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Routines |
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Lift the task-two entity when its matching game-event bit is set.
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| ScriptRoutine_TaskTwoRiseOnEvent | 49087 | LD A,(29363) | Load A with the game event flags (GameEventFlags). | |||||
| 49090 | BIT 1,A | Is bit 1 of game event flags set? If not, jump to ScriptRoutine_TaskTwoRiseOnEvent_RunStartScript. | ||||||
| 49092 | JR Z,ScriptRoutine_TaskTwoRiseOnEvent_RunStartScript | |||||||
| 49094 | LD A,(IX+5) | Load A with the current entity's y-coordinate. | ||||||
| 49097 | INC A | Advance the current entity's y-coordinate by one. | ||||||
| 49098 | CP 39 | Is the current entity's y-coordinate equal to 39? If so, jump to Update_TaskTwo_ClearTrapFlags. | ||||||
| 49100 | JP Z,Update_TaskTwo_ClearTrapFlags | |||||||
| 49103 | CP 27 | Is the current entity's y-coordinate equal to 27? If not, jump to ScriptRoutine_TaskTwoRiseOnEvent_IncY. | ||||||
| 49105 | JR NZ,ScriptRoutine_TaskTwoRiseOnEvent_IncY | |||||||
| 49107 | LD A,(29363) | Load A with the game event flags (GameEventFlags). | ||||||
| 49110 | SET 4,A | Set bit 4 of game event flags. | ||||||
| 49112 | LD (29363),A | Set the game event flags (GameEventFlags). | ||||||
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Keep lowering the rising helper one row, then continue the script.
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| ScriptRoutine_TaskTwoRiseOnEvent_IncY | 49115 | INC (IX+5) | Move this entity one character down. | |||||
| 49118 | INC (IX+6) | |||||||
| 49121 | JP AdvanceScriptInstruction | Jump to AdvanceScriptInstruction to run the next script instruction. | ||||||
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Trap closed: restart the rise routine from script BirdScript_RiseLoop.
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| ScriptRoutine_TaskTwoRiseOnEvent_RunStartScript | 49124 | LD HL,48761 | Point HL at bird script data BirdScript_RiseLoop. | |||||
| 49127 | JP ScriptInstruction | Jump to ScriptInstruction to execute the script instruction at HL. | ||||||
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