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Game status buffer |
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Cleared at 58020 and loaded at 58054 from the byte at the address the message stream names. 44650 returns if it is zero. Otherwise each pass of the loop at Update_Timed_Events_HeldCountdownStep sets the bonus at Pointer_BerkHeldEntity, reprints it and calls Handle_Berk_Action.
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| TaskProgressRepeatCount | 29425 | DEFB 0 | ||
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