![]() |
Game status buffer |
| Prev: 6355 | Up: Map | Next: 63DD |
|
An entity that is always in the same room as the player, because ControlPlayer copies the room of the player to it. Its handler is HandlerBlank, which drops the inventory. The room here is not used.
|
||||
| Initialisation_Blank | 63D5 | DEFB $31 | Sprite ID: 31 (handled by HandlerBlank). | |
| 63D6 | DEFB $00 | Room: 00. | ||
| 63D7 | DEFB $00 | Flags: 00. | ||
| 63D8 | DEFB $00 | X position: 00. | ||
| 63D9 | DEFB $00 | Y position: 00. | ||
| 63DA | DEFB $00 | Attribute: 00. | ||
| 63DB | DEFB $00,$00 | Not used. | ||
| Prev: 6355 | Up: Map | Next: 63DD |