![]() |
Data |
| Prev: BF74 | Up: Map | Next: C10C |
|
The table of sprites, with an entry for each of the C4 sprite IDs. An entry is the address of the sprite for the ID (see FetchSprite). The sprite ID is the first byte of an actor record.
A sprite is stored as its width in bytes, then its height in pixels, and then the pixel data: one byte for every byte of the width, for each row of the sprite. Sprites have no mask, as they are drawn using XOR. Several sprite IDs can share one sprite when an animation repeats a frame.
|
||||
| SpritesTable | BF84 | DEFW Sprite_None | Sprite ID: 00 "None". | |
| BF86 | DEFW Sprite_Appearing_1 | Sprite ID: 01 "Appearing: Frame 1". | ||
| BF88 | DEFW Sprite_Appearing_2 | Sprite ID: 02 "Appearing: Frame 2". | ||
| BF8A | DEFW Sprite_Appearing_3 | Sprite ID: 03 "Appearing: Frame 3". | ||
| BF8C | DEFW Sprite_Appearing_4 | Sprite ID: 04 "Appearing: Frame 4". | ||
| BF8E | DEFW Sprite_Appearing_5 | Sprite ID: 05 "Appearing: Frame 5". | ||
| BF90 | DEFW Sprite_Appearing_6 | Sprite ID: 06 "Appearing: Frame 6". | ||
| BF92 | DEFW Sprite_None | Sprite ID: 07 "None". | ||
| BF94 | DEFW Sprite_Explosion_2 | Sprite ID: 08 "Disappearing: Frame 2". | ||
| BF96 | DEFW Sprite_Explosion_3 | Sprite ID: 09 "Disappearing: Frame 3". | ||
| BF98 | DEFW Sprite_Explosion_4 | Sprite ID: 0A "Disappearing: Frame 4". | ||
| BF9A | DEFW Sprite_Explosion_3 | Sprite ID: 0B "Disappearing: Frame 3". | ||
| BF9C | DEFW Sprite_Explosion_2 | Sprite ID: 0C "Disappearing: Frame 2". | ||
| BF9E | DEFW Sprite_Explosion_1 | Sprite ID: 0D "Disappearing: Frame 1". | ||
| BFA0 | DEFW Sprite_None | Sprite ID: 0E "None". | ||
| BFA2 | DEFW Sprite_None | Sprite ID: 0F "None". | ||
| BFA4 | DEFW Sprite_Sabreman_Left_1 | Sprite ID: 10 "Sabreman: Left Frame 1". | ||
| BFA6 | DEFW Sprite_Sabreman_Left_2 | Sprite ID: 11 "Sabreman: Left Frame 2". | ||
| BFA8 | DEFW Sprite_Sabreman_Left_3 | Sprite ID: 12 "Sabreman: Left Frame 3". | ||
| BFAA | DEFW Sprite_Sabreman_Left_2 | Sprite ID: 13 "Sabreman: Left Frame 4". | ||
| BFAC | DEFW Sprite_Sabreman_Right_1 | Sprite ID: 14 "Sabreman: Right Frame 1". | ||
| BFAE | DEFW Sprite_Sabreman_Right_2 | Sprite ID: 15 "Sabreman: Right Frame 2". | ||
| BFB0 | DEFW Sprite_Sabreman_Right_3 | Sprite ID: 16 "Sabreman: Right Frame 3". | ||
| BFB2 | DEFW Sprite_Sabreman_Right_2 | Sprite ID: 17 "Sabreman: Right Frame 4". | ||
| BFB4 | DEFW Sprite_Sabreman_Up_1 | Sprite ID: 18 "Sabreman: Up Frame 1". | ||
| BFB6 | DEFW Sprite_Sabreman_Up_2 | Sprite ID: 19 "Sabreman: Up Frame 2". | ||
| BFB8 | DEFW Sprite_Sabreman_Up_3 | Sprite ID: 1A "Sabreman: Up Frame 3". | ||
| BFBA | DEFW Sprite_Sabreman_Up_2 | Sprite ID: 1B "Sabreman: Up Frame 4". | ||
