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A4BE: Sprite Table
The address of the data for each sprite, starting with sprite ID 01 (so the entry for an ID is at offset ID - 01 times 02). The ID is the first byte of an entity record, and is also its handler index (see HandlerTable). FetchSprite reads the table, and each sprite starts with its height (see Sprite_Knight_Down_1).
SpritesTable A4BE DEFW Sprite_Knight_Left_1 Sprite ID: 01 "Knight: Left Frame 1".
A4C0 DEFW Sprite_Knight_Left_2 Sprite ID: 02 "Knight: Left Frame 2".
A4C2 DEFW Sprite_Knight_Left_3 Sprite ID: 03 "Knight: Left Frame 3".
A4C4 DEFW Sprite_Knight_Left_2 Sprite ID: 04 "Knight: Left Frame 2".
A4C6 DEFW Sprite_Knight_Right_1 Sprite ID: 05 "Knight: Right Frame 1".
A4C8 DEFW Sprite_Knight_Right_2 Sprite ID: 06 "Knight: Right Frame 2".
A4CA DEFW Sprite_Knight_Right_3 Sprite ID: 07 "Knight: Right Frame 3".
A4CC DEFW Sprite_Knight_Right_2 Sprite ID: 08 "Knight: Right Frame 2".
A4CE DEFW Sprite_Knight_Up_1 Sprite ID: 09 "Knight: Up Frame 1".
A4D0 DEFW Sprite_Knight_Up_2 Sprite ID: 0A "Knight: Up Frame 2".
A4D2 DEFW Sprite_Knight_Up_3 Sprite ID: 0B "Knight: Up Frame 3".
A4D4 DEFW Sprite_Knight_Up_2 Sprite ID: 0C "Knight: Up Frame 2".
A4D6 DEFW Sprite_Knight_Down_1 Sprite ID: 0D "Knight: Down Frame 1".
A4D8 DEFW Sprite_Knight_Down_2 Sprite ID: 0E "Knight: Down Frame 2".
A4DA DEFW Sprite_Knight_Down_3 Sprite ID: 0F "Knight: Down Frame 3".
A4DC DEFW Sprite_Knight_Down_2 Sprite ID: 10 "Knight: Down Frame 2".
A4DE DEFW Sprite_Wizard_Left_1 Sprite ID: 11 "Wizard: Left Frame 1".
A4E0 DEFW Sprite_Wizard_Left_2 Sprite ID: 12 "Wizard: Left Frame 2".
A4E2 DEFW Sprite_Wizard_Left_3 Sprite ID: 13 "Wizard: Left Frame 3".
A4E4 DEFW Sprite_Wizard_Left_2 Sprite ID: 14 "Wizard: Left Frame 2".
A4E6 DEFW Sprite_Wizard_Right_1 Sprite ID: 15 "Wizard: Right Frame 1".
A4E8 DEFW Sprite_Wizard_Right_2 Sprite ID: 16 "Wizard: Right Frame 2".
A4EA DEFW Sprite_Wizard_Right_3 Sprite ID: 17 "Wizard: Right Frame 3".
A4EC DEFW Sprite_Wizard_Right_2 Sprite ID: 18 "Wizard: Right Frame 2".
A4EE DEFW Sprite_Wizard_Up_1 Sprite ID: 19 "Wizard: Up Frame 1".
A4F0 DEFW Sprite_Wizard_Up_2 Sprite ID: 1A "Wizard: Up Frame 2".
A4F2 DEFW Sprite_Wizard_Up_3 Sprite ID: 1B "Wizard: Up Frame 3".
A4F4 DEFW Sprite_Wizard_Up_2 Sprite ID: 1C "Wizard: Up Frame 2".
A4F6 DEFW Sprite_Wizard_Down_1 Sprite ID: 1D "Wizard: Down Frame 1".
A4F8 DEFW Sprite_Wizard_Down_2 Sprite ID: 1E "Wizard: Down Frame 2".
A4FA DEFW Sprite_Wizard_Down_3 Sprite ID: 1F "Wizard: Down Frame 3".
A4FC DEFW Sprite_Wizard_Down_2 Sprite ID: 20 "Wizard: Down Frame 2".
A4FE DEFW Sprite_Serf_Left_1 Sprite ID: 21 "Serf: Left Frame 1".
A500 DEFW Sprite_Serf_Left_2 Sprite ID: 22 "Serf: Left Frame 2".
