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24589: Player Initialisation Data
The entity for the player, which is copied to Player when the game is reset (see ResetGameState). It is all zero because PreparePlayer sets it up from the template at PlayerTemplate at the start of each life. Player describes the layout of an entity.
Initialisation_Player 24589 DEFB 0,0,0,0,0,0,0,0 Not set up yet.
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