| BFBC | DEFW Sprite_Sabreman_Down_1 | Sprite ID: 1C "Sabreman: Down Frame 1". | ||
| BFBE | DEFW Sprite_Sabreman_Down_2 | Sprite ID: 1D "Sabreman: Down Frame 2". | ||
| BFC0 | DEFW Sprite_Sabreman_Down_3 | Sprite ID: 1E "Sabreman: Down Frame 3". | ||
| BFC2 | DEFW Sprite_Sabreman_Down_2 | Sprite ID: 1F "Sabreman: Down Frame 4". | ||
| BFC4 | DEFW Sprite_Sabreman_Left_Fighting_1 | Sprite ID: 20 "Sabreman: Left Fighting Frame 1". | ||
| BFC6 | DEFW Sprite_Sabreman_Left_Fighting_2 | Sprite ID: 21 "Sabreman: Left Fighting Frame 2". | ||
| BFC8 | DEFW Sprite_Sabreman_Left_Fighting_3 | Sprite ID: 22 "Sabreman: Left Fighting Frame 3". | ||
| BFCA | DEFW Sprite_Sabreman_Left_Fighting_4 | Sprite ID: 23 "Sabreman: Left Fighting Frame 4". | ||
| BFCC | DEFW Sprite_Sabreman_Left_Fighting_5 | Sprite ID: 24 "Sabreman: Left Fighting Frame 5". | ||
| BFCE | DEFW Sprite_Sabreman_Left_Fighting_4 | Sprite ID: 25 "Sabreman: Left Fighting Frame 4". | ||
| BFD0 | DEFW Sprite_Sabreman_Left_Fighting_6 | Sprite ID: 26 "Sabreman: Left Fighting Frame 6". | ||
| BFD2 | DEFW Sprite_Sabreman_Left_Fighting_2 | Sprite ID: 27 "Sabreman: Left Fighting Frame 2". | ||
| BFD4 | DEFW Sprite_Sabreman_Right_Fighting_1 | Sprite ID: 28 "Sabreman: Right Fighting Frame 1". | ||
| BFD6 | DEFW Sprite_Sabreman_Right_Fighting_2 | Sprite ID: 29 "Sabreman: Right Fighting Frame 2". | ||
| BFD8 | DEFW Sprite_Sabreman_Right_Fighting_3 | Sprite ID: 2A "Sabreman: Right Fighting Frame 3". | ||
| BFDA | DEFW Sprite_Sabreman_Right_Fighting_4 | Sprite ID: 2B "Sabreman: Right Fighting Frame 4". | ||
| BFDC | DEFW Sprite_Sabreman_Right_Fighting_5 | Sprite ID: 2C "Sabreman: Right Fighting Frame 5". | ||
| BFDE | DEFW Sprite_Sabreman_Right_Fighting_4 | Sprite ID: 2D "Sabreman: Right Fighting Frame 4". | ||
| BFE0 | DEFW Sprite_Sabreman_Right_Fighting_6 | Sprite ID: 2E "Sabreman: Right Fighting Frame 6". | ||
| BFE2 | DEFW Sprite_Sabreman_Right_Fighting_2 | Sprite ID: 2F "Sabreman: Right Fighting Frame 2". | ||
| BFE4 | DEFW Sprite_Rhino_Left_2 | Sprite ID: 30 "Rhino: Left Frame 2". | ||
| BFE6 | DEFW Sprite_Rhino_Left_1 | Sprite ID: 31 "Rhino: Left Frame 1". | ||
| BFE8 | DEFW Sprite_Rhino_Right_2 | Sprite ID: 32 "Rhino: Right Frame 2". | ||
| BFEA | DEFW Sprite_Rhino_Right_1 | Sprite ID: 33 "Rhino: Right Frame 1". | ||
| BFEC | DEFW Sprite_Flame_1 | Sprite ID: 34 "Fire: Frame 1". | ||
| BFEE | DEFW Sprite_Flame_2 | Sprite ID: 35 "Fire: Frame 2". | ||
| BFF0 | DEFW Sprite_Flame_3 | Sprite ID: 36 "Fire: Frame 3". | ||
| BFF2 | DEFW Sprite_Flame_4 | Sprite ID: 37 "Fire: Frame 4". | ||
| BFF4 | DEFW Sprite_Tribesman_Left_1 | Sprite ID: 38 "Tribesman: Left Frame 1". | ||
