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Game status buffer |
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Four more of the chops that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| Initialisation_Chop_Extra | 6295 | DEFB $52 | Sprite ID: "Chop". | |
| 6296 | DEFB $6C | Room: 6C. | ||
| 6297 | DEFB $00 | Flags: 00. | ||
| 6298 | DEFB $57 | X position: 57. | ||
| 6299 | DEFB $47 | Y position: 47. | ||
| 629A | DEFB $43 | Attribute: INK:MAGENTA, PAPER:BLACK (BRIGHT). | ||
| 629B | DEFB $00,$00 | Not used. | ||
| 629D | DEFB $52 | Sprite ID: "Chop". | ||
| 629E | DEFB $3A | Room: 3A. | ||
| 629F | DEFB $00 | Flags: 00. | ||
| 62A0 | DEFB $57 | X position: 57. | ||
| 62A1 | DEFB $48 | Y position: 48. | ||
| 62A2 | DEFB $43 | Attribute: INK:MAGENTA, PAPER:BLACK (BRIGHT). | ||
| 62A3 | DEFB $00,$00 | Not used. | ||
| 62A5 | DEFB $52 | Sprite ID: "Chop". | ||
| 62A6 | DEFB $69 | Room: 69. | ||
| 62A7 | DEFB $00 | Flags: 00. | ||
| 62A8 | DEFB $30 | X position: 30. | ||
| 62A9 | DEFB $40 | Y position: 40. | ||
| 62AA | DEFB $03 | Attribute: INK:MAGENTA, PAPER:BLACK. | ||
| 62AB | DEFB $00,$00 | Not used. | ||
| 62AD | DEFB $52 | Sprite ID: "Chop". | ||
| 62AE | DEFB $80 | Room: 80. | ||
| 62AF | DEFB $00 | Flags: 00. | ||
| 62B0 | DEFB $30 | X position: 30. | ||
| 62B1 | DEFB $40 | Y position: 40. | ||
| 62B2 | DEFB $03 | Attribute: INK:MAGENTA, PAPER:BLACK. | ||
| 62B3 | DEFB $00,$00 | Not used. | ||
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