0
Room 0 Patio at GraphicLayout_BlueStaircase
room-00
1
Room 1 Storage Cupboard at GraphicLayout_RoomSceneryBlockB
Scenery layout for room 1 in StateData_SimpleEntities. Floor strips continue at GraphicLayout_FloorStrip. Shelves use GraphicLayout_LongPlatform.
room-01
2
Room 2 Mid camera stove band at GraphicLayout_StoveLit
Room 2 is not a separate room. It is the room number on the stove, hatch and trap floor entries, which are drawn in an in-between camera window from 108 to 140 spanning Trap Door and Kitchen. Lit stove layout GraphicLayout_StoveLit. Closed hatch GraphicLayout_TrapDoorClosed and trap floor GraphicLayout_TrapDoorFloor share this band.
room-02
3
Room 3 Trap Door at GraphicLayout_TrapDoorClosed
Closed hatch layout. Wall scenery in this window is GraphicLayout_Room1SceneryBlock.
room-03
4
Room 4 Kitchen at GraphicLayout_StoveLit
Lit stove in this camera. Also the dumb waiter GraphicLayout_DumbWaiter and lever scenery GraphicLayout_LeverClosedLeft.
room-04
5
Room 5 Weight at GraphicLayout_VerticalColumn
Vertical columns under StateData_SceneryEntities (room 5). White arch into the Swamp is GraphicLayout_WhiteArch at StateData_ScenerySecondary.
room-05
Swamp
Swamp (camera 224 to 255) at GraphicLayout_SwampDrippingWater
Dripping water wrap scenery (room 0 high X in StateData_SimpleEntities). Waterline strips also use GraphicLayout_GreenSceneryStrip.
room-06