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A082: Graphic Layout Data: Plant Pot
Red plant pot. Written by the type-0F pot entities at StateData_Complex_10, StateData_Complex_11 and StateData_Complex_12.
layout-a082
GraphicLayout_PlantPot A082 DEFB $F4,$03 Set the graphic set to 03.
A084 DEFB $00,$12,$21 Draw tile 00 with INK: RED, PAPER: RED (12) and move right by 01.
A087 DEFB $00,$12,$21 Draw tile 00 with INK: RED, PAPER: RED (12) and move right by 01.
A08A DEFB $00,$12,$1E Draw tile 00 with INK: RED, PAPER: RED (12) and move left by 02 and down by 01.
A08D DEFB $37,$42,$21 Draw tile 37 with INK: RED, PAPER: BLACK (42) and move right by 01, keeping the background paper.
A090 DEFB $00,$12,$21 Draw tile 00 with INK: RED, PAPER: RED (12) and move right by 01.
A093 DEFB $37,$C2,$1E Draw tile 37 with INK: RED, PAPER: BLACK, MIRRORED (C2) and move left by 02 and down by 01, keeping the background paper.
A096 DEFB $38,$42,$21 Draw tile 38 with INK: RED, PAPER: BLACK (42) and move right by 01, keeping the background paper.
A099 DEFB $00,$12,$21 Draw tile 00 with INK: RED, PAPER: RED (12) and move right by 01.
A09C DEFB $38,$C2,$21 Draw tile 38 with INK: RED, PAPER: BLACK, MIRRORED (C2) and move right by 01, keeping the background paper.
A09F DEFB $FF Load the stored coordinates and return.
Eyeball plant growth level 01.
layout-a0a0
GraphicLayout_EyeballPlantLevel1 A0A0 DEFB $FB,$82,$A0 Process the nested layout at GraphicLayout_PlantPot, then return to the base coordinates.
A0A3 DEFB $FE,$FF,$00 Move the cursor by 00 horizontally and -01 vertically, and store as the base coordinates.
A0A6 DEFB $F8,$0A,$A1 Jump to the layout at GraphicLayout_EyeballPlantTip.
Eyeball plant growth level 02.
layout-a0a9
GraphicLayout_EyeballPlantLevel2 A0A9 DEFB $FB,$A0,$A0 Process the nested layout at GraphicLayout_EyeballPlantLevel1, then return to the base coordinates.
A0AC DEFB $F8,$0A,$A1 Jump to the layout at GraphicLayout_EyeballPlantTip.
Eyeball plant growth level 03.
layout-a0af
GraphicLayout_EyeballPlantLevel3 A0AF DEFB $FB,$A9,$A0 Process the nested layout at GraphicLayout_EyeballPlantLevel2, then return to the base coordinates.
A0B2 DEFB $F8,$0A,$A1 Jump to the layout at GraphicLayout_EyeballPlantTip.
Eyeball plant growth level 04.
layout-a0b5
GraphicLayout_EyeballPlantLevel4 A0B5 DEFB $FB,$AF,$A0 Process the nested layout at GraphicLayout_EyeballPlantLevel3, then return to the base coordinates.
A0B8 DEFB $F8,$0A,$A1 Jump to the layout at GraphicLayout_EyeballPlantTip.
A0BB DEFB $FB,$AF,$A0 Process the nested layout at GraphicLayout_EyeballPlantLevel3, then return to the base coordinates.
A0BE DEFB $FB,$0A,$A1 Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates.
A0C1 DEFB $FA,$00,$01 Move the cursor by 01 horizontally and 00 vertically.
A0C4 DEFB $F5,$04,$8A,$8B,$8C,$8D Set the next graphic index from a random list.
A0CA DEFB $00,$07,$21 Draw a random tile from the list at A0C4 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper.
A0CD DEFB $FF Load the stored coordinates and return.
A0CE DEFB $FB,$AF,$A0 Process the nested layout at GraphicLayout_EyeballPlantLevel3, then return to the base coordinates.
Collectible eyeball frame 01.
layout-a0d1
GraphicLayout_CollectibleEyeballFrame1 A0D1 DEFB $FB,$0A,$A1 Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates.
A0D4 DEFB $FA,$FF,$00 Move the cursor by 00 horizontally and -01 vertically.
