Address Length Description
AB7E 12
Pointer To Active Player
AB8A 1
Game Flags
Bits
0 1 2 3
On High Score table To-do To-do To-do
4 5 6 7
Active player 1UP or 2UP 1UP In-Play 2UP In-Play
B008 1
Flag: Game Over
A flag to indicate if the game is still in-play, or what the reason for death is.
Value Meaning
00 Not "Game Over"
B043 48
High Score Table
C270 2
Number Of Bins String
Points to the string which contains the number of bins to collect for the current street.
Messaging_Five
Messaging_Six
Messaging_Seven
Messaging_Eight
Messaging_Nine
Messaging_Ten
Messaging_Twelve
C272 2
Time Remaining
Time Remaining equates to how much bonus the player receives when the level is completed. Stored as e.g.
Location Value
C272 50
C273 02
For "250" seconds/ bonus points remaining.
C274 2
Game status buffer entry at C274
C276 1
Game status buffer entry at C276
C277 2
Game status buffer entry at C277
C279 1
Game status buffer entry at C279
C27A 1
Game status buffer entry at C27A
C27B 2
Game status buffer entry at C27B
C27D 2
Game status buffer entry at C27D
C27F 1
Game status buffer entry at C27F
C28E 2
Game status buffer entry at C28E
C290 1
Game status buffer entry at C290
C291 1
Game status buffer entry at C291
C292 1
Game status buffer entry at C292
C293 91
Table: Street Objects
C2EE 104
Table:
C356 7
Game status buffer entry at C356
C35D 17
Game status buffer entry at C35D
C36E 25
Player Data
C387 1
Game status buffer entry at C387
C388 1
Game status buffer entry at C388
C389 1
Game status buffer entry at C389
C38A 2
Bonus Messaging
C38C 1
Game status buffer entry at C38C
C38D 1830
Game status buffer entry at C38D
CB96 3
Active Players Score
The current players score for display. Stored as e.g.
Location Value
CB96 33
CB97 22
CB98 11
For a score of "112233" points.
CB99 3
Inactive Players Score
See ActivePlayer_Score for explanation.