Prev: CE08 Up: Map Next: D282
CF06: Sprite: Wulf
The sprites for Wulf (sprite IDs 50-5D see SpritesTable).
There are three walking frames facing left, followed by three facing right. Each direction has four sprite IDs which play the frames in the order 1, 2, 3, 2.
Then there are two pouncing frames facing left (58 and 59) and two pouncing frames facing right (5C and 5D).
Left Frame 1.
Sprite_Wulf_Left_1 CF06 DEFB $04 Width = 04 bytes.
CF07 DEFB $17 Height = 17 pixels.
CF08 DEFB $0C,$03,$60,$C0 50
CF0C DEFB $0C,$03,$70,$C0
CF10 DEFB $06,$01,$98,$61
CF14 DEFB $02,$07,$1C,$61
CF18 DEFB $03,$0E,$0E,$65
CF1C DEFB $03,$CC,$07,$75
CF20 DEFB $01,$DC,$0F,$77
CF24 DEFB $00,$BC,$1E,$C7
CF28 DEFB $00,$7A,$3E,$1E
CF2C DEFB $00,$7B,$DF,$BE
CF30 DEFB $02,$FB,$DF,$FC
CF34 DEFB $03,$8F,$5F,$F8
CF38 DEFB $37,$71,$A7,$78
CF3C DEFB $5B,$FF,$A9,$B0
CF40 DEFB $7D,$BB,$DF,$E0
CF44 DEFB $7F,$97,$FF,$C0
CF48 DEFB $27,$6A,$3F,$00
CF4C DEFB $07,$7A,$00,$00
CF50 DEFB $1F,$A8,$00,$00
CF54 DEFB $0F,$20,$00,$00
CF58 DEFB $03,$00,$00,$00
CF5C DEFB $03,$00,$00,$00
CF60 DEFB $01,$00,$00,$00
Left Frame 2.
Sprite_Wulf_Left_2 CF64 DEFB $04 Width = 04 bytes.
CF65 DEFB $17 Height = 17 pixels.
CF66 DEFB $00,$60,$0C,$00 51
CF6A DEFB $00,$60,$0E,$00
CF6E DEFB $00,$30,$03,$01
CF72 DEFB $00,$30,$01,$81
CF76 DEFB $00,$30,$00,$C5
CF7A DEFB $00,$70,$00,$E5
CF7E DEFB $00,$70,$03,$C7
CF82 DEFB $00,$78,$07,$97
CF86 DEFB $00,$78,$0F,$9E
CF8A DEFB $00,$32,$6F,$3C
CF8E DEFB $02,$BB,$EF,$FC
CF92 DEFB $03,$FB,$B7,$F8
CF96 DEFB $37,$8F,$77,$F8
CF9A DEFB $5B,$71,$A7,$70
CF9E DEFB $ED,$FF,$A9,$A0
CFA2 DEFB $7F,$FB,$DF,$C0
CFA6 DEFB $27,$57,$FF,$80
CFAA DEFB $07,$6A,$3F,$00
CFAE DEFB $1F,$FA,$00,$00
CFB2 DEFB $0F,$A8,$00,$00
CFB6 DEFB $03,$20,$00,$00
CFBA DEFB $03,$00,$00,$00
CFBE DEFB $01,$00,$00,$00
Left Frame 3.
Sprite_Wulf_Left_3 CFC2 DEFB $04 Width = 04 bytes.
CFC3 DEFB $17 Height = 17 pixels.
CFC4 DEFB $0C,$03,$60,$C0 52
CFC8 DEFB $0C,$03,$70,$C0
CFCC DEFB $06,$01,$98,$61
CFD0 DEFB $02,$07,$1C,$61
CFD4 DEFB $03,$0E,$0E,$65
CFD8 DEFB $03,$CC,$05,$F5
CFDC DEFB $01,$E4,$0B,$F7
CFE0 DEFB $00,$F8,$07,$87
CFE4 DEFB $00,$3A,$6F,$9E
CFE8 DEFB $00,$BB,$EF,$BC
CFEC DEFB $02,$FB,$BF,$FC
CFF0 DEFB $03,$8F,$7F,$F8
CFF4 DEFB $37,$71,$A7,$78
CFF8 DEFB $5B,$FF,$A9,$B0
CFFC DEFB $ED,$BB,$DF,$E0
D000 DEFB $7F,$97,$FF,$C0
D004 DEFB $27,$6A,$3F,$00
D008 DEFB $07,$7A,$00,$00
D00C DEFB $1F,$A8,$00,$00
D010 DEFB $0F,$20,$00,$00
D014 DEFB $03,$00,$00,$00
D018 DEFB $03,$00,$00,$00
D01C DEFB $01,$00,$00,$00
Right Frame 1.