| BFF6 | DEFW Sprite_Tribesman_Left_2 | Sprite ID: 39 "Tribesman: Left Frame 2". | ||
| BFF8 | DEFW Sprite_Tribesman_Left_3 | Sprite ID: 3A "Tribesman: Left Frame 3". | ||
| BFFA | DEFW Sprite_Tribesman_Left_2 | Sprite ID: 3B "Tribesman: Left Frame 2". | ||
| BFFC | DEFW Sprite_Tribesman_Right_1 | Sprite ID: 3C "Tribesman: Right Frame 1". | ||
| BFFE | DEFW Sprite_Tribesman_Right_2 | Sprite ID: 3D "Tribesman: Right Frame 2". | ||
| C000 | DEFW Sprite_Tribesman_Right_3 | Sprite ID: 3E "Tribesman: Right Frame 3". | ||
| C002 | DEFW Sprite_Tribesman_Right_2 | Sprite ID: 3F "Tribesman: Right Frame 2". | ||
| C004 | DEFW Sprite_Sabreman_Attacked_Flying_Left | Sprite ID: 40 "Sabreman: Flying Left". | ||
| C006 | DEFW Sprite_Sabreman_Attacked_Sitting_Left | Sprite ID: 41 "Sabreman: Sitting Left". | ||
| C008 | DEFW Sprite_Sabreman_Attacked_Dead_Left | Sprite ID: 42 "Sabreman: Dead Left". | ||
| C00A | DEFW Sprite_Sabreman_Attacked_Sitting_Left | Sprite ID: 43 "Sabreman: Sitting Left". | ||
| C00C | DEFW Sprite_Sabreman_Attacked_Flying_Right | Sprite ID: 44 "Sabreman: Flying Right". | ||
| C00E | DEFW Sprite_Sabreman_Attacked_Sitting_Right | Sprite ID: 45 "Sabreman: Sitting Right". | ||
| C010 | DEFW Sprite_Sabreman_Attacked_Dead_Right | Sprite ID: 46 "Sabreman: Dead Right". | ||
| C012 | DEFW Sprite_Sabreman_Attacked_Sitting_Right | Sprite ID: 47 "Sabreman: Sitting Right". | ||
| C014 | DEFW Sprite_Orchid_1 | Sprite ID: 48 "Orchid: Frame 1". | ||
| C016 | DEFW Sprite_Orchid_2 | Sprite ID: 49 "Orchid: Frame 2". | ||
| C018 | DEFW Sprite_Orchid_3 | Sprite ID: 4A "Orchid: Frame 3". | ||
| C01A | DEFW Sprite_Orchid_4 | Sprite ID: 4B "Orchid: Frame 4". | ||
| C01C | DEFW Sprite_Orchid_5 | Sprite ID: 4C "Orchid: Frame 5". | ||
| C01E | DEFW Sprite_Orchid_6 | Sprite ID: 4D "Orchid: Frame 6". | ||
| C020 | DEFW Sprite_Orchid_7 | Sprite ID: 4E "Orchid: Frame 7". | ||
| C022 | DEFW Sprite_Orchid_8 | Sprite ID: 4F "Orchid: Frame 8". | ||
| C024 | DEFW Sprite_Wulf_Left_1 | Sprite ID: 50 "Wulf: Left Frame 1". | ||
| C026 | DEFW Sprite_Wulf_Left_2 | Sprite ID: 51 "Wulf: Left Frame 2". | ||
| C028 | DEFW Sprite_Wulf_Left_3 | Sprite ID: 52 "Wulf: Left Frame 3". | ||
| C02A | DEFW Sprite_Wulf_Left_2 | Sprite ID: 53 "Wulf: Left Frame 2". | ||
| C02C | DEFW Sprite_Wulf_Right_1 | Sprite ID: 54 "Wulf: Right Frame 1". | ||
| C02E | DEFW Sprite_Wulf_Right_2 | Sprite ID: 55 "Wulf: Right Frame 2". | ||
| C030 | DEFW Sprite_Wulf_Right_3 | Sprite ID: 56 "Wulf: Right Frame 3". | ||
| C032 | DEFW Sprite_Wulf_Right_2 | Sprite ID: 57 "Wulf: Right Frame 2". | ||
| C034 | DEFW Sprite_Wulf_Pounce_Left_1 | Sprite ID: 58 "Wulf: Pounce Left Frame 1". | ||