A502 DEFW Sprite_Serf_Left_3 Sprite ID: 23 "Serf: Left Frame 3".
A504 DEFW Sprite_Serf_Left_2 Sprite ID: 24 "Serf: Left Frame 2".
A506 DEFW Sprite_Serf_Right_1 Sprite ID: 25 "Serf: Right Frame 1".
A508 DEFW Sprite_Serf_Right_2 Sprite ID: 26 "Serf: Right Frame 2".
A50A DEFW Sprite_Serf_Right_3 Sprite ID: 27 "Serf: Right Frame 3".
A50C DEFW Sprite_Serf_Right_2 Sprite ID: 28 "Serf: Right Frame 2".
A50E DEFW Sprite_Serf_Up_1 Sprite ID: 29 "Serf: Up Frame 1".
A510 DEFW Sprite_Serf_Up_2 Sprite ID: 2A "Serf: Up Frame 2".
A512 DEFW Sprite_Serf_Up_3 Sprite ID: 2B "Serf: Up Frame 3".
A514 DEFW Sprite_Serf_Up_2 Sprite ID: 2C "Serf: Up Frame 2".
A516 DEFW Sprite_Serf_Down_1 Sprite ID: 2D "Serf: Down Frame 1".
A518 DEFW Sprite_Serf_Down_2 Sprite ID: 2E "Serf: Down Frame 2".
A51A DEFW Sprite_Serf_Down_3 Sprite ID: 2F "Serf: Down Frame 3".
A51C DEFW Sprite_Serf_Down_2 Sprite ID: 30 "Serf: Down Frame 2".
A51E DEFW Sprite_Blank Sprite ID: 31 "Blank".
A520 DEFW Sprite_Cursor_Left Sprite ID: 32 "Cursor: Left".
A522 DEFW Sprite_Cursor_Right Sprite ID: 33 "Cursor: Right".
A524 DEFW Sprite_Fireball_1 Sprite ID: 34 "Fireball: Frame 1".
A526 DEFW Sprite_Fireball_2 Sprite ID: 35 "Fireball: Frame 2".
A528 DEFW Sprite_Fireball_3 Sprite ID: 36 "Fireball: Frame 3".
A52A DEFW Sprite_Fireball_4 Sprite ID: 37 "Fireball: Frame 4".
A52C DEFW Sprite_Sword_1 Sprite ID: 38 "Sword: Frame 1".
A52E DEFW Sprite_Sword_2 Sprite ID: 39 "Sword: Frame 2".
A530 DEFW Sprite_Sword_3 Sprite ID: 3A "Sword: Frame 3".
A532 DEFW Sprite_Sword_4 Sprite ID: 3B "Sword: Frame 4".
A534 DEFW Sprite_Sword_5 Sprite ID: 3C "Sword: Frame 5".
A536 DEFW Sprite_Sword_6 Sprite ID: 3D "Sword: Frame 6".
A538 DEFW Sprite_Sword_7 Sprite ID: 3E "Sword: Frame 7".
A53A DEFW Sprite_Sword_8 Sprite ID: 3F "Sword: Frame 8".
A53C DEFW Sprite_Axe_1 Sprite ID: 40 "Axe: Frame 1".
A53E DEFW Sprite_Axe_2 Sprite ID: 41 "Axe: Frame 2".
A540 DEFW Sprite_Axe_3 Sprite ID: 42 "Axe: Frame 3".
A542 DEFW Sprite_Axe_4 Sprite ID: 43 "Axe: Frame 4".
A544 DEFW Sprite_Axe_5 Sprite ID: 44 "Axe: Frame 5".
A546 DEFW Sprite_Axe_6 Sprite ID: 45 "Axe: Frame 6".
A548 DEFW Sprite_Axe_7 Sprite ID: 46 "Axe: Frame 7".
A54A DEFW Sprite_Axe_8 Sprite ID: 47 "Axe: Frame 8".
A54C DEFW Sprite_Keyboard_Left Sprite ID: 48 "Keyboard: Left".
A54E DEFW Sprite_Keyboard_Right Sprite ID: 49 "Keyboard: Right".
A550 DEFW Sprite_Joystick_Left Sprite ID: 4A "Joystick: Left".
A552 DEFW Sprite_Joystick_Right Sprite ID: 4B "Joystick: Right".
