set the graphic set to 03. | ||
| A11D | DEFB $81,$07,$21 | Draw tile 81 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper. | |||
| A120 | DEFB $00,$3F,$21 | Draw tile 00 with INK: WHITE, PAPER: WHITE (3F) and move right by 01. | |||
| A123 | DEFB $81,$87,$1E | Draw tile 81 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move left by 02 and down by 01, keeping the background paper. | |||
| A126 | DEFB $00,$3F,$21 | Draw tile 00 with INK: WHITE, PAPER: WHITE (3F) and move right by 01. | |||
| A129 | DEFB $F5,$04,$83,$84,$85,$86 | Set the next graphic index from a random list. | |||
| A12F | DEFB $00,$07,$A1 | Draw a random tile from the list at A129 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping black paper. | |||
| A132 | DEFB $00,$3F,$1E | Draw tile 00 with INK: WHITE, PAPER: WHITE (3F) and move left by 02 and down by 01. | |||
| A135 | DEFB $82,$07,$21 | Draw tile 82 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper. | |||
| A138 | DEFB $00,$3F,$21 | Draw tile 00 with INK: WHITE, PAPER: WHITE (3F) and move right by 01. | |||
| A13B | DEFB $82,$87,$21 | Draw tile 82 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper. | |||
| A13E | DEFB $FF | Load the stored coordinates and return. | |||
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