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Game status buffer |
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The left, middle and right pieces of the A.C.G. key. The room of each is put in at the start of the game by PlaceKeyPieces, so the rooms here are not used. The three pieces open the A.C.G. door when they are all in the inventory (see HandlerDoorACGExit).
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| Initialisation_Key_ACG | 24613 | DEFB 140 | Sprite ID: "A.C.G. Key: Left". | |
| Initialisation_Key_ACG_Room | 24614 | DEFB 0 | Room: 0. | |
| 24615 | DEFB 0 | Flags: 0. | ||
| 24616 | DEFB 88 | X position: 88. | ||
| 24617 | DEFB 88 | Y position: 88. | ||
| 24618 | DEFB 70 | Attribute: INK:YELLOW, PAPER:BLACK (BRIGHT). | ||
| 24619 | DEFB 0,0 | Not used. | ||
| 24621 | DEFB 141 | Sprite ID: "A.C.G. Key: Middle". | ||
| 24622 | DEFB 0 | Room: 0. | ||
| 24623 | DEFB 0 | Flags: 0. | ||
| 24624 | DEFB 88 | X position: 88. | ||
| 24625 | DEFB 88 | Y position: 88. | ||
| 24626 | DEFB 70 | Attribute: INK:YELLOW, PAPER:BLACK (BRIGHT). | ||
| 24627 | DEFB 0,0 | Not used. | ||
| 24629 | DEFB 142 | Sprite ID: "A.C.G. Key: Right". | ||
| 24630 | DEFB 0 | Room: 0. | ||
| 24631 | DEFB 0 | Flags: 0. | ||
| 24632 | DEFB 88 | X position: 88. | ||
| 24633 | DEFB 88 | Y position: 88. | ||
| 24634 | DEFB 70 | Attribute: INK:YELLOW, PAPER:BLACK (BRIGHT). | ||
| 24635 | DEFB 0,0 | Not used. | ||
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