| C036 | DEFW Sprite_Wulf_Pounce_Left_2 | Sprite ID: 59 "Wulf: Pounce Left Frame 2". | ||
| C038 | DEFW Sprite_None | Sprite ID: 5A "None". | ||
| C03A | DEFW Sprite_None | Sprite ID: 5B "None". | ||
| C03C | DEFW Sprite_Wulf_Pounce_Right_1 | Sprite ID: 5C "Wulf: Pounce Right Frame 1". | ||
| C03E | DEFW Sprite_Wulf_Pounce_Right_2 | Sprite ID: 5D "Wulf: Pounce Right Frame 2". | ||
| C040 | DEFW Sprite_None | Sprite ID: 5E "None". | ||
| C042 | DEFW Sprite_None | Sprite ID: 5F "None". | ||
| C044 | DEFW Sprite_Spider_Left_1 | Sprite ID: 60 "Spider: Left Frame 1". | ||
| C046 | DEFW Sprite_Spider_Left_2 | Sprite ID: 61 "Spider: Left Frame 2". | ||
| C048 | DEFW Sprite_Spider_Right_1 | Sprite ID: 62 "Spider: Right Frame 1". | ||
| C04A | DEFW Sprite_Spider_Right_2 | Sprite ID: 63 "Spider: Right Frame 2". | ||
| C04C | DEFW Sprite_Scorpion_Left_1 | Sprite ID: 64 "Scorpion: Left Frame 1". | ||
| C04E | DEFW Sprite_Scorpion_Left_2 | Sprite ID: 65 "Scorpion: Left Frame 2". | ||
| C050 | DEFW Sprite_Scorpion_Right_1 | Sprite ID: 66 "Scorpion: Right Frame 1". | ||
| C052 | DEFW Sprite_Scorpion_Right_2 | Sprite ID: 67 "Scorpion: Right Frame 2". | ||
| C054 | DEFW Sprite_Bat_Left_1 | Sprite ID: 68 "Bat: Left Frame 1". | ||
| C056 | DEFW Sprite_Bat_Left_2 | Sprite ID: 69 "Bat: Left Frame 2". | ||
| C058 | DEFW Sprite_Bat_Right_1 | Sprite ID: 6A "Bat: Right Frame 1". | ||
| C05A | DEFW Sprite_Bat_Right_2 | Sprite ID: 6B "Bat: Right Frame 2". | ||
| C05C | DEFW Sprite_Parrot_Left_1 | Sprite ID: 6C "Parrot: Left Frame 1". | ||
| C05E | DEFW Sprite_Parrot_Left_2 | Sprite ID: 6D "Parrot: Left Frame 2". | ||
| C060 | DEFW Sprite_Parrot_Right_1 | Sprite ID: 6E "Parrot: Right Frame 1". | ||
| C062 | DEFW Sprite_Parrot_Right_2 | Sprite ID: 6F "Parrot: Right Frame 2". | ||
| C064 | DEFW Sprite_Monkey_Left_1 | Sprite ID: 70 "Monkey: Left Frame 1". | ||
| C066 | DEFW Sprite_Monkey_Left_2 | Sprite ID: 71 "Monkey: Left Frame 2". | ||
| C068 | DEFW Sprite_Monkey_Right_1 | Sprite ID: 72 "Monkey: Right Frame 1". | ||
| C06A | DEFW Sprite_Monkey_Right_2 | Sprite ID: 73 "Monkey: Right Frame 2". | ||
| C06C | DEFW Sprite_Lizard_Left_1 | Sprite ID: 74 "Lizard: Left Frame 1". | ||
| C06E | DEFW Sprite_Lizard_Left_2 | Sprite ID: 75 "Lizard: Left Frame 2". | ||
| C070 | DEFW Sprite_Lizard_Right_1 | Sprite ID: 76 "Lizard: Right Frame 1". | ||
| C072 | DEFW Sprite_Lizard_Right_2 | Sprite ID: 77 "Lizard: Right Frame 2". | ||
| C074 | DEFW Sprite_Snake_Left_1 | Sprite ID: 78 "Snake: Left Frame 1". | ||
| C076 | DEFW Sprite_Snake_Left_2 | Sprite ID: 79 "Snake: Left Frame 2". | ||
| C078 | DEFW Sprite_Snake_Right_1 | Sprite ID: 7A "Snake: Right Frame 1". | ||
