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Game status buffer |
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The initial state of the hunchback, which is a 16-byte entity that is handled by HandlerHunchback. It is copied to 61136.
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| Initialisation_Hunchback | 25677 | DEFB 156 | Sprite ID: "Hunchback: Frame 1". | |
| 25678 | DEFB 86 | Room: 86. | ||
| 25679 | DEFB 0 | Flags: 0. | ||
| 25680 | DEFB 88 | X position: 88. | ||
| 25681 | DEFB 56 | Y position: 56. | ||
| 25682 | DEFB 66 | Attribute: INK:RED, PAPER:BLACK (BRIGHT). | ||
| 25683 | DEFB 0,0 | Used by the handler. | ||
| 25685 | DEFB 0 | X velocity: 0. | ||
| 25686 | DEFB 0 | Y velocity: 0. | ||
| 25687 | DEFB 0,80,96,0,0,0 | Used by the handler. | ||
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