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Routines |
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Choose a graphic-set index from a timer-based random table.
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| GraphicLayoutRoutine_TimerRandomGraphicIndex | 59657 | LD B,0 | Load B with 0. | |
| 59659 | LD A,(IX+0) | Fetch the current entity's type into A. | ||
| 59662 | INC A | Step the nested-layout counter on by one. | ||
| 59663 | LD (IX+0),A | Set the current entity's entity type. | ||
| 59666 | CP (IX+1) | Compare A with this entity's flags byte 1. | ||
| 59669 | INC IX | Advance IX past the two-byte graphic-layout operand. | ||
| 59671 | INC IX | |||
| 59673 | LD A,(IX+0) | Fetch the current entity's type into A. | ||
| 59676 | JR Z,GraphicLayoutRoutine_F7Continue | Jump to GraphicLayoutRoutine_F7Continue to continue if the comparison matched. | ||
| 59678 | INC A | Step the nested-layout counter on by one. | ||
| 59679 | LD C,A | Keep the updated index in C. | ||
| 59680 | ADD IX,BC | IX+=BC. | ||
| 59682 | JP Process_GraphicLayoutData | Jump to Process_GraphicLayoutData to process graphic layout data. | ||
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Reset the 247 timer byte, pick a random graphic index, and continue layout at Process_GraphicLayoutData.
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| GraphicLayoutRoutine_F7Continue | 59685 | LD (IX-2),0 | Write 0 to *(IX-2). | |
| 59689 | PUSH IX | Stash IX on the stack. | ||
| 59691 | CALL PseudoRandom | Call PseudoRandom to pick a pseudo-random value. | ||
| 59694 | INC A | Step the nested-layout counter on by one. | ||
| 59695 | LD C,A | Keep the updated index in C. | ||
| 59696 | ADD IX,BC | IX+=BC. | ||
| 59698 | LD A,(IX+0) | Fetch the current entity's type into A. | ||
| 59701 | POP IX | Restore IX from the stack. | ||
| 59703 | LD C,(IX+0) | Load C with the current entity's entity type. | ||
| 59706 | INC C | Advance the saved count in C by one. | ||
| 59707 | ADD IX,BC | IX+=BC. | ||
| 59709 | LD (IX+0),A | Set the current entity's entity type. | ||
| 59712 | JP Process_GraphicLayoutData | Jump to Process_GraphicLayoutData to process graphic layout data. | ||
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View the equivalent code in;
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