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Basket rim. Selected by script routine 1E when the current entity type is 03.
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| GraphicLayout_BasketRim | 9D2D | DEFB $F4,$03 | Set the graphic set to 03. | ||
| 9D2F | DEFB $11,$06,$A1 | Draw tile 11 with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper. | |||
| 9D32 | DEFB $12,$06,$A1 | Draw tile 12 with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper. | |||
| 9D35 | DEFB $13,$06,$9E | Draw tile 13 with INK: YELLOW, PAPER: BLACK (06) and move left by 02 and down by 01, keeping black paper. | |||
| 9D38 | DEFB $14,$06,$A1 | Draw tile 14 with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper. | |||
| 9D3B | DEFB $00,$00,$A1 | Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper. | |||
| 9D3E | DEFB $15,$06,$9E | Draw tile 15 with INK: YELLOW, PAPER: BLACK (06) and move left by 02 and down by 01, keeping black paper. | |||
| 9D41 | DEFB $16,$06,$A1 | Draw tile 16 with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper. | |||
| 9D44 | DEFB $17,$06,$A1 | Draw tile 17 with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper. | |||
| 9D47 | DEFB $18,$06,$A1 | Draw tile 18 with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper. | |||
| 9D4A | DEFB $FF | Load the stored coordinates and return. | |||
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