| C07A | DEFW Sprite_Snake_Right_2 | Sprite ID: 7B "Snake: Right Frame 2". | ||
| C07C | DEFW Sprite_None | Sprite ID: 7C "None". | ||
| C07E | DEFW Sprite_None | Sprite ID: 7D "None". | ||
| C080 | DEFW Sprite_None | Sprite ID: 7E "None". | ||
| C082 | DEFW Sprite_None | Sprite ID: 7F "None". | ||
| C084 | DEFW Sprite_Crate | Sprite ID: 80 "Crate". | ||
| C086 | DEFW Sprite_Ring | Sprite ID: 81 "Ring". | ||
| C088 | DEFW Sprite_Fruit | Sprite ID: 82 "Fruit". | ||
| C08A | DEFW Sprite_Cap | Sprite ID: 83 "Hat". | ||
| C08C | DEFW Sprite_Shield | Sprite ID: 84 "Shield". | ||
| C08E | DEFW Sprite_Life | Sprite ID: 85 "Life". | ||
| C090 | DEFW Sprite_Money_Bag | Sprite ID: 86 "Money Bag". | ||
| C092 | DEFW Sprite_Sword | Sprite ID: 87 "Sword". | ||
| C094 | DEFW Sprite_Crate | Sprite ID: 88 "Crate". | ||
| C096 | DEFW Sprite_Ring | Sprite ID: 89 "Ring". | ||
| C098 | DEFW Sprite_Fruit | Sprite ID: 8A "Fruit". | ||
| C09A | DEFW Sprite_Cap | Sprite ID: 8B "Hat". | ||
| C09C | DEFW Sprite_Shield | Sprite ID: 8C "Shield". | ||
| C09E | DEFW Sprite_Shield | Sprite ID: 8D "Shield". | ||
| C0A0 | DEFW Sprite_Money_Bag | Sprite ID: 8E "Money Bag". | ||
| C0A2 | DEFW Sprite_Sword | Sprite ID: 8F "Sword". | ||
| C0A4 | DEFW Graphic_Amulet_Bottom_Right | Sprite ID: 90 "Amulet: Bottom Right". | ||
| C0A6 | DEFW Graphic_Amulet_Bottom_Left | Sprite ID: 91 "Amulet: Bottom Left". | ||
| C0A8 | DEFW Graphic_Amulet_Top_Right | Sprite ID: 92 "Amulet: Top Right". | ||
| C0AA | DEFW Graphic_Amulet_Top_Left | Sprite ID: 93 "Amulet: Top Left". | ||
| C0AC | DEFW Sprite_The_Guardian_1 | Sprite ID: 94 "The Guardian: Frame 1". | ||
| C0AE | DEFW Sprite_The_Guardian_2 | Sprite ID: 95 "The Guardian: Frame 2". | ||
| C0B0 | DEFW Sprite_None | Sprite ID: 96 "None". | ||
| C0B2 | DEFW Sprite_None | Sprite ID: 97 "None". | ||
| C0B4 | DEFW Sprite_Rat_Left_1 | Sprite ID: 98 "Rat: Left Frame 1". | ||
| C0B6 | DEFW Sprite_Rat_Left_2 | Sprite ID: 99 "Rat: Left Frame 2". | ||
| C0B8 | DEFW Sprite_Rat_Right_1 | Sprite ID: 9A "Rat: Right Frame 1". | ||
| C0BA | DEFW Sprite_Rat_Right_2 | Sprite ID: 9B "Rat: Right Frame 2". | ||
| C0BC | DEFW Sprite_Bird_Left_1 | Sprite ID: 9C "Bird: Left Frame 1". | ||
| C0BE | DEFW Sprite_Bird_Left_2 | Sprite ID: 9D "Bird: Left Frame 2". | ||
| C0C0 | DEFW Sprite_Bird_Right_1 | Sprite ID: 9E "Bird: Right Frame 1". | ||
| C0C2 | DEFW Sprite_Bird_Right_2 | Sprite ID: 9F "Bird: Right Frame 2". | ||
| C0C4 | DEFW Sprite_Hippo_Left_1 | Sprite ID: A0 "Hippo: Left Frame 1". | ||
| C0C6 | DEFW Sprite_Hippo_Left_2 | Sprite ID: A1 "Hippo: Left Frame 2". | ||
| C0C8 | DEFW Sprite_Hippo_Right_1 | Sprite ID: A2 "Hippo: Right Frame 1". | ||
