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Routines |
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Used by the routine at ClearScreen.
Points at the start of the screen buffer and fills it with 0.
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| ResetScreen | 32948 | LD HL,16384 | HL=16384 (the start of the screen buffer). | |
| 32951 | LD B,88 | B=88 (i.e. finish once we reach the start of the attribute buffer at 22528). | ||
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This entry point is used by the routine at ResetPlayerData.
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| ResetScreen_Fill | 32953 | LD C,0 | Set the value to write in C to 0. | |
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View the equivalent code in;
Continue on to ResetCopier to blank the screen buffer.
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