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Routines |
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Used by the routine at Handler_SubGame.
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| Initialise_SubGame | 9052 | CALL CopySubGameData | Call CopySubGameData. | |
| 9055 | CALL ClearShadowBuffer | Call ClearShadowBuffer. | ||
| 9058 | CALL $90A2 | Call 90A2. | ||
| 905B | CALL $90FC | Call 90FC. | ||
| 905E | CALL $9194 | Call 9194. | ||
| 9061 | LD HL,($99D1) | Write *99D1 to *92BE. | ||
| 9064 | LD ($92BE),HL | |||
| 9067 | LD HL,($99D5) | Write *99D5 to *7204. | ||
| 906A | LD ($7204),HL | |||
| 906D | LD HL,$9A32 | Write 9A32 to *99BA. | ||
| 9070 | LD ($99BA),HL | |||
| 9073 | LD HL,$99F0 | Write 99F0 to *99A7. | ||
| 9076 | LD ($99A7),HL | |||
| 9079 | LD HL,($99D3) | Call the routine pointed to by *ActiveSubGameInitialisation. | ||
| 907C | LD ($9080),HL | |||
| 907F | CALL $0000 | |||
| 9082 | CALL CopyBufferToScreen | Call CopyBufferToScreen. | ||
| 9085 | CALL PaintHeaderFooter | Call PaintHeaderFooter. | ||
| 9088 | JP $9270 | Jump to 9270. | ||
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CALLlocation target below.