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Routines |
| Prev: A1AE | Up: Map | Next: A1F3 |
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Prints a character at a screen address, using the graphics in the font that FontPointer points to, and moves on to the next character cell.
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| PrintScreen | A1D3 | PUSH BC | Stash BC on the stack. | |||||||||||||||
| A1D4 | PUSH DE | Stash DE on the stack. | ||||||||||||||||
| A1D5 | PUSH HL | Stash the screen address on the stack. | ||||||||||||||||
| A1D6 | LD L,A | Fetch the character code. | ||||||||||||||||
| A1D7 | LD H,$00 | |||||||||||||||||
| A1D9 | ADD HL,HL | Multiply by 08 as each character has eight bytes of graphics. | ||||||||||||||||
| A1DA | ADD HL,HL | |||||||||||||||||
| A1DB | ADD HL,HL | |||||||||||||||||
| A1DC | LD DE,($5E01) | Fetch the address of the font from FontPointer. | ||||||||||||||||
| A1E0 | ADD HL,DE | Fetch the address of the graphics of the character. | ||||||||||||||||
| A1E1 | EX DE,HL | Fetch the address of the graphics of the character. | ||||||||||||||||
| A1E2 | POP HL | Restore the screen address from the stack. | ||||||||||||||||
| A1E3 | LD B,$08 | B=08 (the number of rows). | ||||||||||||||||
| PrintScreen_Loop | A1E5 | LD A,(DE) | Fetch the next row of the graphics. | |||||||||||||||
| A1E6 | LD (HL),A | Write it to the screen. | ||||||||||||||||
| A1E7 | INC DE | Move on to the next row of the graphics. | ||||||||||||||||
| A1E8 | INC H | Move down a pixel row on the screen. | ||||||||||||||||
| A1E9 | DJNZ PrintScreen_Loop | Decrease the row counter by one and loop back to PrintScreen_Loop until it is zero. | ||||||||||||||||
| A1EB | POP DE | Restore DE from the stack. | ||||||||||||||||
| A1EC | POP BC | Restore BC from the stack. | ||||||||||||||||
| A1ED | LD A,H | Fetch the high byte of the screen address. | ||||||||||||||||
| A1EE | SUB $08 | Subtract 08 to move back to the top row of the character. | ||||||||||||||||
| A1F0 | LD H,A | Keep the high byte of the top row in H. | ||||||||||||||||
| A1F1 | INC L | Move on to the next character cell. | ||||||||||||||||
| A1F2 | RET | Return. | ||||||||||||||||
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View the equivalent code in;
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| Prev: A1AE | Up: Map | Next: A1F3 |