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BC00: Data: Thing Upstairs Script Tail
Continuation of the Thing Upstairs script that starts at BBE0. BCA9 points HL at BC0E and enters ScriptInstruction; BDBA arms the same script via Pointer_ThingUpstairsScriptPosition.
Data_ThingUpstairsScriptTail BC00 DEFW GraphicLayout_Ghost Graphic-layout pointer GraphicLayout_Ghost.
BC02 DEFW $0035 Script opcode 35 (fill attribute rows).
BC04 DEFW GraphicLayout_Ghost Graphic-layout pointer GraphicLayout_Ghost.
BC06 DEFW GraphicLayout_Ghost Graphic-layout pointer GraphicLayout_Ghost.
BC08 DEFW GraphicLayout_Ghost Graphic-layout pointer GraphicLayout_Ghost.
BC0A DEFW $0001 Script opcode 01 (load script address).
BC0C DEFW $BBF4 Script address BBF4.
BC0E DEFW GraphicLayout_Ghost Graphic-layout pointer GraphicLayout_Ghost.
BC10 DEFW $0033 Script opcode 33 (clear attribute file / reset slot).
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