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Routines |
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Clear the vat's busy bit and reset it onto the post-reset script at CFF4.
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| ScriptRoutine_VatClearBit6AndReset | D1FE | BIT 6,(IX+$09) | Is bit 06 of the current entity's direction / state set? If not, jump to AdvanceScriptInstruction. | |||||
| D202 | JP Z,AdvanceScriptInstruction | |||||||
| D205 | RES 6,(IX+$09) | Reset bit 06 of the current entity's direction / state. | ||||||
| D209 | PUSH IX | Stash IX on the stack. | ||||||
| D20B | LD IX,($CF35) | Load IX from TemporaryEntityPointer_Misc. | ||||||
| D20F | LD (IX+$00),$00 | Write 00 to the current entity's entity type. | ||||||
| D213 | BIT 5,(IX+$01) | Is bit 05 of the current entity's flags byte 1 set? If not, jump to ScriptRoutine_VatClearBit6AndReset_RestoreQueueSound. | ||||||
| D217 | JR Z,ScriptRoutine_VatClearBit6AndReset_RestoreQueueSound | |||||||
| D219 | LD IX,$909B | Point IX at the camera-follow entity (StateData_Berk). | ||||||
| D21D | SET 0,(IX+$03) | Set bit 00 of the current entity's flags byte 3. | ||||||
| D221 | LD HL,$BA35 | Point HL at Berk script data BerkPutDownScript_CameraFollow. | ||||||
| D224 | LD ($72B1),HL | Store HL in Berk's script position pointer (Pointer_BerkScriptPosition). | ||||||
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Restore IX, queue the vat sound, and run the post-reset script at CFF4.
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| ScriptRoutine_VatClearBit6AndReset_RestoreQueueSound | D227 | POP IX | Restore IX from the stack. | |||||
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| D229 | LD A,$11 | Load A with sound index 11. | ||||||
| D22B | CALL Queue_Sound | Call Queue_Sound to queue a sound effect. | ||||||
| D22E | LD HL,$CFF4 | Point HL at Drutt script data CFF4. | ||||||
| D231 | JP ScriptInstruction | Jump to ScriptInstruction to execute the script instruction at HL. | ||||||
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