Prev: 9D0F Up: Map Next: 9D4B
9D2D: Graphic Layout: Basket Rim
Basket rim. Selected by script routine 1E when the current entity type is 03.
layout-9d2d
GraphicLayout_BasketRim 9D2D DEFB $F4,$03 Set the graphic set to 03.
9D2F DEFB $11,$06,$A1 Draw tile 11 with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper.
9D32 DEFB $12,$06,$A1 Draw tile 12 with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper.
9D35 DEFB $13,$06,$9E Draw tile 13 with INK: YELLOW, PAPER: BLACK (06) and move left by 02 and down by 01, keeping black paper.
9D38 DEFB $14,$06,$A1 Draw tile 14 with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper.
9D3B DEFB $00,$00,$A1 Draw tile 00 with INK: BLACK, PAPER: BLACK (00) and move right by 01, keeping black paper.
9D3E DEFB $15,$06,$9E Draw tile 15 with INK: YELLOW, PAPER: BLACK (06) and move left by 02 and down by 01, keeping black paper.
9D41 DEFB $16,$06,$A1 Draw tile 16 with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper.
9D44 DEFB $17,$06,$A1 Draw tile 17 with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper.
9D47 DEFB $18,$06,$A1 Draw tile 18 with INK: YELLOW, PAPER: BLACK (06) and move right by 01, keeping black paper.
9D4A DEFB $FF Load the stored coordinates and return.
Prev: 9D0F Up: Map Next: 9D4B