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Game status buffer |
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The initial state of the mummy, which is a 16-byte entity that is handled by HandlerMummy. It is copied to 61072. The room is chosen at the start of every game by SetKeyPositions, to be the room that the red key is in, so the room here is not used.
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| Initialisation_Mummy | 25613 | DEFB 112 | Sprite ID: "Mummy: Frame 1". | |
| 25614 | DEFB 23 | Room: 23. | ||
| 25615 | DEFB 0 | Flags: 0. | ||
| 25616 | DEFB 80 | X position: 80. | ||
| 25617 | DEFB 80 | Y position: 80. | ||
| 25618 | DEFB 71 | Attribute: INK:WHITE, PAPER:BLACK (BRIGHT). | ||
| 25619 | DEFB 0,0 | Used by the handler. | ||
| 25621 | DEFB 0 | X velocity: 0. | ||
| 25622 | DEFB 0 | Y velocity: 0. | ||
| 25623 | DEFB 0 | Used by the handler. | ||
| 25624 | DEFB 104,104 | Waypoints (see HandlerMummy): 104, 104. | ||
| 25626 | DEFB 0,0,0 | Used by the handler. | ||
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