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Eight-byte parameter blocks for sounds 01–14. Play_QueuedSound forms IX=F907+(index×08). The base F907 is the operand byte of JR NZ in Queue_Sound; it is never read as a parameter because indexes start at 01, so sound 01 begins here. Layout:
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| Table_SoundParameters | F90F | DEFB $01,$17,$70,$0E,$2E,$9E,$80,$00 | Sound 01: score / room-init fanfare (AEF7). | |||||||||||||||||||
| F917 | DEFB $0F,$0E,$22,$29,$F1,$04,$80,$00 | Sound 02: Berk-action fanfare (AED6). | ||||||||||||||||||||
| F91F | DEFB $08,$FF,$11,$08,$FE,$FE,$80,$00 | Sound 03. | ||||||||||||||||||||
| F927 | DEFB $01,$5A,$77,$46,$02,$04,$80,$00 | Sound 04: entity-slot store (forced as 84 at B3B7). | ||||||||||||||||||||
| F92F | DEFB $01,$78,$0A,$0A,$FA,$01,$80,$00 | Sound 05: trap door opening (EE0B). | ||||||||||||||||||||
| F937 | DEFB $01,$32,$EC,$96,$03,$03,$06,$00 | Sound 06: trap door closing (EDE8). | ||||||||||||||||||||
| F93F | DEFB $01,$12,$0A,$0A,$F7,$0B,$00,$00 | Sound 07: entity-slot wait (forced as 87 at Update_Entity_Slot_QueueLandSound). | ||||||||||||||||||||
| F947 | DEFB $01,$DC,$F4,$C8,$FF,$FF,$80,$00 | Sound 08: random game-event sting (forced as 88 at BDAD). | ||||||||||||||||||||
| F94F | DEFB $01,$5A,$DC,$E5,$FE,$FF,$0A,$00 | Sound 09: clear-attributes sting (forced as 89 at EA62). | ||||||||||||||||||||
| F957 | DEFB $03,$14,$7B,$45,$FC,$FC,$80,$00 | Sound 0A: message-flash click (E294). | ||||||||||||||||||||
| F95F | DEFB $04,$FF,$43,$C5,$02,$FF,$80,$00 | Sound 0B: task fanfare / stinger (AC6D). | ||||||||||||||||||||
| F967 | DEFB $06,$05,$52,$57,$03,$03,$80,$00 | Sound 0C: timed-event / Drutt script (ADF6 / AFE3). | ||||||||||||||||||||
| F96F | DEFB $01,$2E,$29,$46,$01,$FF,$80,$00 | Sound 0D. | ||||||||||||||||||||
| F977 | DEFB $01,$3C,$C5,$32,$01,$01,$0B,$00 | Sound 0E: trap door / catch thump (also forced as 8E at B062 / Update_Drutt_CatchSound). | ||||||||||||||||||||
| F97F | DEFB $01,$5C,$F6,$79,$FF,$FF,$80,$00 | Sound 0F: ghost update (CEB8). | ||||||||||||||||||||
| F987 | DEFB $01,$08,$90,$71,$FD,$19,$14,$00 | Sound 10: scripted movement (Script_PushHitch_Click / F0BF). | ||||||||||||||||||||
| F98F | DEFB $01,$64,$38,$96,$FE,$FC,$80,$00 | Sound 11: vat / script action (ScriptRoutine_VatQueueSound / D229). | ||||||||||||||||||||
| F997 | DEFB $01,$0B,$21,$B5,$01,$01,$80,$00 | Sound 12: heater (Update_Heater). | ||||||||||||||||||||
| F99F | DEFB $07,$01,$60,$45,$00,$00,$01,$00 | Sound 13. | ||||||||||||||||||||
| F9A7 | DEFB $01,$64,$F0,$9F,$F4,$04,$0A,$00 | Sound 14: task-three script action (ScriptRoutine_TaskThreeQueueSound). | ||||||||||||||||||||
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