Sprite_Wulf_Right_1 D020 DEFB $04 Width = 04 bytes.
D021 DEFB $17 Height = 17 pixels.
D022 DEFB $03,$06,$C0,$30 54
D026 DEFB $03,$0E,$C0,$30
D02A DEFB $86,$19,$80,$60
D02E DEFB $86,$38,$E0,$40
D032 DEFB $A6,$70,$70,$C0
D036 DEFB $AE,$E0,$33,$C0
D03A DEFB $EE,$F0,$3B,$80
D03E DEFB $E3,$78,$3D,$00
D042 DEFB $78,$7C,$5E,$00
D046 DEFB $3D,$FD,$DE,$00
D04A DEFB $3F,$FD,$DF,$40
D04E DEFB $1F,$FA,$F1,$C0
D052 DEFB $1E,$E5,$8E,$EC
D056 DEFB $0B,$95,$FF,$DA
D05A DEFB $07,$FB,$DD,$B7
D05E DEFB $03,$FF,$E9,$FE
D062 DEFB $00,$FC,$56,$E4
D066 DEFB $00,$00,$5E,$E0
D06A DEFB $00,$00,$15,$F8
D06E DEFB $00,$00,$04,$F0
D072 DEFB $00,$00,$00,$C0
D076 DEFB $00,$00,$00,$C0
D07A DEFB $00,$00,$00,$80
Right Frame 2.
Sprite_Wulf_Right_2 D07E DEFB $04 Width = 04 bytes.
D07F DEFB $17 Height = 17 pixels.
D080 DEFB $00,$30,$06,$00 55
D084 DEFB $00,$07,$06,$00
D088 DEFB $80,$C0,$0C,$00
D08C DEFB $81,$80,$0C,$00
D090 DEFB $A3,$00,$0C,$00
D094 DEFB $A7,$00,$0E,$00
D098 DEFB $E3,$C0,$0E,$00
D09C DEFB $E9,$E0,$1E,$00
D0A0 DEFB $79,$F0,$1E,$00
D0A4 DEFB $3C,$F6,$5C,$00
D0A8 DEFB $3F,$F7,$DD,$40
D0AC DEFB $1F,$ED,$DF,$C0
D0B0 DEFB $1F,$EE,$F1,$CE
D0B4 DEFB $0E,$E5,$8E,$DA
D0B8 DEFB $05,$95,$FF,$B7
D0BC DEFB $03,$F9,$DF,$FE
D0C0 DEFB $01,$FF,$EA,$E4
D0C4 DEFB $00,$FC,$56,$E0
D0C8 DEFB $00,$00,$5F,$F8
D0CC DEFB $00,$00,$15,$F0
D0D0 DEFB $00,$00,$04,$C0
D0D4 DEFB $00,$00,$00,$C0
D0D8 DEFB $00,$00,$00,$80
Right Frame 3.
Sprite_Wulf_Right_3 D0DC DEFB $04 Width = 04 bytes.
D0DD DEFB $17 Height = 17 pixels.
D0DE DEFB $03,$06,$C0,$30 56
D0E2 DEFB $03,$0E,$C0,$30
D0E6 DEFB $86,$19,$80,$60
D0EA DEFB $86,$38,$E0,$40
D0EE DEFB $A6,$70,$70,$C0
D0F2 DEFB $AF,$A0,$33,$C0
D0F6 DEFB $EF,$D0,$27,$80
D0FA DEFB $E1,$E0,$1F,$00
D0FE DEFB $79,$F6,$5C,$00
D102 DEFB $3D,$F7,$DD,$00
D106 DEFB $3F,$FD,$DF,$40
D10A DEFB $1F,$FE,$F1,$C0
D10E DEFB $1E,$E5,$8E,$EC
D112 DEFB $0D,$95,$FF,$DA
D116 DEFB $07,$FB,$DD,$B7
D11A DEFB $03,$FF,$E9,$FE
D11E DEFB $00,$FC,$56,$E4
D122 DEFB $00,$00,$5E,$E0
D126 DEFB $00,$00,$15,$F8
D12A DEFB $00,$00,$04,$F0
D12E DEFB $00,$00,$00,$C0
D132 DEFB $00,$00,$00,$C0
D136 DEFB $00,$00,$00,$80
Pounce Left Frame 1.
Sprite_Wulf_Pounce_Left_1 D13A DEFB $04 Width = 04 bytes.
D13B DEFB $10 Height = 10 pixels.
