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Game status buffer |
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The initial state of the devil, which is a 16-byte entity that is handled by HandlerDevil. It is copied to 61104.
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| Initialisation_Devil | 25645 | DEFB 120 | Sprite ID: "Devil: Frame 1". | |
| 25646 | DEFB 67 | Room: 67. | ||
| 25647 | DEFB 0 | Flags: 0. | ||
| 25648 | DEFB 80 | X position: 80. | ||
| 25649 | DEFB 80 | Y position: 80. | ||
| 25650 | DEFB 67 | Attribute: INK:MAGENTA, PAPER:BLACK (BRIGHT). | ||
| 25651 | DEFB 0,0 | Used by the handler. | ||
| 25653 | DEFB 0 | X velocity: 0. | ||
| 25654 | DEFB 0 | Y velocity: 0. | ||
| 25655 | DEFB 0,114,114,0,0,0 | Used by the handler. | ||
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