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Rooms |
| Room 00 Patio at GraphicLayout_BlueStaircase |
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| Room 01 Storage Cupboard at GraphicLayout_RoomSceneryBlockB |
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| Scenery layout for room 01 in StateData_SimpleEntities. Floor strips continue at GraphicLayout_FloorStrip. Shelves use GraphicLayout_LongPlatform. |
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| Room 02 Mid camera stove band at GraphicLayout_StoveLit |
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| Room 02 is not a separate room. It is the room number on the stove, hatch and trap floor entries, which are drawn in an in-between camera window from 6C to 8C spanning Trap Door and Kitchen. Lit stove layout GraphicLayout_StoveLit. Closed hatch GraphicLayout_TrapDoorClosed and trap floor GraphicLayout_TrapDoorFloor share this band. |
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| Room 03 Trap Door at GraphicLayout_TrapDoorClosed |
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| Closed hatch layout. Wall scenery in this window is GraphicLayout_Room1SceneryBlock. |
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| Room 04 Kitchen at GraphicLayout_StoveLit |
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| Lit stove in this camera. Also the dumb waiter GraphicLayout_DumbWaiter and lever scenery GraphicLayout_LeverClosedLeft. |
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| Room 05 Weight at GraphicLayout_VerticalColumn |
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| Vertical columns under StateData_SceneryEntities (room 05). White arch into the Swamp is GraphicLayout_WhiteArch at StateData_ScenerySecondary. |
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| Swamp (camera E0 to FF) at GraphicLayout_SwampDrippingWater |
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| Dripping water wrap scenery (room 00 high X in StateData_SimpleEntities). Waterline strips also use GraphicLayout_GreenSceneryStrip. |
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