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Routines |
| Prev: A9D4 | Up: Map | Next: AA33 |
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Used by the routine at Handler_TimeOut.
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| Print_YoureFired | A9EF | CALL BlankMiddleScreenBuffer | Call BlankMiddleScreenBuffer. | |
| A9F2 | CALL BlankMiddleAttributeBuffer | Call BlankMiddleAttributeBuffer. | ||
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Print "Trashman ".
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| A9F5 | LD HL,$ACFA | HL=Messaging_Trashman. | ||
| A9F8 | LD DE,$4840 | DE=4840 (screen buffer location). | ||
| A9FB | CALL PrintString | Call PrintString. | ||
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Who is in play, is it 1UP or 2UP?
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| A9FE | LD HL,$AB8A | Test bit 4 of Game_Flags. | ||
| AA01 | BIT 4,(HL) | |||
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Default to using the 1UP name.
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| AA03 | LD HL,$ACA6 | HL=Name_1UP. | ||
| AA06 | JR Z,Print_YoureFired_Write | Jump to Print_YoureFired_Write if this is player one. | ||
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Else, use the name for 2UP.
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| AA08 | LD HL,$ACC7 | HL=Name_2UP. | ||
| Print_YoureFired_Write | AA0B | CALL PrintString | Call PrintString. | |
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Overwrite the ")" from the players name string.
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| AA0E | DEC DE | Decrease DE by one. | ||
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Print ", you're slow." messaging.
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| AA0F | LD HL,$AE33 | HL=Messaging_Fired_1. | ||
| AA12 | CALL PrintString | Call PrintString. | ||
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Print the road name.
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| AA15 | LD HL,$C280 | HL=Messaging_RoadName. | ||
| AA18 | CALL PrintString | Call PrintString. | ||
| AA1B | LD HL,($AB7E) | HL=*ActivePlayer. | ||
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This assumes the default number of lives is being used, and displays a string for the number of times Trashman has been fired.
As this only tests bit 0, any poke like Infinite Lives will make this behave oddly.
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| AA1E | BIT 0,(HL) | Test bit 0 of *HL. | ||
| AA20 | LD HL,$B009 | HL=Messaging_Once. | ||
| AA23 | JR NZ,Print_YoureFired_WriteTimes | Jump to Print_YoureFired_WriteTimes if this isn't the last life. | ||
| AA25 | LD HL,$B013 | HL=Messaging_Twice. | ||
| Print_YoureFired_WriteTimes | AA28 | CALL PrintString | Call PrintString. | |
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Print " more and you're fired.".
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| AA2B | LD HL,$AE71 | HL=Messaging_Fired_2. | ||
| AA2E | CALL PrintString | Call PrintString. | ||
| AA31 | RET | Return. | ||
| AA32 | RET | Return. | ||
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