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CBD9: Sprite: Frankenstein
The Frankenstein sprites. There are three frames in this block, each 18 pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 74 to 77 (see SpritesTable). There are more IDs than frames, as some of the frames are used by more than one ID.
Frame 1.
Sprite_Frankenstein_1 CBD9 DEFB $18 Height = 18 pixels.
CBDA DEFB $3E,$00 franken-01
CBDC DEFB $1E,$60
CBDE DEFB $00,$F0
CBE0 DEFB $0E,$70
CBE2 DEFB $0E,$B0
CBE4 DEFB $0E,$C4
CBE6 DEFB $4F,$E4
CBE8 DEFB $4F,$EA
CBEA DEFB $A0,$0A
CBEC DEFB $AF,$EE
CBEE DEFB $EE,$EE
CBF0 DEFB $FE,$FE
CBF2 DEFB $FF,$FE
CBF4 DEFB $7E,$FC
CBF6 DEFB $0F,$E0
CBF8 DEFB $20,$08
CBFA DEFB $37,$D8
CBFC DEFB $24,$48
CBFE DEFB $0F,$E0
CC00 DEFB $14,$50
CC02 DEFB $16,$D0
CC04 DEFB $10,$10
CC06 DEFB $1A,$B0
CC08 DEFB $0F,$E0
Frame 2.
Sprite_Frankenstein_2 CC0A DEFB $18 Height = 18 pixels.
CC0B DEFB $1E,$F0 franken-02
CC0D DEFB $1E,$F0
CC0F DEFB $00,$00
CC11 DEFB $0E,$E0
CC13 DEFB $4E,$E4
CC15 DEFB $4E,$E4
CC17 DEFB $AF,$EA
CC19 DEFB $AF,$EA
CC1B DEFB $E0,$0E
CC1D DEFB $EF,$EE
CC1F DEFB $EF,$EE
CC21 DEFB $FE,$FE
CC23 DEFB $FF,$FE
CC25 DEFB $7E,$FC
CC27 DEFB $0F,$E0
CC29 DEFB $20,$08
CC2B DEFB $37,$D8
CC2D DEFB $24,$48
CC2F DEFB $0F,$E0
CC31 DEFB $14,$50
CC33 DEFB $16,$D0
CC35 DEFB $10,$10
CC37 DEFB $1A,$B0
CC39 DEFB $0F,$E0
Frame 3.
Sprite_Frankenstein_3 CC3B DEFB $18 Height = 18 pixels.
CC3C DEFB $00,$F8 franken-03
CC3E DEFB $0C,$F0
CC40 DEFB $1E,$00
CC42 DEFB $1C,$E0
CC44 DEFB $1A,$E0
CC46 DEFB $46,$E0
CC48 DEFB $4F,$E0
CC4A DEFB $AE,$E4
CC4C DEFB $0A,$A0
CC4E DEFB $EF,$EA
CC50 DEFB $EF,$EE
CC52 DEFB $FE,$FE
CC54 DEFB $FF,$FE
CC56 DEFB $7E,$FC
CC58 DEFB $0F,$F0
CC5A DEFB $20,$08
CC5C DEFB $37,$D8
CC5E DEFB $24,$48
CC60 DEFB $0F,$E0
CC62 DEFB $14,$50
CC64 DEFB $16,$D0
CC66 DEFB $10,$10
CC68 DEFB $1A,$B0
CC6A DEFB $0F,$E0
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