Address Length Description
43902 12
Pointer To Active Player
43914 1
Game Flags
Bits
0 1 2 3
On High Score table To-do To-do To-do
4 5 6 7
Active player 1UP or 2UP 1UP In-Play 2UP In-Play
45064 1
Flag: Game Over
A flag to indicate if the game is still in-play, or what the reason for death is.
Value Meaning
0 Not "Game Over"
45123 48
High Score Table
49776 2
Number Of Bins String
Points to the string which contains the number of bins to collect for the current street.
Messaging_Five
Messaging_Six
Messaging_Seven
Messaging_Eight
Messaging_Nine
Messaging_Ten
Messaging_Twelve
49778 2
Time Remaining
Time Remaining equates to how much bonus the player receives when the level is completed. Stored as e.g.
Location Value
49778 80
49779 2
For "250" seconds/ bonus points remaining.
49780 2
Game status buffer entry at C274
49782 1
Game status buffer entry at C276
49783 2
Game status buffer entry at C277
49785 1
Game status buffer entry at C279
49786 1
Game status buffer entry at C27A
49787 2
Game status buffer entry at C27B
49789 2
Game status buffer entry at C27D
49791 1
Game status buffer entry at C27F
49806 2
Game status buffer entry at C28E
49808 1
Game status buffer entry at C290
49809 1
Game status buffer entry at C291
49810 1
Game status buffer entry at C292
49811 91
Table: Street Objects
49902 104
Table:
50006 7
Game status buffer entry at C356
50013 17
Game status buffer entry at C35D
50030 25
Player Data
50055 1
Game status buffer entry at C387
50056 1
Game status buffer entry at C388
50057 1
Game status buffer entry at C389
50058 2
Bonus Messaging
50060 1
Game status buffer entry at C38C
50061 1830
Game status buffer entry at C38D
52118 3
Active Players Score
The current players score for display. Stored as e.g.
Location Value
52118 51
52119 34
52120 17
For a score of "112233" points.
52121 3
Inactive Players Score
See ActivePlayer_Score for explanation.