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Data |
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The 16-byte record for the weapon that the player throws, which is a copy of Initialisation_Weapon. The second half is the entity for the sound effects (see Initialisation_Sound).
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| PlayerWeapon | 60056 | DEFB 0,0,0,0,0,0 | The sprite ID, room, flags, X position, Y position and attribute of the weapon. | |
| PlayerWeapon_X_Velocity | 60062 | DEFB 0 | The X velocity of the weapon. | |
| PlayerWeapon_Y_Velocity | 60063 | DEFB 0 | The Y velocity of the weapon. | |
| PlayerWeapon_Sound | 60064 | DEFB 0,0,0,0,0,0,0,0 | The second half, which is the sound entity. | |
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