A554 DEFW Sprite_Pumpkin_1 Sprite ID: 4C "Pumpkin: Frame 1".
A556 DEFW Sprite_Pumpkin_2 Sprite ID: 4D "Pumpkin: Frame 2".
A558 DEFW Sprite_Ghostlet_1 Sprite ID: 4E "Ghostlet: Frame 1".
A55A DEFW Sprite_Ghostlet_2 Sprite ID: 4F "Ghostlet: Frame 2".
A55C DEFW Sprite_Can Sprite ID: 50 "Can".
A55E DEFW Sprite_Candy Sprite ID: 51 "Candy".
A560 DEFW Sprite_Chop Sprite ID: 52 "Chop".
A562 DEFW Sprite_Lollipop Sprite ID: 53 "Lollipop".
A564 DEFW Sprite_Ice_Cream Sprite ID: 54 "Ice Cream".
A566 DEFW Sprite_Dessert Sprite ID: 55 "Dessert".
A568 DEFW Sprite_Apple Sprite ID: 56 "Apple".
A56A DEFW Sprite_Bottle Sprite ID: 57 "Bottle".
A56C DEFW Sprite_Sparkle_1 Sprite ID: 58 "Sparkle: Frame 1".
A56E DEFW Sprite_Sparkle_2 Sprite ID: 59 "Sparkle: Frame 2".
A570 DEFW Sprite_Sparkle_3 Sprite ID: 5A "Sparkle: Frame 3".
A572 DEFW Sprite_Sparkle_4 Sprite ID: 5B "Sparkle: Frame 4".
A574 DEFW Sprite_Spider_1 Sprite ID: 5C "Spider: Frame 1".
A576 DEFW Sprite_Spider_2 Sprite ID: 5D "Spider: Frame 2".
A578 DEFW Sprite_Spikey_1 Sprite ID: 5E "Spikey: Frame 1".
A57A DEFW Sprite_Spikey_2 Sprite ID: 5F "Spikey: Frame 2".
A57C DEFW Sprite_Blob_1 Sprite ID: 60 "Blob: Frame 1".
A57E DEFW Sprite_Blob_2 Sprite ID: 61 "Blob: Frame 2".
A580 DEFW Sprite_Ghoul_1 Sprite ID: 62 "Ghoul: Frame 1".
A582 DEFW Sprite_Ghoul_2 Sprite ID: 63 "Ghoul: Frame 2".
A584 DEFW Sprite_None Sprite ID: 64 "None".
A586 DEFW Sprite_None Sprite ID: 65 "None".
A588 DEFW Sprite_None Sprite ID: 66 "None".
A58A DEFW Sprite_None Sprite ID: 67 "None".
A58C DEFW Sprite_Ghost_1 Sprite ID: 68 "Ghost: Frame 1".
A58E DEFW Sprite_Ghost_2 Sprite ID: 69 "Ghost: Frame 2".
A590 DEFW Sprite_Bat_1 Sprite ID: 6A "Bat: Frame 1".
A592 DEFW Sprite_Bat_2 Sprite ID: 6B "Bat: Frame 2".
A594 DEFW Sprite_Pop_1 Sprite ID: 6C "Pop: Frame 1".
A596 DEFW Sprite_Pop_2 Sprite ID: 6D "Pop: Frame 2".
A598 DEFW Sprite_Pop_3 Sprite ID: 6E "Pop: Frame 3".
A59A DEFW Sprite_Pop_4 Sprite ID: 6F "Pop: Frame 4".
A59C DEFW Sprite_Mummy_1 Sprite ID: 70 "Mummy: Frame 1".
A59E DEFW Sprite_Mummy_2 Sprite ID: 71 "Mummy: Frame 2".
A5A0 DEFW Sprite_Mummy_3 Sprite ID: 72 "Mummy: Frame 3".
A5A2 DEFW Sprite_Mummy_2 Sprite ID: 73 "Mummy: Frame 2".
A5A4 DEFW Sprite_Frankenstein_1 Sprite ID: 74 "Frankenstein: Frame 1".
A5A6 DEFW Sprite_Frankenstein_2 Sprite ID: 75 "Frankenstein: Frame 2".
A5A8 DEFW Sprite_Frankenstein_3 Sprite ID: 76 "Frankenstein: Frame 3".
A5AA DEFW Sprite_Frankenstein_2 Sprite ID: 77 "Frankenstein: Frame 2".