D13C DEFB $07,$E0,$7E,$05 58
D140 DEFB $03,$FB,$0F,$85
D144 DEFB $00,$3D,$C1,$EB
D148 DEFB $7F,$CD,$E1,$E6
D14C DEFB $8F,$F6,$E3,$C6
D150 DEFB $F9,$FE,$F7,$8D
D154 DEFB $F9,$FF,$77,$ED
D158 DEFB $0F,$E7,$B7,$F6
D15C DEFB $01,$F9,$B3,$F2
D160 DEFB $01,$66,$7B,$F6
D164 DEFB $00,$B7,$FD,$FF
D168 DEFB $00,$95,$7E,$7F
D16C DEFB $00,$01,$BF,$FF
D170 DEFB $00,$00,$0F,$FE
D174 DEFB $00,$00,$03,$FC
D178 DEFB $00,$00,$00,$F0
Pounce Right Frame 1.
Sprite_Wulf_Pounce_Right_1 D17C DEFB $04 Width = 04 bytes.
D17D DEFB $10 Height = 10 pixels.
D17E DEFB $A0,$7E,$07,$E0 5C
D182 DEFB $A1,$F0,$DF,$C0
D186 DEFB $D7,$83,$BC,$00
D18A DEFB $67,$87,$B3,$FE
D18E DEFB $63,$C7,$6F,$F1
D192 DEFB $B1,$EF,$7F,$9F
D196 DEFB $B7,$EE,$FF,$9F
D19A DEFB $6F,$ED,$E7,$F0
D19E DEFB $4F,$DD,$9F,$80
D1A2 DEFB $6F,$DE,$66,$80
D1A6 DEFB $FF,$BF,$ED,$00
D1AA DEFB $FE,$7F,$A9,$00
D1AE DEFB $FF,$FD,$80,$00
D1B2 DEFB $7F,$F0,$00,$00
D1B6 DEFB $3F,$C0,$00,$00
D1BA DEFB $0F,$00,$00,$00
Pounce Left Frame 2.
Sprite_Wulf_Pounce_Left_2 D1BE DEFB $04 Width = 04 bytes.
D1BF DEFB $18 Height = 18 pixels.
D1C0 DEFB $00,$00,$00,$C3 59
D1C4 DEFB $00,$00,$01,$87
D1C8 DEFB $00,$00,$01,$8E
D1CC DEFB $00,$00,$01,$9D
D1D0 DEFB $00,$00,$01,$19
D1D4 DEFB $00,$00,$09,$F7
D1D8 DEFB $00,$00,$17,$F2
D1DC DEFB $00,$00,$1F,$3B
D1E0 DEFB $C0,$00,$1F,$AE
D1E4 DEFB $C0,$00,$EF,$FA
D1E8 DEFB $70,$01,$EF,$FC
D1EC DEFB $0E,$06,$FF,$F0
D1F0 DEFB $76,$3E,$FF,$C0
D1F4 DEFB $79,$FE,$FF,$00
D1F8 DEFB $1F,$E6,$F6,$00
D1FC DEFB $0E,$17,$4E,$00
D200 DEFB $00,$F7,$FC,$00
D204 DEFB $01,$FE,$98,$00
D208 DEFB $07,$FD,$D0,$00
D20C DEFB $7F,$FB,$78,$00
D210 DEFB $8F,$F4,$C0,$00
D214 DEFB $F9,$DF,$A0,$00
D218 DEFB $F9,$E1,$00,$00
D21C DEFB $07,$B8,$00,$00
Pounce Right Frame 2.
Sprite_Wulf_Pounce_Right_2 D220 DEFB $04 Width = 04 bytes.
D221 DEFB $18 Height = 18 pixels.
D222 DEFB $C3,$00,$00,$00 5D
D226 DEFB $E1,$80,$00,$00
D22A DEFB $71,$80,$00,$00
D22E DEFB $B9,$80,$00,$00
D232 DEFB $98,$80,$00,$00
D236 DEFB $EF,$90,$00,$00
D23A DEFB $4F,$E8,$00,$00
D23E DEFB $D3,$F4,$00,$00
D242 DEFB $75,$F4,$00,$03
D246 DEFB $5F,$F7,$00,$03
D24A DEFB $3F,$F7,$80,$0E
D24E DEFB $0F,$FF,$60,$70
D252 DEFB $03,$FF,$7C,$6E
D256 DEFB $00,$FF,$7F,$9E
D25A DEFB $00,$6F,$67,$F8
D25E DEFB $00,$72,$E8,$70
D262 DEFB $00,$3F,$EF,$00
D266 DEFB $00,$19,$7F,$80
D26A DEFB $00,$0B,$BF,$E0
D26E DEFB $00,$1E,$DF,$FE
D272 DEFB $00,$03,$2F,$F1
D276 DEFB $00,$05,$FB,$9F
D27A DEFB $00,$00,$87,$9F
D27E DEFB $00,$00,$1D,$E0
Prev: CE08 Up: Map Next: D282