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Game status buffer |
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Cleared at E2A4 and loaded at E2C6 from the byte at the address the message stream names. AE6A returns if it is zero. Otherwise each pass of the loop at Update_Timed_Events_HeldCountdownStep sets the bonus at Pointer_BerkHeldEntity, reprints it and calls Handle_Berk_Action.
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| TaskProgressRepeatCount | 72F1 | DEFB $00 | ||
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