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D706: Sprite: Explosion
The four frames of the explosion (sprite IDs 08-0D see SpritesTable), which are used when an actor is blown up (see BlowUpActor). As the sprite ID goes up from 08 to 0D the frames are played in the order 2, 3, 4, 3, 2, 1.
Frame 1.
Sprite_Explosion_1 D706 DEFB $03 Width = 03 bytes.
D707 DEFB $15 Height = 15 pixels.
D708 DEFB $00,$00,$00 0D
D70B DEFB $00,$00,$00
D70E DEFB $00,$00,$00
D711 DEFB $00,$00,$00
D714 DEFB $00,$00,$00
D717 DEFB $00,$00,$00
D71A DEFB $00,$1F,$00
D71D DEFB $00,$3F,$80
D720 DEFB $03,$BF,$C0
D723 DEFB $07,$F3,$C0
D726 DEFB $07,$ED,$80
D729 DEFB $07,$EE,$E0
D72C DEFB $03,$DD,$F0
D72F DEFB $01,$BF,$F8
D732 DEFB $03,$CF,$F8
D735 DEFB $07,$F7,$F8
D738 DEFB $07,$D6,$D0
D73B DEFB $07,$F1,$E0
D73E DEFB $03,$BB,$F0
D741 DEFB $00,$77,$E0
D744 DEFB $00,$03,$C0
Frame 2.
Sprite_Explosion_2 D747 DEFB $03 Width = 03 bytes.
D748 DEFB $17 Height = 17 pixels.
D749 DEFB $00,$00,$00 08
D74C DEFB $00,$00,$00
D74F DEFB $00,$F8,$00
D752 DEFB $03,$FC,$F0
D755 DEFB $03,$FD,$F8
D758 DEFB $03,$FF,$F8
D75B DEFB $01,$FF,$FC
D75E DEFB $1F,$EB,$FC
D761 DEFB $3F,$F7,$FC
D764 DEFB $7F,$77,$FC
D767 DEFB $7F,$82,$FC
D76A DEFB $3F,$C1,$F8
D76D DEFB $3F,$E2,$F0
D770 DEFB $1F,$87,$E0
D773 DEFB $0F,$67,$F8
D776 DEFB $1F,$EF,$FC
D779 DEFB $3F,$F7,$FC
D77C DEFB $3F,$FF,$FC
D77F DEFB $1F,$FF,$FC
D782 DEFB $0D,$F7,$F8
D785 DEFB $03,$FC,$F0
D788 DEFB $01,$E0,$C0
D78B DEFB $00,$C0,$00
Frame 3.
Sprite_Explosion_3 D78E DEFB $03 Width = 03 bytes.
D78F DEFB $18 Height = 18 pixels.
D790 DEFB $00,$00,$00 09
D793 DEFB $07,$E3,$C0
D796 DEFB $0F,$F7,$F0
D799 DEFB $1F,$FF,$F8
D79C DEFB $1F,$FF,$FC
D79F DEFB $0F,$FF,$FC
D7A2 DEFB $07,$DF,$FC
D7A5 DEFB $3F,$FF,$F8
D7A8 DEFB $7F,$C1,$F6
D7AB DEFB $FF,$80,$FF
D7AE DEFB $FC,$00,$3F
D7B1 DEFB $FE,$00,$3F
D7B4 DEFB $7F,$00,$FF
D7B7 DEFB $3F,$00,$FF
D7BA DEFB $1F,$00,$7E
D7BD DEFB $3F,$00,$3E
D7C0 DEFB $7E,$00,$E4
D7C3 DEFB $FC,$73,$FC
D7C6 DEFB $FF,$FF,$FC
D7C9 DEFB $7F,$FF,$FE
D7CC DEFB $7F,$FF,$FE
D7CF DEFB $3F,$F9,$FC
D7D2 DEFB $1D,$F0,$F8
D7D5 DEFB $00,$E0,$00
Frame 4.
Sprite_Explosion_4 D7D8 DEFB $03 Width = 03 bytes.
D7D9 DEFB $18 Height = 18 pixels.
D7DA DEFB $03,$8F,$00 0A
D7DD DEFB $07,$DF,$80
D7E0 DEFB $0F,$FF,$70
D7E3 DEFB $0F,$FF,$F8
D7E6 DEFB $37,$FF,$FC
D7E9 DEFB $7F,$DF,$FC
D7EC DEFB $FF,$8D,$FC
D7EF DEFB $F8,$00,$D8
D7F2 DEFB $FC,$00,$3E
D7F5 DEFB $7C,$00,$7F
D7F8 DEFB $1C,$00,$7F
D7FB DEFB $78,$00,$7F
D7FE DEFB $F0,$00,$1F
D801 DEFB $F8,$00,$7F
D804 DEFB $FC,$00,$7E
D807 DEFB $5C,$00,$70
D80A DEFB $3C,$00,$38
D80D DEFB $78,$00,$FC
D810 DEFB $7E,$01,$FC
D813 DEFB $3F,$1D,$FC
D816 DEFB $1B,$7E,$F8
D819 DEFB $07,$FF,$E0
D81C DEFB $07,$F7,$F0
D81F DEFB $03,$E7,$F0
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