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25613: Mummy Initialisation Data
The initial state of the mummy, which is a 16-byte entity that is handled by HandlerMummy. It is copied to 61072. The room is chosen at the start of every game by SetKeyPositions, to be the room that the red key is in, so the room here is not used.
Initialisation_Mummy 25613 DEFB 112 Sprite ID: "Mummy: Frame 1".
25614 DEFB 23 Room: 23.
25615 DEFB 0 Flags: 0.
25616 DEFB 80 X position: 80.
25617 DEFB 80 Y position: 80.
25618 DEFB 71 Attribute: INK:WHITE, PAPER:BLACK (BRIGHT).
25619 DEFB 0,0 Used by the handler.
25621 DEFB 0 X velocity: 0.
25622 DEFB 0 Y velocity: 0.
25623 DEFB 0 Used by the handler.
25624 DEFB 104,104 Waypoints (see HandlerMummy): 104, 104.
25626 DEFB 0,0,0 Used by the handler.
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