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24605: Sound Initialisation Data
The entity for the sound effects, which is copied to PlayerWeapon_Sound. The first byte is the handler of the sound and the second byte is the count of notes left to play (see QueueSound). Both are zero when there is no sound. The last byte of it is the lifetime of the weapon.
Initialisation_Sound 24605 DEFB 0,0,0,0,0,0,0,0 No sound to play.
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