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Game status buffer |
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The initial state of the frankenstein, which is a 16-byte entity that is handled by HandlerFrankenstein. It is copied to 61120.
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| Initialisation_Frankenstein | 25661 | DEFB 116 | Sprite ID: "Frankenstein: Frame 1". | |
| 25662 | DEFB 85 | Room: 85. | ||
| 25663 | DEFB 0 | Flags: 0. | ||
| 25664 | DEFB 80 | X position: 80. | ||
| 25665 | DEFB 80 | Y position: 80. | ||
| 25666 | DEFB 66 | Attribute: INK:RED, PAPER:BLACK (BRIGHT). | ||
| 25667 | DEFB 0,0 | Used by the handler. | ||
| 25669 | DEFB 0 | X velocity: 0. | ||
| 25670 | DEFB 0 | Y velocity: 0. | ||
| 25671 | DEFB 0,80,96,0,0,0 | Used by the handler. | ||
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