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Game status buffer |
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The green, red, cyan and yellow keys. The rooms of the green, red and cyan keys are chosen at the start of every game by SetKeyPositions, so the rooms here are not used for them. Each key opens the locked doors of its own colour (see CheckDoorKey).
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| Initialisation_Key_Green | 24637 | DEFB 129 | Sprite ID: "Key". | |
| 24638 | DEFB 5 | Room: 5. | ||
| 24639 | DEFB 0 | Flags: 0. | ||
| 24640 | DEFB 112 | X position: 112. | ||
| 24641 | DEFB 96 | Y position: 96. | ||
| 24642 | DEFB 68 | Attribute: INK:GREEN, PAPER:BLACK (BRIGHT). | ||
| 24643 | DEFB 0,0 | Not used. | ||
| Initialisation_Key_Red | 24645 | DEFB 129 | Sprite ID: "Key". | |
| 24646 | DEFB 23 | Room: 23. | ||
| 24647 | DEFB 0 | Flags: 0. | ||
| 24648 | DEFB 128 | X position: 128. | ||
| 24649 | DEFB 64 | Y position: 64. | ||
| 24650 | DEFB 66 | Attribute: INK:RED, PAPER:BLACK (BRIGHT). | ||
| 24651 | DEFB 0,0 | Not used. | ||
| Initialisation_Key_Cyan | 24653 | DEFB 129 | Sprite ID: "Key". | |
| 24654 | DEFB 83 | Room: 83. | ||
| 24655 | DEFB 0 | Flags: 0. | ||
| 24656 | DEFB 88 | X position: 88. | ||
| 24657 | DEFB 88 | Y position: 88. | ||
| 24658 | DEFB 69 | Attribute: INK:CYAN, PAPER:BLACK (BRIGHT). | ||
| 24659 | DEFB 0,0 | Not used. | ||
| Initialisation_Key_Yellow | 24661 | DEFB 129 | Sprite ID: "Key". | |
| 24662 | DEFB 102 | Room: 102. | ||
| 24663 | DEFB 0 | Flags: 0. | ||
| 24664 | DEFB 48 | X position: 48. | ||
| 24665 | DEFB 135 | Y position: 135. | ||
| 24666 | DEFB 70 | Attribute: INK:YELLOW, PAPER:BLACK (BRIGHT). | ||
| 24667 | DEFB 0,0 | Not used. | ||
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