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Data |
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Entities are 8-byte records, held in the table that starts here.
The player is the first entity. Every entity from here up to RoomItemEntities is a copy of the data from Initialisation_Player onwards, which ResetGameState copies when a game starts, and this one is set up from PlayerTemplate for each life by PreparePlayer.
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| Player | EA90 | DEFB $00 | Sprite ID (the frame that the player is drawn with). | |||||||||||||||||||
| PlayerRoom | EA91 | DEFB $00 | Room ID (the room that the player is in). | |||||||||||||||||||
| EA92 | DEFB $00 | Used by the handler of the entity. | ||||||||||||||||||||
| EA93 | DEFB $00 | X position. | ||||||||||||||||||||
| EA94 | DEFB $00 | Y position. | ||||||||||||||||||||
| EA95 | DEFB $00 | Attribute. | ||||||||||||||||||||
| EA96 | DEFB $00 | Number of rows drawn so far while the player is appearing (see HandlerPlayerAppearing). | ||||||||||||||||||||
| EA97 | DEFB $00 | Sprite ID of the character (see PreparePlayer). | ||||||||||||||||||||
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