A0D7 DEFB $F8,$1B,$A1 Jump to the layout at GraphicLayout_CollectibleEyeballFrame2.
A0DA DEFB $FB,$B5,$A0 Process the nested layout at GraphicLayout_EyeballPlantLevel4, then return to the base coordinates.
A0DD DEFB $FB,$0A,$A1 Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates.
A0E0 DEFB $F8,$D1,$A0 Jump to the layout at GraphicLayout_CollectibleEyeballFrame1.
A0E3 DEFB $FB,$B5,$A0 Process the nested layout at GraphicLayout_EyeballPlantLevel4, then return to the base coordinates.
A0E6 DEFB $FB,$0A,$A1 Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates.
A0E9 DEFB $FB,$0A,$A1 Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates.
A0EC DEFB $FB,$0A,$A1 Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates.
A0EF DEFB $F8,$D1,$A0 Jump to the layout at GraphicLayout_CollectibleEyeballFrame1.
A0F2 DEFB $FB,$F8,$A0 Process the nested layout at GraphicLayout_EyeballPlantLevel5, then return to the base coordinates.
A0F5 DEFB $F8,$1B,$A1 Jump to the layout at GraphicLayout_CollectibleEyeballFrame2.
Eyeball plant growth level 05.
layout-a0f8
GraphicLayout_EyeballPlantLevel5 A0F8 DEFB $FB,$B5,$A0 Process the nested layout at GraphicLayout_EyeballPlantLevel4, then return to the base coordinates.
A0FB DEFB $FB,$0A,$A1 Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates.
A0FE DEFB $FB,$0A,$A1 Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates.
A101 DEFB $FB,$0A,$A1 Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates.
A104 DEFB $FB,$0A,$A1 Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates.
A107 DEFB $FB,$0A,$A1 Process the nested layout at GraphicLayout_EyeballPlantTip, then return to the base coordinates.
Eyeball plant tip.
layout-a10a
GraphicLayout_EyeballPlantTip A10A DEFB $F2,$03 Set the current attribute to INK: MAGENTA, PAPER: BLACK (03).
A10C DEFB $FE,$FF,$00 Move the cursor by 00 horizontally and -01 vertically, and store as the base coordinates.
A10F DEFB $FA,$00,$01 Move the cursor by 01 horizontally and 00 vertically.
A112 DEFB $36,$1F Draw tile 36 and move left by 01 and down by 01, keeping the background paper.
A114 DEFB $39,$21 Draw tile 39 and move right by 01, keeping the background paper.
A116 DEFB $3A,$21 Draw tile 3A and move right by 01, keeping the background paper.
A118 DEFB $8F,$1F Draw tile 8F and move left by 01 and down by 01, keeping the background paper.
A11A DEFB $FF Load the stored coordinates and return.
Collectible eyeball frame 02.
layout-a11b
GraphicLayout_CollectibleEyeballFrame2 A11B DEFB $F4,$03 Set the graphic set to 03.
A11D DEFB $81,$07,$21 Draw tile 81 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper.
A120 DEFB $00,$3F,$21 Draw tile 00 with INK: WHITE, PAPER: WHITE (3F) and move right by 01.
A123 DEFB $81,$87,$1E Draw tile 81 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move left by 02 and down by 01, keeping the background paper.
A126 DEFB $00,$3F,$21 Draw tile 00 with INK: WHITE, PAPER: WHITE (3F) and move right by 01.
A129 DEFB $F5,$04,$83,$84,$85,$86 Set the next graphic index from a random list.
A12F DEFB $00,$07,$A1 Draw a random tile from the list at A129 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping black paper.
A132 DEFB $00,$3F,$1E Draw tile 00 with INK: WHITE, PAPER: WHITE (3F) and move left by 02 and down by 01.
A135 DEFB $82,$07,$21 Draw tile 82 with INK: WHITE, PAPER: BLACK (07) and move right by 01, keeping the background paper.
A138 DEFB $00,$3F,$21 Draw tile 00 with INK: WHITE, PAPER: WHITE (3F) and move right by 01.
A13B DEFB $82,$87,$21 Draw tile 82 with INK: WHITE, PAPER: BLACK, MIRRORED (87) and move right by 01, keeping the background paper.
A13E DEFB $FF Load the stored coordinates and return.
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