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Routines |
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Used by the routine at ClearScreen.
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ResetScreen | 32948 | LD HL,16384 | HL=screen buffer. | |
32951 | LD B,88 | B=88 (i.e. finish once we reach the start of attribute buffer). | ||
This entry point is used by the routine at ResetPlayerData.
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ResetScreen_0 | 32953 | LD C,0 | C=0 (value to write). | |
View the equivalent code in;
Continue on to ResetCopier to blank the screen buffer.
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