| C0CA | DEFW Sprite_Hippo_Right_2 | Sprite ID: A3 "Hippo: Right Frame 2". | ||
| C0CC | DEFW Sprite_Hippo_Sleeping | Sprite ID: A4 "Hippo: Sleeping". | ||
| C0CE | DEFW Sprite_Hippo_Sleeping | Sprite ID: A5 "Hippo: Sleeping". | ||
| C0D0 | DEFW Sprite_Hippo_Sleeping | Sprite ID: A6 "Hippo: Sleeping". | ||
| C0D2 | DEFW Sprite_Hippo_Sleeping | Sprite ID: A7 "Hippo: Sleeping". | ||
| C0D4 | DEFW Sprite_Warthog_Left_1 | Sprite ID: A8 "Warthog: Left Frame 1". | ||
| C0D6 | DEFW Sprite_Warthog_Left_2 | Sprite ID: A9 "Warthog: Left Frame 2". | ||
| C0D8 | DEFW Sprite_Warthog_Right_1 | Sprite ID: AA "Warthog: Right Frame 1". | ||
| C0DA | DEFW Sprite_Warthog_Right_2 | Sprite ID: AB "Warthog: Right Frame 2". | ||
| C0DC | DEFW Sprite_Warthog_Sleeping | Sprite ID: AC "Warthog: Sleeping". | ||
| C0DE | DEFW Sprite_Warthog_Sleeping | Sprite ID: AD "Warthog: Sleeping". | ||
| C0E0 | DEFW Sprite_Warthog_Sleeping | Sprite ID: AE "Warthog: Sleeping". | ||
| C0E2 | DEFW Sprite_Warthog_Sleeping | Sprite ID: AF "Warthog: Sleeping". | ||
| C0E4 | DEFW Sprite_Frog_Left_1 | Sprite ID: B0 "Frog: Left Frame 1". | ||
| C0E6 | DEFW Sprite_Frog_Left_2 | Sprite ID: B1 "Frog: Left Frame 2". | ||
| C0E8 | DEFW Sprite_Frog_Right_1 | Sprite ID: B2 "Frog: Right Frame 1". | ||
| C0EA | DEFW Sprite_Frog_Right_2 | Sprite ID: B3 "Frog: Right Frame 2". | ||
| C0EC | DEFW Sprite_Mosquito_Left_1 | Sprite ID: B4 "Mosquito: Left Frame 1". | ||
| C0EE | DEFW Sprite_Mosquito_Left_2 | Sprite ID: B5 "Mosquito: Left Frame 2". | ||
| C0F0 | DEFW Sprite_Mosquito_Right_1 | Sprite ID: B6 "Mosquito: Right Frame 1". | ||
| C0F2 | DEFW Sprite_Mosquito_Right_2 | Sprite ID: B7 "Mosquito: Right Frame 2". | ||
| C0F4 | DEFW Sprite_Skunk_Left_1 | Sprite ID: B8 "Skunk: Left Frame 1". | ||
| C0F6 | DEFW Sprite_Skunk_Left_2 | Sprite ID: B9 "Skunk: Left Frame 2". | ||
| C0F8 | DEFW Sprite_Skunk_Right_1 | Sprite ID: BA "Skunk: Right Frame 1". | ||
| C0FA | DEFW Sprite_Skunk_Right_2 | Sprite ID: BB "Skunk: Right Frame 2". | ||
| C0FC | DEFW Sprite_Flea_Left_1 | Sprite ID: BC "Flea: Left Frame 1". | ||
| C0FE | DEFW Sprite_Flea_Left_2 | Sprite ID: BD "Flea: Left Frame 2". | ||
| C100 | DEFW Sprite_Flea_Right_1 | Sprite ID: BE "Flea: Right Frame 1". | ||
| C102 | DEFW Sprite_Flea_Right_2 | Sprite ID: BF "Flea: Right Frame 2". | ||
| C104 | DEFW Sprite_Earwig_Left_1 | Sprite ID: C0 "Earwig: Left Frame 1". | ||
| C106 | DEFW Sprite_Earwig_Left_2 | Sprite ID: C1 "Earwig: Left Frame 2". | ||
| C108 | DEFW Sprite_Earwig_Right_1 | Sprite ID: C2 "Earwig: Right Frame 1". | ||
| C10A | DEFW Sprite_Earwig_Right_2 | Sprite ID: C3 "Earwig: Right Frame 2" . | ||
|
View the equivalent code in;
|
||||
| Prev: BF74 | Up: Map | Next: C10C |