A5AC DEFW Sprite_Devil_1 Sprite ID: 78 "Devil: Frame 1".
A5AE DEFW Sprite_Devil_2 Sprite ID: 79 "Devil: Frame 2".
A5B0 DEFW Sprite_Devil_3 Sprite ID: 7A "Devil: Frame 3".
A5B2 DEFW Sprite_Devil_2 Sprite ID: 7B "Devil: Frame 2".
A5B4 DEFW Sprite_Dracula_1 Sprite ID: 7C "Dracula: Frame 1".
A5B6 DEFW Sprite_Dracula_2 Sprite ID: 7D "Dracula: Frame 2".
A5B8 DEFW Sprite_Dracula_3 Sprite ID: 7E "Dracula: Frame 3".
A5BA DEFW Sprite_Dracula_2 Sprite ID: 7F "Dracula: Frame 2".
A5BC DEFW Sprite_Leaf Sprite ID: 80 "Leaf".
A5BE DEFW Sprite_Key Sprite ID: 81 "Key".
A5C0 DEFW Sprite_Wine Sprite ID: 82 "Wine".
A5C2 DEFW Sprite_Coin Sprite ID: 83 "Coin".
A5C4 DEFW Sprite_Wing Sprite ID: 84 "Wing".
A5C6 DEFW Sprite_Whip Sprite ID: 85 "Whip".
A5C8 DEFW Sprite_Frog_Leg Sprite ID: 86 "Frog Leg".
A5CA DEFW Sprite_Gem Sprite ID: 87 "Gem".
A5CC DEFW Sprite_Money_Bag Sprite ID: 88 "Money Bag".
A5CE DEFW Sprite_Skull Sprite ID: 89 "Skull".
A5D0 DEFW Sprite_Crucifix Sprite ID: 8A "Crucifix".
A5D2 DEFW Sprite_Spanner Sprite ID: 8B "Spanner".
A5D4 DEFW Sprite_ACG_Key_Left Sprite ID: 8C "A.C.G. Key: Left".
A5D6 DEFW Sprite_ACG_Key_Middle Sprite ID: 8D "A.C.G. Key: Middle".
A5D8 DEFW Sprite_ACG_Key_Right Sprite ID: 8E "A.C.G. Key: Right".
A5DA DEFW Sprite_Tombstone Sprite ID: 8F "Tombstone".
A5DC DEFW Sprite_Witch_Left_1 Sprite ID: 90 "Witch: Left Frame 1".
A5DE DEFW Sprite_Witch_Left_2 Sprite ID: 91 "Witch: Left Frame 2".
A5E0 DEFW Sprite_Witch_Right_1 Sprite ID: 92 "Witch: Right Frame 1".
A5E2 DEFW Sprite_Witch_Right_2 Sprite ID: 93 "Witch: Right Frame 2".
A5E4 DEFW Sprite_Monk_Left_1 Sprite ID: 94 "Monk: Left Frame 1".
A5E6 DEFW Sprite_Monk_Left_2 Sprite ID: 95 "Monk: Left Frame 2".
A5E8 DEFW Sprite_Monk_Right_1 Sprite ID: 96 "Monk: Right Frame 1".
A5EA DEFW Sprite_Monk_Right_2 Sprite ID: 97 "Monk: Right Frame 2".
A5EC DEFW Sprite_Flying_Bat_Left_1 Sprite ID: 98 "Bat: Left Frame 1".
A5EE DEFW Sprite_Flying_Bat_Left_2 Sprite ID: 99 "Bat: Left Frame 2".
A5F0 DEFW Sprite_Flying_Bat_Right_1 Sprite ID: 9A "Bat: Right Frame 1".
A5F2 DEFW Sprite_Flying_Bat_Right_2 Sprite ID: 9B "Bat: Right Frame 2".
A5F4 DEFW Sprite_Hunchback_1 Sprite ID: 9C "Hunchback: Frame 1".
A5F6 DEFW Sprite_Hunchback_2 Sprite ID: 9D "Hunchback: Frame 2".
A5F8 DEFW Sprite_Hunchback_3 Sprite ID: 9E "Hunchback: Frame 3".
A5FA DEFW Sprite_Hunchback_2 Sprite ID: 9F "Hunchback: Frame 2".
A5FC DEFW Sprite_None Sprite ID: A0 "None".
A5FE DEFW Sprite_Mushroom Sprite ID: A1 "Mushroom" .
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