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Game status buffer |
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The entity for the player, which is copied to Player when the game is reset (see ResetGameState). It is all zero because PreparePlayer sets it up from the template at PlayerTemplate at the start of each life. Player describes the layout of an entity.
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| Initialisation_Player | 24589 | DEFB 0,0,0,0,0,0,0,0 | Not set up yet. | |
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