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Data |
| Prev: B9A5 | Up: Map | Next: BC12 |
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Continuation of the Thing Upstairs script that starts at BBE0. BCA9 points HL at BC0E and enters ScriptInstruction; BDBA arms the same script via Pointer_ThingUpstairsScriptPosition.
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| Data_ThingUpstairsScriptTail | BC00 | DEFW GraphicLayout_Ghost | Graphic-layout pointer GraphicLayout_Ghost. | |
| BC02 | DEFW $0035 | Script opcode 35 (fill attribute rows). | ||
| BC04 | DEFW GraphicLayout_Ghost | Graphic-layout pointer GraphicLayout_Ghost. | ||
| BC06 | DEFW GraphicLayout_Ghost | Graphic-layout pointer GraphicLayout_Ghost. | ||
| BC08 | DEFW GraphicLayout_Ghost | Graphic-layout pointer GraphicLayout_Ghost. | ||
| BC0A | DEFW $0001 | Script opcode 01 (load script address). | ||
| BC0C | DEFW $BBF4 | Script address BBF4. | ||
| BC0E | DEFW GraphicLayout_Ghost | Graphic-layout pointer GraphicLayout_Ghost. | ||
| BC10 | DEFW $0033 | Script opcode 33 (clear attribute file / reset slot). | ||
| Prev: B9A5 | Up: Map | Next: BC12 |