Prev: 24589 Up: Map Next: 24605
24597: Weapon Initialisation Data
The entity for the weapon that the player throws, which is copied to PlayerWeapon. The weapon is a 16-byte record, and the sound entity that follows is its second half. The flags are at offset 2 and the velocities are at offsets 6 and 7 and the lifetime is at offset 15 (see SetWeaponVelocity). The sprite ID is zero while the weapon is not in use.
Initialisation_Weapon 24597 DEFB 0,0,0,0,0,0,0,0 Not in use.
Prev: 24589 Up: Map Next: 24605