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Game status buffer |
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The entity for the weapon that the player throws, which is copied to PlayerWeapon. The weapon is a 16-byte record, and the sound entity that follows is its second half. The flags are at offset 2 and the velocities are at offsets 6 and 7 and the lifetime is at offset 15 (see SetWeaponVelocity). The sprite ID is zero while the weapon is not in use.
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| Initialisation_Weapon | 24597 | DEFB 0,0,0,0,0,0,0,0 | Not in use. | |
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